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Military System Question
Topic Started: Jun 18 2011, 03:49 PM (2,187 Views)
Deleted User
Deleted User

Hi all.. how exactly does the military system works around here.. I know that it has something to do with the budget but how exactly it works?
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Deleted User
Deleted User

Short answer: I have no idea.

Addendum to short answer: I just looked up these guides, and I figured I'd post em now, having not yet read through them.

Art of NS War
Guide to Aerial, Naval, and Ground warfare.
Some war info, but some other general stuff that's good to know
Directory of helpful gameplay threads
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Empire of Monaco-Ville-Nice
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We have had in the past a complex system using an equation based on military spending and population. We use maps and create military units that you can use. Our region is recently been reformed and Byronmandy who makes the maps has been busy so we haven't had time to make them yet. I do believe when he gets around to them and if you ask him to make you one he will.
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Byronmandy
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Actually I was just about to bring this up today since we're getting into some RPs now. Before, Baradoz had a system that worked rather well for RPs, it just got complicated at times. What we did is we decided how much military personnel a nation has available. The way we did it before isn’t going to work here now, and since Ixzara was nice enough to share this great link, it doesn’t have to be that hard anymore.

Military Calculator


By searching your nation’s name and scrolling down, you can see your military statistics. However if you look at these numbers they are completely ridiculous, so we’ll scale them down by using the “active personnel” and dividing by 50. I will be posting these numbers with the defense budget numbers in the Baradoz Library first.

Then we can be sure of how many troops each nation has. After I have that all figured out, I’ll be making “military maps” of each nation. These #s will be divided into corps of 50,000 men each.

For example:

The link says that Byronmandy has 59,862,300 active military personnel. When I divide this number by 50, I get the real stat: 1,197,246.

Therefore, since I have that many men, I have 24 corps of 50,000 men each.


From here it is my decision as to how many corps I want designated to each branch of my military. I could have 12 go to the army, 6 to the air force and 6 to the navy, etc. Here you have to take in mind other factors that make your nation unique. If your nation is an island, you would want a large # of navy corps. If you are a land-locked nation, you’d obviously want a stronger army.

After a nation has decided how many corps they want in each branch, they can just tell me where they would like their corps to go on the map (saying a relative area of concentration of corps is all I really need. You don’t have to be overly specific on where you would like each corps). If a nation has no preference on how many corps in each branch or where they are placed, I just go ahead and make their military maps the best I can. Every military map, as well as all the other statistics will be placed in the defense budget section of the library.

(I just use the word corps because that is normally what a group of 50,000 or so soldiers is called, but you can feel free to call them whatever you like).

So before I make the maps, I’m going to calculate each nation’s number of military personnel and post it in the Library. It might take a little while to get all of this set up, but once it is, it adds a whole different dimension to RPs.
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Byronmandy
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actually now that I am finding out all of the stats, I think that we're going to have to do this on a curve or something. Because older nations such as myself have around 20 corps when new nations like SUP don't even have enough men for one corps. I'll try to work something out right now.
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Deleted User
Deleted User

Maybe something like starting the /50 around the 1 million total military mark? That'd be around 20,000 troops. Perhaps setting strict rules for attacking a new nation until they reach that 1 mil mark. Whereby, a nation is safe until then. Unless some really hotheaded hawkish brute joins and tries to rile everyone up - then take it to vote. Though, I don't really foresee that happening.

Certainly doesn't come without its complexities. I like this method though, nice job!
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Deleted User
Deleted User

and that's not to say 20,000 active (since 1 mil total military won't be 1 mil active duty)... what is the policy for tapping into the reserves?
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Deleted User
Deleted User

Bummer, I have access to a huge amount of 588 men. :P
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Deleted User
Deleted User

There's a simple,and yet somewhat complicated, way we can solve this.. and is establishing a variable factor.

Now I'll explain what I have in mind:

If the nation does not have a brut active force of at least a corp, its brut active force is its actual military size
Example: SUP has a brut active force of 29,400, so its military has a size of 29,400

If the nation has more than a corp in its brut active military the following formula is applyed:
total population/brut active force = x then brut active force/x = real military size
if x > 100 than real military size = brut active force/(x/10)

I'm preparing a spreadsheet in excel I'll be uploading shortly

If a nation
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Deleted User
Deleted User

I don't necessarily think that the size of the nation on NS should be everything. A war between two nations in RP should have some competition. For instance, larger nations should have a larger army, but for the sake of good RP, the difference in power between say, Byronmandy and my nation, or even my nation against some of the newer ones would mean that one nation is going to get entirely steamrolled.

It seems like diplomatic RP is all well and good, but there's absolutely no point in even attempting a war with things RP'd as they are now.

Maybe use a quite shallow curve to determine actual population against the ridiculous NS population sizes, then work out military size from there using the % devoted to it by each nation. That way, even a new nation could at least put up a defence against one of the "superpowers", even if they couldn't actually win.

I'm not sure how Veomo's formula will work for now, but if it already does this, apologies.
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