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Lt. Jessie's Characters; ...or my alter egos...
Topic Started: May 10 2007, 05:40 PM (139 Views)
~Lt. Jessie~
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Sniper of Death from Above
Admin
This will be my main, but don't expect to see me on very often. I'm more in terms of background stuff, but occasionally, you might see me jump in...

~~~~~~~~~

Name: Lieutenant Jessie Jay Falcon

Birthplace: Port Town

Species: Safe to say a Human

Gender: Female

Age: 21

Hair Color: Black

Eye Color: Blue

Height: 5' 8"

Weight: 143 lbs.

Occupation: Racer/Officer/Bounty Hunter

Family: Captain Douglas Jay Falcon (Brother)

Vehicles (See this topic for more details on each vehicle):

  • Silver Falconite
  • Night Kestral
  • Silver Striker
  • Peregrine (Joint Vehicle with Captain Falcon)
Weaponry (See this topic for more details on each weapon):

  • Federation-Standard
  • Pair of plasma pistols
  • Yin and Yang
  • Wing Blades
  • Midnight Talons
  • Night Shroud
  • Project: BLACK PHOENIX
  • Other various daggers strapped around her body
  • Celestial
  • Silverwing
  • JF2A Assault Rifle
  • JFRS48C-R2 AM Sniper Rifle
  • JFC55 Battle Rifle
  • JF7 SMG
Biography: Although she is the sister of the famous Captain Falcon, Jessie is actually more than she seems. Kidnapped at the age of 1 by Blood Falcon, her past is nothing but abuse and experiments. The result of the experiments led to the formation of her peregine wings, which she uses at times but keeps them bound and out of sight in public. She was reunited with her brother at the age of 15 at the Port Town Café. She lives with him on the string of islands off Port Town and races in the F-Zero Grand Prix in her machine, Silver Falconite. She currently works as a lieutenant in High Orbit Division of the Galaxy Space Federation, where she uses Silver Falconite to hunt down crime on the tracks.

Outside racing and working as a liaison between High Orbit and her brother, she is also a bounty hunter who works along side with him. She has been on several missions on her own, hearing stories here and there about other hunters and their techniques, thus acquiring other means of battle, such as handling blades. A Class-A hacker, she had also been able to create programs that allow her to access most databases, including those she has never accessed before, and the Federation's private files. She has been known to keep a list of aliases when on missions, allowing her to easily slip in and out of view while also taking on different characteristics based on the mission she is given.

She has also become a self-taught sniper, training on the shooting range built on one of the islands of her home in Port Town. With the help of her brother, she has been able to shoot at every target that has come, making a clean kill within one or two shots.

One of Jessie's advantageous features is her wings, which is followed by a light skeletal structure. This was due to her past when she was in captivity. However, despite this 'dark past,' she has been able to take advantage of her ability to be in the air and is able to do aerial dodges, as well as attacking in and from the air. Most of the time, while in public, she will keep these hidden by either binding them against her body or keeping the cloak, the first one she does more often as she does wear a full-body suit during her races. Only a few know about this, namely her tiny circle of friends, for not even her own F-Zero team in High Orbit knows about this.

Most of the missions she has been on are solo missions, which are simple enough for her that she doesn't have to go over the edge yet she also gets some sort of pay. These missions usually come from the Federation themselves rather than independent employers. There are times where both she and Falcon will tackle one mission with each other as it is either too big for one person, or when it is necessary, like one protecting the client while the other does the field work. However, her brother is not the only other person she has teamed up with. She and Samus have also teamed up now and then for bounty outside the Federation, which makes her brother a bit jealous. Other than that, she is one girl you do not want to mess with as she does have ways of dealing with troublemakers in her way...

NOTE: Jessie's god variation is Kestrel. She will not be brought out in any way except in extreme circumstances. Her stance in the RPs are only used for administrative purposes. If she does come out, all her abilities, and more that are not listed, will be available for her use.
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~Lt. Jessie~
Member Avatar
Sniper of Death from Above
Admin
Name: Captain Douglas Jay Falcon
Birthplace: Port Town
Species: Human
Gender: Male
Age: 28
Eye Color: Hazel? (Can't really tell in the anime...)
Hair Color: Brown
Height: 1.8 m
Weight: 79 Kg.
Occupation: Racer/Bounty Hunter
Vehicles:

  • Blue Falcon- Racing vehicle known to be used in the F-Zero Grand Prix, but rarely used in high-speed ground-pursuit purposes. Vehicle equipped with G-diffuser to hover approximately 1 foot off the ground. Plasma engines allow the vehicle to travel at speeds over 2,000 km/h. Vehicle not made for heavy collisions, but occasional ramming is tolerated. Thanks to the efforts of the pilot, Captain Falcon, the Blue Falcon is well-balanced and impeccably tuned. With relatively little training, even a novice could perform well in this machine. The engine is utilizes was built especially for Captain Falcon and is perfectly compatible with the fuselage.
  • Falcon Flyer - Mid-sized star-cruiser modified by Falcon to be used for hunting and off-world assignments. Is equipped with his own cloaking technology as he is not affiliated by the Federation unless they ask for his services through Jessie. Craft lightly equipped with some weaponry for defense, but not enough for combat. Is well-designed for vehicle transport quick retreats when needed. Defensive shielding is superior compared to the Night Kestrel and is able to withstand small dogfights. Equipped with an AI that does things when told and doesn't talk back or question commands
  • Raptor- All-terrain vehicle, can be used on mountains or any unstable areas. Equipped with cloaking and other hunting based technology. Able to be modified into a cycle when needed. Heavy weaponry can be installed when in non-cycle mode
Family: Lt. Jessie (Sister)
Weaponry:

  • Federation-Standard- Standard issue of Federation firearm. Not relied on too much. More like last resort when eveything else is gone
  • Pair of plasma pistols- Long-range shooters designed by Captain Falcon
  • Hunter dagger- Used for close-combat melee. Forged from steel from Sand Ocean and fires of Fire Field. Gift from Lord Lazlo.
