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MapleStory Calculator v1.00; THE REAL SHIT
Topic Started: Feb 17 2008, 12:56 AM (1,662 Views)
Reginleif
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Your God
[ *  *  *  *  * ]
Hopefully, this works.

08/29/08
Version 1.00 is here!
Requires [url="http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en"]Microsoft .NET Framework 2.0[/url] to run.

I introduce to you, the MapleStory Calculator, Version 1.00;
Spoiler: click to toggle


As you can see, it is a very detailed program. Most of it should be self-explanatory, but I'll explain it anyways.

As you can see with the screen shot above, when the Total button is selected, you observe only five text boxes, STR, DEX, LUK, WA, and Level. Selecting Bonus will allow you to insert your base stats (for reference purposes, namely) and then a second box beside it will be available to insert your +stat bonuses as you see fit. But that's not all, when Equip is selected, you will be able to manually set the individual stat bonuses for each piece of equipment you have.

Find WA allows you to insert a maximum (or minimum) damage value and it will find how much WA, approximately, is required to reach that value with the given stats.

Mastery, Maple Hero, Sharp Eyes, are all common buffs that are applicable to any character. If you select a 1H-Sword and Increase Mastery while a Bowmaster is selected, however, the minimum damage will still go up. There's no real point in doing this, and there's no real point in preventing this from happening so I've left it as is. Maple Hero will only affect your base stats. Accuracy is the total base accuracy given from your stats shown. Stat Ratio is how much of ___ you require to equal 1 WA.

Weapons are selectable on the left. Classes are selectable from the Tabs labeled as such. Specific Jobs are selectable within. Skills are listed in the drop down box. The "Add" button you see adds the current skills total damage to the "Compare" boxes on the right for easy viewing and comparison to other skills. The selected skills also carry on to the Range form, which will be discussed later.
Pierce, Quantum Explosion, and Screw Punch all have charge bars that can be manually moved to approximate their potential damage at any given amount of charge. This is only an approximation, however.

File -> New clears the stat text boxes.
File -> Names allows you to set the skill names to region specifics; i.e. default, GMS, KMS, SEA.
File -> Open allows you to open ".mcf" files. I'll explain more in detail later.
File -> Save allows you to save an ".mcf" file.
File -> Text allows you to save your file in text format for simple viewing.
File -> Exit closes the program.

An .mcf file is a simple formatted file that saves the preset information you've inserted so you can easily reload it at a later time instead of manually inserting each stat time. It may still have some bugs though, as I hardly ever deal with it.

Attack Speed -> ## Allows you to select a weapon speed. Any weapon speed is selectable for any weapon. However, only some weapon speeds will actually change any real attack speeds, because I obviously do not know the attack rates for every weapon speed and attack combination. You can select Wind Booster but it obviously won't do anything.

Range:

Spoiler: click to toggle

Here, you can select skills and their levels to compare the area of effect they have. Any skill like Arrow Bomb, where the area of effect occurs at the point of impact shows the box around your character itself instead. Any skills such as Dragon Pulse or Triple Fire have no real "height" to them that is easily determinable, they merely have heights to show their actual distance. No one wants to stare down a 1 pixel line.

Under the menu, you can select the direction you're facing, as well as the character's appearance (currently only two characters are available).

Being the lazy pineapple that I am, there may be errors present at the current time. If they could be reported to me, I will fix them as soon as possible. Thank you.

If there's anything I left out that you want to know, let me know and I'll put it up.
If you have any suggestions, feel free to let me know.

F.A.Q
 

Why is it Beta?
Because I'm still testing everything. Many things do not work properly because I do not have enough information to properly calculate it, and many things are still experimental. This is a learning experience for me, and I'm learning many things as I program. Many of these methods that I am implementing are a first time, so please bear with me.
How can I contribute?
Just test it and tell me what's wrong.

Why does your link redirect to a page saying the file is private?
All old and outdated versions are set to private on my mediafire account to prevent people from accessing redundant versions. That means there's a newer version out to download and the old one is useless. If you ever see that page, please come to this thread and get the new update.

What do the "Add" button and the number up down box at the bottom do?
They add your current stats and skill damage to the corresponding "Frames" in the "Compare" Section. To view the compare section, press the "Show (X)" Button at the bottom. It displays two more each click until there are six at which point it will hide all of them. The "Hide (X)" Button does the exact opposite.

Why can't I open my .mcf file?
If an error occurs when trying to open the .mcf file, please post the exact message that you get, and in the worst case, send me the .mcf file itself so I can check what is or isn't happening.

Why do I do less damage than what your calculator says?
Most likely, you're hitting a monster and seeing your skill damage. Monsters have defense. This will affect the damage observed. Also, some skills and values are not 100% accurate. Please contribute by posting your stats, damage, monster you're attacking, etc. if you find an inconsistency.

Why does Panic/Coma do so much/little damage?
The formula that I use for Panic and Coma is accurate for 4 to 5 orbs only, sadly to say. I do not have a Crusader or Hero of my own to test the values, otherwise, I would have a more concrete and accurate formula.

