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Merged all-in-one topic
Topic Started: Oct 12 2007, 11:15 PM (2,095 Views)
KennethJay
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How the hell do we make a unbiased looks thingy section o_O
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bluebomber2425
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i can make one easy
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Technolink
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The Overlord
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I was just throwing down ideas =P
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zedex
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well... the main arguments are that "crossbows cover your face" for the pro-bow side...

and "you hug your crossbow like it's your baby" on the pro-crossbow side...

other than that... it's all down to opinions...

like... ... lvl by lvl comparaison:
War Bow > Crossbow
Composite Bow ~ Battle Crossbow
Hunter's Bow > Balanche
Battle Bow ~ Mountain Crossbow
Ryden > Eagle Crow
Red Viper < Heckler
Maple Bow ~ Maple Crow
Vaulter 2000 > Silver Crow
Maple Soul Searcher ~ Maple Crossbow *equally ugly*
Olympus > Rower
Asianic > Golden Crow
BoMD *no comparaison* *but hella ugly imho*
Hinkel < Grossjaeger
Arund > Raven *LOL@arundonastick*
Metus ~ Casa series
Nisrock ~ Neschere
Dragon Shiner Bow < Dragon Shiner Cross

so in MY opinion *biased*

bows win 7 times
crossbows win 3 times
they're both tied 6 times...

but it's ... really biased...
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Technolink
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The Overlord
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[header]Raw Math[/header]
Ok, now that we have the [s=basil_thread_url#avg]table[/s] for attacks on each level, we can find the average damage per minutes of mob skills.

First, the average percents. We archers have 5 different mob skills. Arrow Bomb, Iron Arrow, Inferno, Blizzard, and Arrow rain/eruption (they are the same, see its section)

So here's some quick figures:
Arrow Bombs first hit (Impact Damage) is 40% base damage while the rest is 130%.
All of bomb's criticals are x2, not +100% which is known as Splash Damage.
Iron arrow decreases by 18% each time it passes through a monster.
Iron arrow's critical starts at 100%, than decreases by 18% per monster.
Blizzard does not receive criticals

In order to get average damages, the average critical is added to the base damage.

All percents are CUMULATIVE, this means that monster 3 on the chart is monster 1 + monster 2 + monster 3 damage. This is so it can easily be compared to other skills.

So, without further ado, single shot average percentages:
Code:
 
#| Bomb | Iron | Infer | Bliz | Ar/Ae | Infer (fire weak) |
1|  56% | 220% |  190% | 130% |  200% | 285%
2| 238% | 400% |  380% | 260% |  400% | 570%
3| 420% | 549% |  570% | 390% |  600% | 855%
4| 602% | 670% |  760% | 420% |  800% | 1140%
5| 784% | 767% |  950% | 550% | 1000% | 1425%
6| 966% | 850% | 1140% | 680% | 1200% | 1710%


These %s are all you really need to know. We know that xbowmen and hunters end up doing the same damage over time *looks back at individual tests*, so a dmage over time chart is practically worthless.

Therefore, the chart below is dubbed the 'Gigantic wall of useless numbers bent to only confuse the heck out of you and take over the world... of death'

Read with caution fair mortals.

Code:
 
     #|   30   |   38   |   42   |   50   |   60   |   70   |   80   |   90   |  100   |  110   |
Bomb 1|  68.1  |  128.  |  155.  |  217.  |  298.  |  376.  |  454.  |  538.  |  629.  |  727.  |
Iron 1|
Infer1|
Bliz 1|
Ar   1|
Ae   1|

     #|   30   |   38   |   42   |   50   |   60   |   70   |   80   |   90   |  100   |  110   |
Bomb 2|  290.  |  547.  |  661.  |  924.  | 1270.3 | 1598.3 | 1930.3 | 2289.6 | 2676.2 | 3090.1 |
Iron 2|
Infer2|
Bliz 2|
Ar   2|
Ae   2|

     #|   30   |   38   |   42   |   50   |   60   |   70   |   80   |   90   |  100   |  110   |
Bomb 3|  511.  |  964.  | 1166.9 | 1629.6 | 2241.7 | 2820.6 | 3406.4 | 4040.4 | 4722.6 | 5453.2 |
Iron 3|
Infer3|
Bliz 3|
Ar   3|
Ae   3|

     #|   30   |   38   |   42   |   50   |   60   |   70   |   80   |   90   |  100   |  110   |
Bomb 4|  732.  | 1382.4 | 1672.5 | 2335.8 | 3213.1 | 4042.8 | 4882.5 | 5791.3 | 6769.1 | 7816.5 |
Iron 4|
Infer4|
Bliz 4|
Ar   4|
Ae   4|

     #|   30   |   38   |   42   |   50   |   60   |   70   |   80   |   90   |  100   |  110   |
Bomb 5|  954.  | 1800.3 | 2178.2 | 3042.7 | 4184.4 | 5265.3 | 6358.6 | 7542.2 | 8815.6 | 10179. |
Iron 5|
Infer5|
Bliz 5|
Ar   5|
Ae   5|

     #|   30   |   38   |   42   |   50   |   60   |   70   |   80   |   90   |  100   |  110   |
Bomb 6| 1175.1 | 2218.2 | 2683.8 | 3748.2 | 5155.8 | 6487.3 | 7834.7 | 9293.5 | 10862. | 12542. |
Iron 6|
Infer6|
Bliz 6|
Ar   6|
Ae   6|


***Is it me, or is that chart REALLY ugly?
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Russt
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Quote:
 
Us archers have 5 different mob skills.

