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| W Def Formula Disscusion; All weapon defence formula ideas | |
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| Topic Started: Jan 7 2008, 09:41 PM (566 Views) | |
| Russt | Mar 9 2008, 01:20 AM Post #31 |
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Formula Specialist
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The thing with a squid build is that squids are level 95. Most people start to train on squids well under 95. (What level are Pirates? 75 or so? Besides, mob damage is harder to see.) |
![]() "Ultimate knowledge is only an experiment away" - Magatian alchemist motto Maple Formula Sheet | Hits Per Kill Calculator | Lost in Phantom Forest? | Knuckle Combo %DPS Chart | Archer/Slinger %DPS Comparison | Archer > Hunter > Ranger Build Spoiler Maze | |
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| hyperfell | Mar 9 2008, 02:09 PM Post #32 |
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101 Khaini Sniper
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Pirates are 68 or 70. |
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| Technolink | Mar 9 2008, 11:26 PM Post #33 |
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The Overlord
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Level 97 for rissel, 92 for black. But, that's the good part. We can track someone's damage from level 80 to level 97 and see how it fluctuates due to the level modifier. |
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| Kevvl | Mar 11 2008, 09:34 AM Post #34 |
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Brickmaster
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I'll test my damage at Newties. See if the ratio between my projected and dealt damage goes up when I level. |
![]() B> 30% 1H BW Scrolls so I can get a +5 Gold Brick :) | |
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| Russt | Apr 27 2008, 11:05 PM Post #35 |
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Formula Specialist
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I think Syb could test this in Tespia. Have like 700 STR, 4 DEX, and like a 50 ATK bow or something (that would narrow the damage range to within 10 points) and just test against a monster level by level. Then again, I don't know how the AP in Tespia works. |
![]() "Ultimate knowledge is only an experiment away" - Magatian alchemist motto Maple Formula Sheet | Hits Per Kill Calculator | Lost in Phantom Forest? | Knuckle Combo %DPS Chart | Archer/Slinger %DPS Comparison | Archer > Hunter > Ranger Build Spoiler Maze | |
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| Kevvl | Apr 30 2008, 01:21 PM Post #36 |
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Brickmaster
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I can test it on Player's account in tespia :) |
![]() B> 30% 1H BW Scrolls so I can get a +5 Gold Brick :) | |
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| spiritrival | Apr 30 2008, 02:01 PM Post #37 |
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Erk
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Yeah, you can just set your AP to a level 70 Warrior with 4 clicks or something. |
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| spiritrival | May 1 2008, 08:21 PM Post #38 |
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Erk
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Kevvl, test out Snipe on Snails on Tespia (it got uninstalled on my computer). If Snipe hits 99,999, then you should constantly see that. This is just to confirm that 0 Def really means 0 Def. |
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| Russt | May 1 2008, 11:17 PM Post #39 |
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Formula Specialist
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I already confirmed that on StrlessAure. I also know that for monsters at least 7 levels lower than you (probably actually anything your level or lower, but since I didn't confirm that I won't state it as fact), it takes .6*def off your min base damage and .5*def off your max. |
![]() "Ultimate knowledge is only an experiment away" - Magatian alchemist motto Maple Formula Sheet | Hits Per Kill Calculator | Lost in Phantom Forest? | Knuckle Combo %DPS Chart | Archer/Slinger %DPS Comparison | Archer > Hunter > Ranger Build Spoiler Maze | |
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| spiritrival | May 2 2008, 02:44 PM Post #40 |
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Erk
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Alright then. |
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| Technolink | May 5 2008, 07:46 PM Post #41 |
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The Overlord
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I"m invalidating my previous entries because we don't know how strafe takes the w def. I redid it with norm atk, and got a friend to do it, damages posted, I'm stumped. I've been getting close with such things as damage-(wdef/2)*mlvl/lvl, it works okay for the lower ranges but for the higher ones it over estimates the min. I have a feeling the level relationship must have something to do with the base damage, either before or after w def applies. Sap, on your strless was your sample size fairly large? Its frustrating to do a lot of algebra, come up with a formula only to have it predict 27. |
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| Russt | May 5 2008, 11:57 PM Post #42 |
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Formula Specialist
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I don't remember. I think it was, but the damage range is still possibly off by +-5. -lightbulb- Get a level 1 char, and test its damage against Orange Mushrooms. Since they have 0 DEF but are level 8, it'll allow us to see whether the level reduction multiplies the DEF reduction or is independent. Only problem is, you'll die every 2 results you get, but it's a level 1 char. What do you have to lose. You could try it for different stat rolls (and therefore marginally different damage ranges) too. |
![]() "Ultimate knowledge is only an experiment away" - Magatian alchemist motto Maple Formula Sheet | Hits Per Kill Calculator | Lost in Phantom Forest? | Knuckle Combo %DPS Chart | Archer/Slinger %DPS Comparison | Archer > Hunter > Ranger Build Spoiler Maze | |
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| Technolink | May 6 2008, 01:48 PM Post #43 |
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The Overlord
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We can also use the same test as the lvl 1s lvl goes up. Here's the plan: Create a Beginner Hunt and record orange mushies untill level 8 (including lvl 8 for comparison purposes) Then, move to vic, test my damage on Ribion Pigs (level 10, 10 w def) and Dark Stumps (level 10, 20 w def) and Blue Mush (level 20, 10 w def). I'll do those untill level 11 and then post all the results. This should do it. EDIT: Results so far- I pumped dex to hit blue mushies and get a tighter range. I found that the orange mushies seemed to take some off of my max, but none off of my min and max, meaning that the level difference is included in the damage formula. The best way to confirm this is going to be the ribbon pigs vs blue mush. If I am level 15, my blue mush will of course be lower then my ribbon pigs, but, since they have the same w def, and I know that ribbon pigs will only be taking 5ish off my damage, we can do some math to see what happens after that. I'm going to ditch the begginer because I don't feel like training it up to 16. I'm also only displaying my results up to level 4 because the beginner was ONLY used to find where the modifier will go. The numbers are to small to accurately do math with. If anyone is between 11 and 16 and can hit blue mushies, can you test? Right now we've ruled out w def only level modifier, so the formula is roughly shaping up to be: (damage)*leveldiff*modifer - w def/2ish or (damage-wdef/2ish)*level*mjodi. I found that instead of straight up subtracting your level from the monsters, it was more accurate to do your level divided by monsters, or vise versa. This produces an effect where the higher the level the monster is (and subsequently you are), the less your damage is knocked off. Although this seems inversely true (you'd think at higher levels your damage gets knocked off more), think about it like this. A level 30 killing level 40 monsters will experiance some modifier with .75, while a level 80 killing 100 monsters would get .8 off. That makes sense, as in your sub 60s you rarely hunt anything over your level. We'll see though, I'm just blabbering on. I'm going to go on my hunter-to-be and drum up some numbers at ligators |
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| Technolink | May 6 2008, 04:32 PM Post #44 |
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The Overlord
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rawr, I can get a formula for one, or the other, but nothing is really sharing. It seems the lower the level, the less that the level difference matters. I did test on my 20 ranger against 25 wild boars and the level difference would only amount to 1 damage, which I can't make out of 5,20,and 25 in a way that it holds true to make a 250 damage difference for 18,87, 105 |
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| spiritrival | May 6 2008, 04:42 PM Post #45 |
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Erk
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I have a level 16 Beginner in NLC, pot mule >.> I just need to find time to bring it back. |
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