| Welcome to The New Mediterranean. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Military System Question | |
|---|---|
| Tweet Topic Started: Jun 18 2011, 03:49 PM (2,196 Views) | |
| Deleted User | Jun 19 2011, 02:49 PM Post #11 |
|
Deleted User
|
I don't really see the problem of the difference in sizes, the game is allmost completely about diplomatics anyway. The big and well established nations could have some sort of moderation function at RP. Small newcomers (like myself) must think twice before acting like a bunch of wilds or they will be vaporized. Maybe it is possible to introduce some sort of international council of conflicts (United Nations copy). With for instance the following functions; 1. A nation can only be destroyed if a majority of the region approves it, this could be some sort of voting system to get rid of players who do not follow the normal social rules etc. 2. In a small and local RP-war a nation can only occupy another area if the international population approves it. 3. etc etc etc. Give every nation a seat in this council and give the large ones some extra influence. This way it is possible to slow down RP conflicts without them getting into a unsolvable and complex thing. The only thing essential for this is that the big nations behave themselves responsible because they have an abundance of might, something they would have anyway. |
|
|
| Byronmandy | Jun 19 2011, 03:55 PM Post #12 |
|
Administrator
|
I dont see a need for some united nations type alliance. I've done that before in the few other regions I've been in and it's been awful. We would just have to go by the assumption that pre-arranged wars are the best wars, and no one, no matter how strong they are can completely destroy another nation. |
![]() |
|
| Deleted User | Jun 19 2011, 03:56 PM Post #13 |
|
Deleted User
|
Ok, here's the thing, while working on the formula, and the data gathered from the calculator, I came across some nations that, although their active personal was above the 1 corp base I worked with, their factor was such that they ended up with less than 10000 troops, so I establish a 50000 base for the nations that their active troops were above the 50000 but their factor place their RMS(real military size) at below 50000. The formula is the one that follows: =SI(C2>=50000,(SI(C2/(E2/10)>50000,(SI(E2>=100,(C2/(E2/10)),(C2/E2))),50000)),C2) the link for the document is this: http://dl.dropbox.com/u/25877018/RMS.ods hope it is usefull =D |
|
|
| Deleted User | Jun 19 2011, 04:12 PM Post #14 |
|
Deleted User
|
I must say, that is rather impressive. It does exactly what I had hoped it would, you sir, are a genius. I would heartily support this numbering for troops being used. |
|
|
| Byronmandy | Jun 19 2011, 04:13 PM Post #15 |
|
Administrator
|
Sorry, but I'm still a bit confused on how you got these numbers and how to work the formula. Could you perhaps explain some more by telling what all the abbreviations stand for and such? |
![]() |
|
| Deleted User | Jun 19 2011, 04:18 PM Post #16 |
|
Deleted User
|
all hail the great mathgician Veomo! =D Actually, I'm down for nominating Veo as head of any future Baradoz Space Program. As for the xl sheet, it seems pretty legit. I wonder, should there be a cap on military size? Or even population? It's still going fine for now, but I'm not sure if NS does that on its own, or can a nation grow to 100,000,000,000,000+ population if you're with the game long enough? I can't see Darjistan getting into and beyond the 30 million range based on the size of the country. |
|
|
| Byronmandy | Jun 19 2011, 04:20 PM Post #17 |
|
Administrator
|
Those final RMS #'s would work great, I'm just not sure how in the heck you got them. But thanks! This is real good! I do however think that all of those nations with a RMS of 100,000 or less should have their RMS #'s doubled. I checked what this would do, and it would only really bring all of those real new nations even closer to everyone else. It doesn't mess much up and I think we should do that so that we can at least shrink the gap and allow for more RPing. What do you think Veomo? Edited by Byronmandy, Jun 19 2011, 04:34 PM.
|
![]() |
|
| Empire of Monaco-Ville-Nice | Jun 19 2011, 04:51 PM Post #18 |
![]()
|
Great job Veomo! I like it! |
![]() |
|
| Byronmandy | Jun 19 2011, 05:05 PM Post #19 |
|
Administrator
|
One more thing: I believe that SUP's RMS is suposed to be at 50,000 since that was meant to be the lower limit. Also, we must keep in mind that the population, and therefore the brut active #'s are always changing, so this would need updating. Veomo, if you would be willing to update the list at least once every month, that would be great. I don't have microsoft excel, otherwise I would be willing to do it for you. I went ahead and just brought everything together and calculated how many divisions of 20,000 men each every nation would have shown on their military map. (This would assume that all nations with less than 100,000 RMS have their RMS #'s doubled)-
Also, since these #s will always be changing, I propose that we have a cap of 1,000,000 RMS. I think this is realistic, and would work good. |
![]() |
|
| Byronmandy | Jun 19 2011, 05:39 PM Post #20 |
|
Administrator
|
And since we have a way of determining the number of divisions for each nation, I have come up with the following "rules" that we should all follow while RPing war:
|
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Archives · Next Topic » |







8:06 PM Jul 10