| Forum Game: Map War | |
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| Tweet Topic Started: 19 Jul 2010, 17:57 (377 Views) | |
| Bla | 19 Jul 2010, 17:57 Post #1 |
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Comrade
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This forum game is currently inactive. It's a forum game I "invented" and used to play on another forum, but if we can grow a community we could start playing it here. It has a lot of rules and stuff, but I'll guide you to play it. You can post below if you want to start playing, we'll start if we get 4 to play. ![]() Bla may take his/her turn. He/she may spend 5 + 0 + 0 + 0 / 5 = 5 ressource(s). Anyone with no nation may jump right into the game and claim a zone on the map. Scores, users and national colors: Please choose one that is as different from the rest as available. Not required, but recommended. Post your RGB when founding a nation. Or your hex, but there are online converters for that. Nations (People will take their turns in this order, use this if the first post isn't updated):
Has national color, but no nation or inactive nation (may jump right into the game at any time):
Rebel nations (nations without owner that don't grow, but must be conquered to gain land):
The map (don't edit this, go to the last post): ![]() In this game, you may not delete or change the grey borders. You choose a zone you want to start in, and fill it with your chosen, unique national color. You may only own one nation (= one national color) at a time. Anyone may start a new nation at any time, they may break free from an existing nation or start a new nation in a white territory. The game is reset if one nation takes control of all zones or makes all other active players unable to claim new zones. In that case, the largest nation will be the winner. Growth When it is your turn, you may claim zones that border your zone(s) (and only the direct borders you have that turn, even if you could claim two zones, you may not claim another zone behind one zone that you claimed during that turn). Your growth depends on how many ressources you have: a = 5 + b + c + d / 5 a = your ressources this turn b = your production c - your saved ressources d = the total production of the nations you're trading with Ignore the blue part if you don't trade with anyone (read more about trading below). So, now you may spend your ressources. It costs 5 ressources to claim an empty/white zone, it costs 10 zones to claim a zone from another player (can only be done if you are at war). It is rounded off to the nearest number. 12,49 means 2 zones may be claimed, 12,50 means you may claim 3 etc. For example, if you have 8 zones and no saved ressources nor trades, you receive 5 + 8 + 0 + 0 / 25 = 13 ressources, and may claim 13 / 5 = 2,6 = 3 new zones. Your ressources are your unspent production. Every turn, you produce the number of ressources that is your production value, and if you don't spend them, they will be saved as your ressources. An example of how you're allowed and how you're not allowed to expand: ![]() ![]() The dark red/green nation has 10 ressources and is going to claim two new zones, but it's only allowed to expand into the zones that are bordering it directly during a turn. This makes the green turn valid, because both zones, labeled '1', border the original zone, but the red turn invalid, because the zone labeled '2' doesn't border the original zone. You may only take zones that border your current zones directly during a turn. Inactivity Everyone have 3 days to take their turn. If they miss their turn, they are considered inactive, and may jump into the game again whenever they want, like people with no nation. You can also just write in the topic if you don't want to play anymore, or want a break. You will be placed on the inactive list so you can join the game again at any time, but remember that active players still can attack inactive nations. You can also exit the game completely, then your name will be removed from the game, but your nation will still appear in the game as inactive under the rule of rebels. It will lose all it's associations with you. Square symbols There are three kinds of special square symbols in Map War: ![]() The first square, the sea base, simply gives you control of the surrounding water territory. It is conquered normally like any other tile, but it does not increase your production like all land zones do. The second square, the defensive base, is a defensive structure. Building it makes it cost 20 ressources to conquer the zone holding it instead of 10. When the zone is conquered, the defensive structure is destroyed, turning it white. The conqueror can build a new defensive base the next turn or later in the game if the conqueror wants to. The third square, the ressourceful lands, increases your production by 5 pr. turn, so you gain 5 extra ressource each turn. They are also destroyed if the zone is conquered (turning the square white). They are usually in places that are hard to hold, so expect to fight for them! You claim the special squares by filling the white space inside them with your national color. They all cost 5 ressources to claim. They are not automatically claimed when you claim a zone containing them (except the sea base, which counts as the sea territory), so you can ignore them, fill the surrounding space and just leave them alone until you want to develop them. Blockades If you own a sea base on a water territory that is essential for a trade route between two other players, you can block the trade route, so they won't gain income from it. ![]() In this example, Player 3 could block a trade between Player 1 and Player 2 (assuming they don't have access through different waters). War You can declare war on a nation if it is at your border. When you are at war, you can claim the zones of your enemy, but they cost 10 ressources to claim instead of 5, so if you have 40 ressources, you could choose to claim 4 enemy zones, 8 normal zones or any combination. The war will start immediately when it is declared, so anyone can declare war just before taking his/her turn. List of wars: None. Alliances You can make or join alliances. Give it a name and let other people join. If anyone declares war on a member of an alliance, the rest of the alliance has to decide whether they want to join the war or leave the alliance. People from the alliance are free to declare war on other nations as they want though, without the other nations within the alliance have to join. This is the standard version of an alliance. Of course, he leader may change the way the alliance is, with mutual/optional defense pacts and mutual/optional attack treaties as a part of being a member of the alliance. List of alliances: None. Trade: You can trade with the nations that border your land and all nations with access to the same water (black) as you. When two nations have agreed to trade, they gain bonuses starting from the next round. When you trade with a nation, a percentage of the production they have is shared (without them losing any production themselves). If you have a nation with a production of 10 and trade with a nation with a production of 20 zones, the following would happen to your growth: You get a bonus of 20/5 = 4 ressources pr. turn. The other nation gets a bonus of 10/5 = 2 ressources pr. turn. Edited by Bla, 10 Sep 2010, 15:26.
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| RyanGDI | 19 Jul 2010, 22:13 Post #2 |
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![]() No. Just no. Ur doin' it wrong. Forum games are supposed to be like spam or three word stories or "How to kill the last posted image". Not this overly complicated thing that makes the Intellistation (look up the controller, it looked more like an old telephone) look like the Game Boy. D: |
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| Bla | 19 Jul 2010, 22:49 Post #3 |
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Comrade
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Darn. We had a lot of fun on the other forums though, we've played ten rounds so far... And, much of it is in fact voluntary. You can ignore trade if you don't like trade for example. In the start, you just enter one number in the formula, and you have the number of zones you may edit. But... Okay. Anyone else who wants to play it?... ... ![]()
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| RyanGDI | 19 Jul 2010, 23:05 Post #4 |
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Yeah dude, don't get me wrong. It's alright to try and make up something original, but going for something overkill like this is overwhelming for a forum. There's no GUI, no real way of tracking things (needs to be manually updated by the Game Admin)...and it contains annoying math (nobody wants to doodle around with Math equations whenever they want to take a turn in a game). It's a good idea, just way too complicated to play over the forums.
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| Bla | 20 Jul 2010, 13:41 Post #5 |
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Comrade
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But you just take the number of zones you have and divide by five... And then add one... And that's the number of zones you may claim. It's very simple. ![]() Anyways if anyone ![]() should want to play it, I'll update the first post with the number of zones people are allowed to claim when the game starts. Even though people don't have to wait for me if they can continue themselves. |
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| mudkipz | 5 Oct 2011, 23:25 Post #6 |
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OH NOEZ WHAT DID I ATED YOU TWICE HOW THEY FELL OVER ONLY IF THEY HAVE BEEN SO FAR AS TO WANTED TO LOOK LIKE COMO! |
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12:56 AM Jul 11