We*
Quote:
 
Ra/Ae

Ar* unless it's short for "Rain" o.O


And who maxes Blizzard, anyway?
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Technolink
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Ah, your right, cause than it should be shorted to Er.

And idk, but I have to make an accurate comparison basis.

Who trains in the nude with an unscrolled weapon?
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Russt
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Fair enough. I guess if you'd compare Blizzard's damage in the first place, maxed is what you'd use.
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bluebomber2425
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....depends on where the rest of this part is going wheter the setup is fine or not. but I would sorta be more desrciptive and describe what each skill does, unless you are going to state that later. I would also call the describe the first hit as being called "Impact Damage" and the X2 criticals, as "Splash Damage" because thats what most hunter-class people that actually know what they are talking about say.

so I would change it to something like or say later:

Arrow Bombs first hit (Impact Damage) is 40% base damage while the rest is 130%.

All of bomb's criticals are x2, not +100% which is known as Splash Damage.
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spiritrival
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wording could be done better.

i think IA is wrong. 180*1.4=252 not 220
same thing with everything else except blizzard and arrow bomb
or am i missing something here?
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zedex
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spiritrival
Oct 13 2007, 05:39 PM
wording could be done better.

i think IA is wrong. 180*1.4=252 not 220
same thing with everything else except blizzard and arrow bomb
or am i missing something here?

why would you x1.4 it? o.o

iron arrow critical adds 100% no? it doesn't double like arrow bomb's...
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bluebomber2425
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at some point in time when discussing IA and Bomb you should note that although bomb is stronger on 6 monsters, both skills do about the same damage on 4-5 monsters which are very frequent in 2nd job. 6+ mobs dont come until level 80 really.

also xbow-users usally can use IA on semi-clustered mobs, while bow-users usally use Bomb on clustered mobs to be effective, due to the ranges of the sskills.
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spiritrival
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zedex
Oct 13 2007, 06:40 PM
spiritrival
Oct 13 2007, 05:39 PM
wording could be done better.

i think IA is wrong. 180*1.4=252 not 220
same thing with everything else except blizzard and arrow bomb
or am i missing something here?

why would you x1.4 it? o.o

iron arrow critical adds 100% no? it doesn't double like arrow bomb's...

at the top, techno said he multiplied by 40% because that's how often critical comes out
well, if i multiplied by 40%, it would give me only 40% of it. i want the original damage along with the critical. so, if i multiply by 140% (1.4), i should get that result.

Example:

180 * 40% = 72
180 * 140% = 252
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bluebomber2425
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Something I think should be mentioned at some point in the guide as just a tidbit. (if you like it edit to ur hearts desire)


Bow-Users tend to be the class that spend more money due to the population of thier class, damage potential from not having a 100% immobilizer, and simply using more mp from firing more shots. However there mob skills do make up for it in the end.

Xbow-Users mob skills tend to fall short of a Bow-Users overall. But the combination of of thier mob skills make a powerful multi-attack, but sometimes takes time to set up.

It appears that seeing Bow-Users spending more money Nexon decided to give Bow-Users the skill Concentrate in Fourth Job which greatyly reduces thier spending. Seeing that the Xbow-Users could potentially fall short in mob skills, Nexon decided to give Snipers Pierce, which is potentally the strongest mob skill in the game.

Thus each character more or less is balanced out, and is just a counterpart of the other with very few weakness. That is the true power of the Bowman Class.
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Russt
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spiritrival
Oct 13 2007, 07:32 PM
zedex
Oct 13 2007, 06:40 PM
spiritrival
Oct 13 2007, 05:39 PM
wording could be done better.

i think IA is wrong. 180*1.4=252 not 220
same thing with everything else except blizzard and arrow bomb
or am i missing something here?

why would you x1.4 it? o.o

iron arrow critical adds 100% no? it doesn't double like arrow bomb's...

at the top, techno said he multiplied by 40% because that's how often critical comes out
well, if i multiplied by 40%, it would give me only 40% of it. i want the original damage along with the critical. so, if i multiply by 140% (1.4), i should get that result.

Example:

180 * 40% = 72
180 * 140% = 252

Err... you add 40%. I thought you knew this stuff? Add 40% per arrow. That's how you get 340% for DS and 560% for Strafe.
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