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Hurricane-Spm2
Topic Started: Feb 7 2008, 12:41 AM (127 Views)
bluebomber2425
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Well I did the test using the method stated in Hurricane Spm, by timing the skill and dividing by the differnce of arrows used. This is the data I came up with.

Arrows Per second:
1. 8.344
2. 8.337
3. 8.420
4. 8.261
5. 8.344
6. 8.358
7. 8.334*
8. 8.333
9. 8.269
10. 8.365

Average: 8.336 arrows a Second

*Number 7 had booster on, and was included in the data because the variable had absolutly no effect.


In my opinion Hurricane fires about exactly 8.33 arrows a second or 8.3. There is no accelaration involved, as I tested for 10 seconds and 5 seconds and got the same number of arrows a second about. Hurricane is just a pure skill that fires about 8.3 arrows, no where near less, no where near more.

Note: It can not be fired forever, after about 2 mins, your mp won't auto refill if you have autopot -_-.
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Russt
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8.33 arrows per second.
25 arrows every 3 seconds.
500 arrows a minute.

How convenient.
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bluebomber2425
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Sapphire8
Feb 7 2008, 12:49 AM
8.33 arrows per second.
25 arrows every 3 seconds.
500 arrows a minute.

How convenient.

ironically i didn't notice that -_- good find.
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zedex
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did you try shooting with a fast bow?

although i doubt there would be any difference


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bluebomber2425
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zedex
Feb 7 2008, 04:04 PM
did you try shooting with a fast bow?

although i doubt there would be any difference

no, I didn't, altho I always carry a red viper with me. If it didn't work with booster I just made the assumption fast bow would have no effect as well. i will test it tho
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Reginleif
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Fast Bow + Booster might have an effect, though it is unlikely.
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Zinc210
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SOoooo from your bow, Hurricane is a constatn 500 shots per minute? kool.
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bluebomber2425
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Red Viper and Booster
8.344 arrows a second


So, booster and bows are based on the frame rates of the char, since Hurricane has no char movement it cannot be altered, unless some new variable is instroduced in the game.
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Kevvl
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Wow, fancy. And you're sure it doesn't have any startup time at all?
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bluebomber2425
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Kevvl14
Feb 9 2008, 12:02 PM
Wow, fancy. And you're sure it doesn't have any startup time at all?

No, I am not. I don't have the right tools to test it.

I just did a qualitative assesment, between both skills. If I normally tap Strafe one time, it will fire immediately. If I normally tap Hurricane 1-4 arrows will fire immediately.

The only thing that implies that it might have startup is when lightly tapping ( as in a rapid graze on a key). When you lightly tap Strafe it will fire. When you lightly tap Hurricane the animation will appear and then disappear, and sometimes 1 arrow will fire.

However, I believe this is because the player literally has control somewhat of every arrow, and not due to startup, whereas Strafe once you press the command, it will fire always.

Also, my tests were done by pressing the timer and the skill at the same time, so if there was startup it was included in the tests, and if you were to negate that it would fire more Arrows per second which I doubt.

In my opinion the following are now proven false:

Hurricane has Stratup.
Hurricane accelerates after a time.
Hurricane doubles your hp damage.
Hurricane fires 8-10 arrows.
Hurricane will drain your mp fast.*
Hurricane will make training difficult.
Hurricane can kill you since you can't pot while firing it.**

In my opinion the following is true:

You can not pot while firining Hurricane***
You can move while firing Hurricane****
Hurricane makes training more mobile.
When you get hit you stop attacking*****

*Although I didn't write it down, but I should have, Hurricane saves you more pots than using Strafe, as you level the pot advantage increases in the 20~65 range, depending on the monster and player's stats. Honestly, Concentrate is kinda like extreme low Mp consumption that would benefit the player greatly when maxed, that is probaly why Snipe, whhich can instantly kill a monster every 15 seconds is its counterpart.


**As, soon as your hit you can pot immediatly, which is why I believe Hurricane does not have a cooldown either. If you died, you had lower hp than the damage done to you when firing the skill.

***This is true. I believe its to stop botting. If you have auto mp, your mp will fill up, however if you are still spamming the skill, when it needs to refill again, your mp will just go to 0, most likely again to prevent botting.

****Yes, you can move while firing, by using the lightly tap technique, however you move kinda moderately and only fire on average 4 arrows a second.

*****Yes, you do. As bad as it sounds, this I haven't found this to be a hinderance, as usally I can immediately start attacking again (another reason I believe it has negligible Startup). I think this was done for several reasons:

1. Perception, If people saw a skill where even if you got hit, you still would be firing off damage, it would be seem too godly, and recieve needless complaints like lucky 7 receives. (remeber when it first appeared people said it should get nerfed, imagine if it was boosted)

2. Since you can't pot with the skill, it pretty much saves your life by saying "POT NOW" in some situations.

3. Most importantly, Boss battles, in training there are certain variables that make all classes even, but most Bosses have minimal variables, and most of the time you just spam an attack, the current trend from Archers is the longer you can fire a skill contiously the more damage you would do overtime. If the Cleric class are Healling the Bowmaster, relatively little stopping would be done, while every other class has breaks in thier attacks. Bowmasters would be the superior damagers, but the frequency of the Bosses damage and stopping the attack evens this up, I believe.
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