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| MapleStory Calculator v1.00; THE REAL SHIT | |
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| Topic Started: Feb 17 2008, 12:56 AM (1,662 Views) | |
| Reginleif | Feb 17 2008, 12:56 AM Post #1 |
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Your God
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Hopefully, this works. 08/29/08 Version 1.00 is here! Requires [url="http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en"]Microsoft .NET Framework 2.0[/url] to run. I introduce to you, the MapleStory Calculator, Version 1.00; Spoiler: click to toggle As you can see, it is a very detailed program. Most of it should be self-explanatory, but I'll explain it anyways. As you can see with the screen shot above, when the Total button is selected, you observe only five text boxes, STR, DEX, LUK, WA, and Level. Selecting Bonus will allow you to insert your base stats (for reference purposes, namely) and then a second box beside it will be available to insert your +stat bonuses as you see fit. But that's not all, when Equip is selected, you will be able to manually set the individual stat bonuses for each piece of equipment you have. Find WA allows you to insert a maximum (or minimum) damage value and it will find how much WA, approximately, is required to reach that value with the given stats. Mastery, Maple Hero, Sharp Eyes, are all common buffs that are applicable to any character. If you select a 1H-Sword and Increase Mastery while a Bowmaster is selected, however, the minimum damage will still go up. There's no real point in doing this, and there's no real point in preventing this from happening so I've left it as is. Maple Hero will only affect your base stats. Accuracy is the total base accuracy given from your stats shown. Stat Ratio is how much of ___ you require to equal 1 WA. Weapons are selectable on the left. Classes are selectable from the Tabs labeled as such. Specific Jobs are selectable within. Skills are listed in the drop down box. The "Add" button you see adds the current skills total damage to the "Compare" boxes on the right for easy viewing and comparison to other skills. The selected skills also carry on to the Range form, which will be discussed later. Pierce, Quantum Explosion, and Screw Punch all have charge bars that can be manually moved to approximate their potential damage at any given amount of charge. This is only an approximation, however. File -> New clears the stat text boxes. File -> Names allows you to set the skill names to region specifics; i.e. default, GMS, KMS, SEA. File -> Open allows you to open ".mcf" files. I'll explain more in detail later. File -> Save allows you to save an ".mcf" file. File -> Text allows you to save your file in text format for simple viewing. File -> Exit closes the program. An .mcf file is a simple formatted file that saves the preset information you've inserted so you can easily reload it at a later time instead of manually inserting each stat time. It may still have some bugs though, as I hardly ever deal with it. Attack Speed -> ## Allows you to select a weapon speed. Any weapon speed is selectable for any weapon. However, only some weapon speeds will actually change any real attack speeds, because I obviously do not know the attack rates for every weapon speed and attack combination. You can select Wind Booster but it obviously won't do anything. Range: Spoiler: click to toggle Here, you can select skills and their levels to compare the area of effect they have. Any skill like Arrow Bomb, where the area of effect occurs at the point of impact shows the box around your character itself instead. Any skills such as Dragon Pulse or Triple Fire have no real "height" to them that is easily determinable, they merely have heights to show their actual distance. No one wants to stare down a 1 pixel line. Under the menu, you can select the direction you're facing, as well as the character's appearance (currently only two characters are available). Being the lazy pineapple that I am, there may be errors present at the current time. If they could be reported to me, I will fix them as soon as possible. Thank you. If there's anything I left out that you want to know, let me know and I'll put it up. If you have any suggestions, feel free to let me know.
Edited by Reginleif, Aug 30 2008, 12:01 AM.
