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Icea
Topic Started: Dec 8 2010, 06:16 AM (109 Views)
Icea
http://s4.zetaboards.com/Atarios/topic/8218927/1/#new

I think it's all set for now. Tell me if I need to change anything.
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Kayde
Hokay~

Well at the top you have Class: Assassin and then occupation is Rogue. Well, Rogue is really your class pathway -- although it DOES say she works as a Rogue some people might just assume she's an assassin with the guild, if it's not too much trouble can you add in "Pathway: Rogue" underneath Class and you can keep Occupation the way it is.

Personality: This seems all good to me, I like the way that she was corrupted from her peoples natural ways etc -- this shows that you've actually read Creatura information and know about them, so I approve of this.

History: Mmmmm I'm just looking at the medicine for her tribe bit, assuming they're nomadic and moving around (But staying in a general region, ie: hills, forests, etc) I'm guessing they'd send an emissary to collect the funding etc because they'd move around a bit. But then again the Creatura do have Shamans which are spiritual healers, so 'natural' ailments etc should be easily healed.

Then again, stuff like poisons or in general weird diseases from the mainland would need proper antidotes and medicine so I am going to approve that as well because everyone needs medicine and supplies.

--

Well I have no issues with the profile, you've clearly read the information that was necessary and she has a good backstory. I'm glad you included the retaliation of the Guild because that's something they would certainly do, along with sending assassins after you.

Hmmm, spells.. Are you sure you don't want to add a few spells to her profile? Like general attacks she does etc, I'd like to see melee's with set attacks/moves (They obviously won't announce their move before doing it, but yeah just so we know their training I guess)

If you don't want to add spells I'll let it go and approve you, I just think you might want to look into them.

-Kayde
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Icea
Annndddd edited~
Tell me if you think the Rage Quill thing is a bit over powered.
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Kayde
Hmmm...the natural poison aspect of it seems a little bit overpowered, because then people could use Creature and skip poison making and just say they have natural poison. The spikes in general are fine, just the poison I'm so-so on.

By the way, "Revealing"

I think it's best if you remove the poison aspect, but likewise it's still a useful skill for her without the poison.
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Icea
Fixed~
And im not even mad~
Also, CURSE YOU SPELL CHECK. YOU'VE FAILED ME AGAIN!
Edited by Icea, Dec 8 2010, 07:15 AM.
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