When will Pirates be released?
...

How can I thank you?
Leave a thank you in this thread. Alternatively, you can PM me and I will give you my PayPal account number to which you can forward money. I also accept unused NX Cards, iTCG codes, and cookies. No peanuts please.
srsly?
If you're willing to give me free stuff, yes.

omg u so pro source code plx
No.

Credits
 

  • Joe Tang
  • AgonyMan - Testing
  • Lugin - Testing
  • SpiritRival - Testing, Formula Information
  • SoullessFire - Testing
  • TechnoLink - Testing
  • Masamune - White Knight Information
  • theShinji - White Knight Information
  • Light - Crusader Information
  • April (smio) - Spiffy new Icon(s) and About Logo
  • Fiel - Data Extraction and Help
  • Other obscure unimportant peoples that I can't remember off hand(If you belong here, let me know)
...

What?
Edited by Reginleif, Aug 30 2008, 12:01 AM.
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Zinc210
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Wow, pretty nifty (first time using it btw)

To be honest, I like both ways.

Pros
Bowman: Less clicking (What's the advantage/disadvantage and add button forin the corner for if it shows all the damage anyway?)
Warrior: looks a bit cleaner

Cons
Bowman: a bit crowded
Warrior: requires more clicking

But I'd think the bowman way is better overall since its a bit easier to look at and compare both dis/advantaged and normal damage with each other.

Posted Image
Status: lvl 77, Got 3 more Arrow Rain. Still need to do them PPQs for my lvl 70 hat >.>; 75 done so far...
Next level: Still More AR Plox

Hawk's name: Tobias Argentum
Puppet's name: Meat Shield
Crow's name: Knitpicker
White Tiger's name: Ivory
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Reginleif
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Your God
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The advantage/disadvantage radio buttons for the Archer adds that specific range into the comparison tab when you press add. I needed some way to distinguish it. I dislike having it show all of that in the Archer section because it's too crowded and requires more coding, so that's why I changed the format for the Warrior section. If that had been what I did for Warriors, the form would have to be bigger, because I'd need to fit
Advantage max & min
Disadvantage max & min
Slash Blast Advantage max & min
Slash Blast Disadvantage max & min

What do you mean there's too much clicking for the Warrior side though?
They can't help it that they have so many different skills. I can't reduce it...
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spiritrival
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Erk
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When I use Charge Blow, no minimum range pops up.
Posted Image
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Zinc210
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Hehe, it not saying its "too much" per say, just saying it takes a couple more clicks to get what you want in comparison to the archers :P

Oh okay, I understand the thing for archers now.
Posted Image
Status: lvl 77, Got 3 more Arrow Rain. Still need to do them PPQs for my lvl 70 hat >.>; 75 done so far...
Next level: Still More AR Plox

Hawk's name: Tobias Argentum
Puppet's name: Meat Shield
Crow's name: Knitpicker
White Tiger's name: Ivory
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Reginleif
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Your God
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spiritrival
Feb 17 2008, 10:42 AM
When I use Charge Blow, no minimum range pops up.

Can you be more specific on the issue, because I cannot seem to find the problem.
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spiritrival
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Erk
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Posted Image

For awhile, Charge Blow damage wasn't even showing up. I don't know why, every other skill worked fine. I clicked on Find WA and then it worked again (well, worked like that ^)O.o

Techno-edit:Watch that imageshack url spirit, you must take the bottom most one.
Techno-edit2:Why is your's all shiny, mine is boring looking (the calculator skin). Guessing that's Vista's .net framework?
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Reginleif
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Alright, that's very noticeable. I'll fix it when I have time.

0.25

Ought to be fixed here. I was missing a bracket case in a conditional statement.
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Russt
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Formula Specialist
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Regin, could you give me the link to the skill data files again? Something puzzles me.
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"Ultimate knowledge is only an experiment away" - Magatian alchemist motto
Maple Formula Sheet | Hits Per Kill Calculator | Lost in Phantom Forest? | Knuckle Combo %DPS Chart | Archer/Slinger %DPS Comparison | Archer > Hunter > Ranger Build Spoiler Maze
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Technolink
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http://www.freewebs.com/joetang/index.html

he's been doing some work on it apparently.

As for version .25, everything seems to be fixed!
Only request is that attacks per minute is perhaps preentered as a number before-hand? You know, 82 for xbows, 88 bows, etc.

Other than that its looking nice. Still would like a save feature, but I can understand how that would be troublesome.
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"Drawing" by Kev
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Sum41
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The Annoyance
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Yay for upgrades
omg are you serious?!?!
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hyperfell
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101 Khaini Sniper
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I'm having difficulty getting it to work.
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petey
 
Hyperfell keeps editing my posts!

Ignore that.  I love schlong.
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spiritrival
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Erk
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Lol, it's worse now. Neither of the Charge Blows work now.
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spiritrival
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Erk
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Also, why does level 20 Mastery increase maximum damage?
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Werewolfkiss
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For me sharp eyes doesnt change the range, wether its level 0 or 20 makes no difference
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