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| Zinc210 | Feb 17 2008, 03:08 AM Post #2 |
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AGF Member
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Wow, pretty nifty (first time using it btw) To be honest, I like both ways. Pros Bowman: Less clicking (What's the advantage/disadvantage and add button forin the corner for if it shows all the damage anyway?) Warrior: looks a bit cleaner Cons Bowman: a bit crowded Warrior: requires more clicking But I'd think the bowman way is better overall since its a bit easier to look at and compare both dis/advantaged and normal damage with each other. |
![]() Status: lvl 77, Got 3 more Arrow Rain. Still need to do them PPQs for my lvl 70 hat >.>; 75 done so far... Next level: Still More AR Plox Hawk's name: Tobias Argentum Puppet's name: Meat Shield Crow's name: Knitpicker White Tiger's name: Ivory | |
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| Reginleif | Feb 17 2008, 07:11 AM Post #3 |
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Your God
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The advantage/disadvantage radio buttons for the Archer adds that specific range into the comparison tab when you press add. I needed some way to distinguish it. I dislike having it show all of that in the Archer section because it's too crowded and requires more coding, so that's why I changed the format for the Warrior section. If that had been what I did for Warriors, the form would have to be bigger, because I'd need to fit Advantage max & min Disadvantage max & min Slash Blast Advantage max & min Slash Blast Disadvantage max & min What do you mean there's too much clicking for the Warrior side though? They can't help it that they have so many different skills. I can't reduce it... |
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| spiritrival | Feb 17 2008, 10:42 AM Post #4 |
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Erk
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When I use Charge Blow, no minimum range pops up. |
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| Zinc210 | Feb 17 2008, 04:29 PM Post #5 |
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AGF Member
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Hehe, it not saying its "too much" per say, just saying it takes a couple more clicks to get what you want in comparison to the archers
Oh okay, I understand the thing for archers now. |
![]() Status: lvl 77, Got 3 more Arrow Rain. Still need to do them PPQs for my lvl 70 hat >.>; 75 done so far... Next level: Still More AR Plox Hawk's name: Tobias Argentum Puppet's name: Meat Shield Crow's name: Knitpicker White Tiger's name: Ivory | |
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| Reginleif | Feb 19 2008, 04:27 PM Post #6 |
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Your God
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Can you be more specific on the issue, because I cannot seem to find the problem. |
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| spiritrival | Feb 19 2008, 07:01 PM Post #7 |
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Erk
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![]() For awhile, Charge Blow damage wasn't even showing up. I don't know why, every other skill worked fine. I clicked on Find WA and then it worked again (well, worked like that ^)O.o Techno-edit:Watch that imageshack url spirit, you must take the bottom most one. Techno-edit2:Why is your's all shiny, mine is boring looking (the calculator skin). Guessing that's Vista's .net framework? |
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| Reginleif | Feb 20 2008, 04:08 PM Post #8 |
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Your God
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0.25 Ought to be fixed here. I was missing a bracket case in a conditional statement. |
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| Russt | Feb 26 2008, 12:11 AM Post #9 |
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Formula Specialist
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Regin, could you give me the link to the skill data files again? Something puzzles me. |
![]() "Ultimate knowledge is only an experiment away" - Magatian alchemist motto Maple Formula Sheet | Hits Per Kill Calculator | Lost in Phantom Forest? | Knuckle Combo %DPS Chart | Archer/Slinger %DPS Comparison | Archer > Hunter > Ranger Build Spoiler Maze | |
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| Technolink | Feb 26 2008, 03:56 PM Post #10 |
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The Overlord
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http://www.freewebs.com/joetang/index.html he's been doing some work on it apparently. As for version .25, everything seems to be fixed! Only request is that attacks per minute is perhaps preentered as a number before-hand? You know, 82 for xbows, 88 bows, etc. Other than that its looking nice. Still would like a save feature, but I can understand how that would be troublesome. |
![]() "Drawing" by Kev | |
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| Sum41 | Feb 27 2008, 12:49 AM Post #11 |
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The Annoyance
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Yay for upgrades |
| omg are you serious?!?! | |
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| hyperfell | Feb 27 2008, 01:59 PM Post #12 |
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101 Khaini Sniper
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I'm having difficulty getting it to work. |
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| spiritrival | Feb 27 2008, 03:31 PM Post #13 |
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Erk
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Lol, it's worse now. Neither of the Charge Blows work now. |
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| spiritrival | Feb 27 2008, 03:35 PM Post #14 |
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Erk
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Also, why does level 20 Mastery increase maximum damage? |
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| Werewolfkiss | Feb 27 2008, 05:11 PM Post #15 |
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AGF Member
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For me sharp eyes doesnt change the range, wether its level 0 or 20 makes no difference |
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