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| Current Turn: Turn 2
January 1, 1931 through December 31, 1932 (May 27, 2014 @ 00:00 PST through June 2, 2014 23:59 PST) |
Important News: Territory Picking and Nation Applications are now open! Please check the appropriate threads in the Game News forum.
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| World Information | |
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| Tweet Topic Started: Apr 10 2014, 05:34 PM (312 Views) | |
| Shadows | Apr 10 2014, 05:34 PM Post #1 |
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World Information RE: A New Beginning The world we will be playing in throughout the game is not our own. However, it is similar enough that much of its history may parallels our own. In this world, you will be able to make your own country, you own people. Their histories are ones of your creation and your vision, interconnecting and growing to form our new world. In this game, you will get to shape everything from the foundation of your country, all the way to its basic foreign policies. Whether your friends are allies, or ancient foes, is entirely your choice. You are encouraged to cooperate with your neighboring players, to add depth to your histories by incorporating one another into your histories. Once your history has been written, you will lead your nation and its people into this new world. Whether they survive and strive, or they crumble into dust, is entirely up to you. Content: |
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| Shadows | Apr 10 2014, 05:34 PM Post #2 |
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History of the World RE: A New Beginning The world start much like any other. Evolution of creatures into new, more capable ones took place as one would expect. People grew into nomadic tribes. Tribes grew into villages. Villages into cities. Cities into nations. Civilization over took humanity and allowed it to grow exponentially. These civilizations thrived, grew, and over took their land. They traded with one another, went to war, made peace, and began the cycle all over again. Humans developed technology, they developed religion, they created gods. Eventually industrialization took over. Wars were fought over valuable resources instead of simply land. They were fought in such a way that the death toll was tremendous. Entire countries were wiped out by new artillery, repeating rifles, and battleships. Eventually, the entire world went to war. The reasons for the conflict were different for each nation. The desire to expand, ancient rivalries, the desire for resources, or simply to defend themselves or their allies. The war raged on for a decade, with every nation losing their young to their conflict. The maps of the world were changed, redrawn, and new nations took the place of the old. After the war, these new nations and those that had survived, marched along the path to restarting the ancient cycle. However, they are still at the beginning. There is time to change, to let diplomacy reign and bring about the end of Wars. The future lies in the hands of these nations, and those who lead them. Only time will tell, if this is truly, A New Beginning. |
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| Shadows | Apr 10 2014, 05:35 PM Post #3 |
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Strangereal RE: A New Beginning Strangereal Topographic Map Strangereal Political Map NOTE: These maps are taken from open sources and the Ace Combat Wikia. All intellectual property are the property of their respective owners. No copy right infringement intended. |
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| Shadows | Apr 10 2014, 05:35 PM Post #4 |
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Political Maps RE: A New Beginning Anea and Verusa Continents Osea and Wellow Continents Usea Continent In-Game Anea and Verusa Osea and Wellows Usea Key: Anea and Verusa Green: (Azreal) Grey: (Seth) Light Blue: (Terran) Purple: (Taco) Lime Green: (Lothrain) Dark Blue: (Windon) Light Purple: (C-Vong) Brown: (10ebbor10) Grey: (Pjgg78) Silver: NPCs Osea and Wellows Light Blue: (Terran) Dark Red: Osean Federation (Shadows) Orange: (WD) Pink: (Johnny) Biege: (Kasa) Usea Purple: (Taco) Orange: (WD) Gold: (Plumbersmack) |
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