  • Sniping rifles- Able to hit far ranges with extreme accuracy. Ammunition will vary on situation.
  • Other various shooters
  • Raptor- Pet peregrine falcon caught and trained by Beastman, this bird is known to attack very viciously compared to Celestial, told or not. All he knows is that if there's a threat, attack. Falcon uses him as a way of communication when signals are jammed
  • CF2B Assault Rifle- Modified FS2B tailored to the specifics of Captain Falcon by weapons expert Siam Miscue, it is gas-operated and magazine fed. It has an impressive 30-round per second firing time and an ammunition indicator, along with the ability to have a silencer mounted on it. It uses .325-caliber armor piercing rounds, but is also able to use the .250-caliber rounds when needed. However, unlike the JF2A, the CF2B weighs a little heavier than its Federation counterpart, about 1/6th of the total weight, making it a very useful for battering enemy when out of ammunition, and even more so once a knife of some sort is mounted on to the top. This weapon can accommodate both the standard (60-shot) and the extended (180-shot) magazines.
  • CFRS48C-R2 AM Sniper Rifle- Modified FSRS48C-R2 AM to the specifics of Captain Falcon by weapons expert Siam Miscue, this gas-operated, magazine-fed weapons comes with the smart-linked scope with 4 levels of magnification (2x, 5x, 10x, 20x) that can be linked up to most HUDs and computers. But unlike the JFRS48C-R2 AM, the system cannot be remotely controlled, thus the sniper must be quick to kill and retrieve. It fires .500-caliber armor-piercing, fin-stabilized, discarding-sabot rounds and the optional exploding rounds, used only for targets in well-armored areas. These bullets are capable of over-penetrating several armed personnel, thus making them suitable for sniping cover fire. Its parts are capable of being swapped around for user preference, and has been modified to accommodate silencers when needed. When not in use, the weapon is dismantled and placed into an armored padded case to keep out debris from the highly sensitive scope. This weapon can accommodate both the standard (12-shot) and the extended magazines (24-shot).
  • CF19 HF Rocket Launcher- A modified version of a pilfered Federation FH19 HFR, it is a man-portable and shoulder-fire rocket launcher. It has two major components: the launcher and the magazine. The expendable magazine contains two 120-mm shaped-charges, high-explosive rockets, but may use a customized expendable magazine of 4 charges per clip. The launcher contains sighting and fire control systems. It was issued with a scope with 2 levels of magnification: 2x and 5x, but Falcon had increased that up to 10x for increased accuracy.
  • CFC55 Battle Rifle- Modified FSWC55 Battle Rifle to the specifics of Captain Falcon by weapons expert Siam Miscue, it fires 12-mm rounds from a 42-round magazine. There is also the extended 50-round clip, and these are heavily relied on against semi-armored units. Originally mounted with a 2x optical scope, Falcon increased it to 5x for distance combat. It is capable of firing from a fair distance, and does twice as much damage to, if not fatally kill, the target when within 50 meters. It fires in short automatic bursts of six rounds, making it highly accurate for its class. The relatively high rate of fire makes it a useful all-around infantry weapon. Like Jessie’s Battle Rifle, it performs particularly well when accommodated by units armed with the FS2A and the FS2B. Like most of his arsenal, it is heavier than the standard.
  • CF7 SMG (Dual wield)- Modified FS7 Caseless Sub-Machine Gun (SMG), this is not intended for rubber bullets or crowd control, but purely for close-quarter combat. The ‘bullet hose’ fires sustained bursts of 10-mm fire from a 60-round magazine. The gun, however, tends to ‘walk’ upwards as compounding momentum from recoil takes hold, but this has been dampened slightly by adding more shocks to the main body of the gun. However, careful moderation of aim is advised to maintain accuracy. Like the battle rifle, it performs particularly well when accommodated by units armed with the FS2A and the FS2B. A good weapon for covering fire, Falcon seems to liken this one over the CF2B for quick rounds while the latter of the two is more for suppression
Biography: Some men are good; some men are evil, but Captain Falcon qualifies as a little bit of both. Then again, men who make a living hunting other men often walk the line between law and disorder. No one is sure why he is called “Captain” although it is rumored that he was once an officer in the Internova Police Force. There is no evidence to back up this story and Captain Falcon is a private man who will disclose nothing about his past. He is also one of the greatest racer in the F-Zero circuit.

Beyond racing, he is quite well-known as an extremely capable bounty hunter- just how many criminals he’s brought in is unknown, but the number is said to astronomic. He is almost as elusive as his present day life, as he is a fierce bounty hunter who must protect himself from his dangerous enemies at all times. His mind and body are honed from the battles he has survived, and there is no challenge he can’t overcome. His sister, Jessie, is the only reason he is in league with the Federation, but other than that, he has nothing to do with them in anyway, except for the lure of high bounty.

Most of the missions he has been on are solo missions, which are very complex compared to the ones Jessie has, which also means higher pay. These missions usually come from independent employers rather than Federation. There are times where both he and Jessie will tackle one mission with each other as it is either too big for one person, or when it is necessary, like one protecting the client while the other does the field work. However, his sister is not the only other person she has teamed up with. He has occasionally run into Samus on several of his missions, only to end up working along side with her, something he does not feel very comfortable with as the only partner he has ever worked with is Jessie. However, there are also times when Jessie invites Samus over to just hang out, and things just get really hectic for him when the girls are together...
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