Welcome Guest [Log In] [Register]
Add Reply
Playtest discussion
Topic Started: Aug 29 2010, 10:56 PM (143 Views)
Chroniko

Guess we should have a thread to discuss the current playtest game going on.

I think the first session went fine. As was noted, the skill system needs to be fixed because the two of us operating the computers couldn't fail unless we crit-failed. This has probably been discussed and I just missed it though.
Offline Profile Quote Post Goto Top
 
castfromhp
Administrator
Chroniko
Aug 29 2010, 10:56 PM
As was noted, the skill system needs to be fixed because the two of us operating the computers couldn't fail unless we crit-failed. This has probably been discussed and I just missed it though.
Part of this was probably the fact that people rolled freakishly high stats for their characters, with the computer users mostly having 18 or 19 in mental to begin with.

The GM will probably have to deal with this by applying difficulty modifiers to checks as a much more standard thing to negate these high stats. Or require success by certain margins to achieve a desired result. This should fix some of it. Nonetheless, we'll be looking into this more as time goes on in the playtest.
Offline Profile Quote Post Goto Top
 
Chroniko

An idea I thought of while going to bed last night was adding and removing dice depending on difficulty. a 1d10 check would be for somebody who is subpar in that stat/skill but trying to do something anybody else would usually autosucceed in. A difficult check, like hacking into a very secure government database undetected, or leaping from building to building, could be a 3d10 check.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Main RPG Discussion · Next Topic »
Add Reply