| Some Rules for v17 | |
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| Tweet Topic Started: Sep 1 2010, 07:49 AM (278 Views) | |
| Squangos | Sep 1 2010, 07:49 AM Post #1 |
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Skill Usages by Attributes Physical: Advanced Movement, Melee Weapon Attack, Overcoming Mental: Information Manipulation, Analysis, Creation Social: Intelligence Manipulation, Detection, Misinformation Coordination: Physical Manipulation, Hiding, Ranged Weapon Attack ~ Enhancement: Pay a Stage (5 power points) for 3 Boost Points. Boost Points can be spent as a free action to: - Enhance a Base Attribute by 1 for 2 Boost Point. Recalculate all derived values. - Enhance another value by 1 for 1 Boost Point. Powers list which stats and values can be enhanced. No enhancement may be greater than the number of Stages paid. Mental Enhancement: Mental; Dodge, Initiative, Known Skill, Ranged Damage Physical Enhancement: Physical, Coordination; Accuracy, Damage Reduction, Dodge, Melee Damage, Movement Sensory Enhancement: Social; Accuracy, Dodge, Initiative, Ranged Damage Shapeshifting: Damage Reduction, Dodge, Fly Speed, Movement, Swim Speed, Unarmed Damage, Unarmed Range Photoreflexive Memory: Coordination; Accuracy, Dodge, Observed Skill Edited by Squangos, Sep 5 2010, 07:00 AM.
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9:44 AM Jul 11