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Military System Question
Topic Started: Jun 18 2011, 03:49 PM (2,196 Views)
Deleted User
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I don't really see the problem of the difference in sizes, the game is allmost completely about diplomatics anyway. The big and well established nations could have some sort of moderation function at RP. Small newcomers (like myself) must think twice before acting like a bunch of wilds or they will be vaporized.
Maybe it is possible to introduce some sort of international council of conflicts (United Nations copy). With for instance the following functions;
1. A nation can only be destroyed if a majority of the region approves it, this could be some sort of voting system to get rid of players who do not follow the normal social rules etc.
2. In a small and local RP-war a nation can only occupy another area if the international population approves it.
3. etc etc etc.

Give every nation a seat in this council and give the large ones some extra influence. This way it is possible to slow down RP conflicts without them getting into a unsolvable and complex thing.
The only thing essential for this is that the big nations behave themselves responsible because they have an abundance of might, something they would have anyway.

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Byronmandy
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I dont see a need for some united nations type alliance. I've done that before in the few other regions I've been in and it's been awful. We would just have to go by the assumption that pre-arranged wars are the best wars, and no one, no matter how strong they are can completely destroy another nation.
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Deleted User
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Ok, here's the thing, while working on the formula, and the data gathered from the calculator, I came across some nations that, although their active personal was above the 1 corp base I worked with, their factor was such that they ended up with less than 10000 troops, so I establish a 50000 base for the nations that their active troops were above the 50000 but their factor place their RMS(real military size) at below 50000.

The formula is the one that follows:
=SI(C2>=50000,(SI(C2/(E2/10)>50000,(SI(E2>=100,(C2/(E2/10)),(C2/E2))),50000)),C2)

the link for the document is this:
http://dl.dropbox.com/u/25877018/RMS.ods

hope it is usefull =D

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Deleted User
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I must say, that is rather impressive. It does exactly what I had hoped it would, you sir, are a genius.

I would heartily support this numbering for troops being used.
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Byronmandy
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Sorry, but I'm still a bit confused on how you got these numbers and how to work the formula. Could you perhaps explain some more by telling what all the abbreviations stand for and such?
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Deleted User
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all hail the great mathgician Veomo! =D

Actually, I'm down for nominating Veo as head of any future Baradoz Space Program.

As for the xl sheet, it seems pretty legit. I wonder, should there be a cap on military size? Or even population? It's still going fine for now, but I'm not sure if NS does that on its own, or can a nation grow to 100,000,000,000,000+ population if you're with the game long enough? I can't see Darjistan getting into and beyond the 30 million range based on the size of the country.
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Byronmandy
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Those final RMS #'s would work great, I'm just not sure how in the heck you got them. But thanks! This is real good!

I do however think that all of those nations with a RMS of 100,000 or less should have their RMS #'s doubled. I checked what this would do, and it would only really bring all of those real new nations even closer to everyone else. It doesn't mess much up and I think we should do that so that we can at least shrink the gap and allow for more RPing. What do you think Veomo?
Edited by Byronmandy, Jun 19 2011, 04:34 PM.
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Empire of Monaco-Ville-Nice
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Great job Veomo! I like it!
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Byronmandy
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One more thing: I believe that SUP's RMS is suposed to be at 50,000 since that was meant to be the lower limit. Also, we must keep in mind that the population, and therefore the brut active #'s are always changing, so this would need updating. Veomo, if you would be willing to update the list at least once every month, that would be great. I don't have microsoft excel, otherwise I would be willing to do it for you.

I went ahead and just brought everything together and calculated how many divisions of 20,000 men each every nation would have shown on their military map. (This would assume that all nations with less than 100,000 RMS have their RMS #'s doubled)-

Quote:
 
Baradoz Military Statistics-

Nation Name- RMS (number of troops)- Number of Divisions (20,000 men each)

Ixzara------------------------------ 987,319------- 49 Divisions (or 33 Battalions of 30,000 men each)
Byronmandy----------------------629,856------- 31 Divisions
Monaco-Ville-Nice--------------620,469------- 31 Divisions
Celatoria--------------------------309,630------- 15 Divisions
San Lumen-----------------------190,666------- 10 Divisions
Veomo----------------------------119,750-------- 6 Divisions
Darjistan-------------------------- 100,000--------- 5 Divisions
Great Finnish Reich------------100,000--------- 5 Divisions
North Chicanan------------------100,000--------- 5 Divisions
Seven United Provinces-------100,000----------5 Divisions


Also, since these #s will always be changing, I propose that we have a cap of 1,000,000 RMS. I think this is realistic, and would work good.
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Byronmandy
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And since we have a way of determining the number of divisions for each nation, I have come up with the following "rules" that we should all follow while RPing war:


Quote:
 
The rules of war:

(For RP purposes, a navy division will be called a “fleet”)

War on this forum is all RP based. It is best if two nations agree beforehand to go to war, via private message, but if you're invaded without giving your okay, that’s just something you're going to have to deal with. That is just one of the dangers of being a nation. I cannot stress enough that you have to be realistic! If you are out numbered and being out maneuvered (and your opponent has a larger defense budget), you have to realize that you are being defeated. However just because you are doing these things and you do happen to out number and out spend your opponent, does not guarantee victory. If you are stuck occupying enemy land for too long, your army could be defeated in non-conventional ways. You must also follow the physical rules of war. There is no possible way that an army could travel more than 400 miles in one day. (especially if encountering enemy resistance). Too much travel in a short amount of time can ruin an army, and this would be logistically damaging. The speed at which your armies can move depends on it's size (smaller=faster), logistical advantage, and how mechanized (motorized) your army is. Also with navies, each fleet contains around 150-200 ships, with about 1/4 of these being support. Also there is a limit of one aircraft carrier per fleet! The utter cost and manpower required for each of these monsters is enormous, and their use has to be realistic. The air force use must also be realistic. You cant simply have tons of aircraft appear over the enemy capitol and blow it to smithereens. Just make sure that when RPing war, especially if this war was not agreed to beforehand, that common sense and moderation is used. It also wouldn't hurt to brush up on your military stats/strategy/history before going to war.

More rules: If some divisions are lost in combat (This would be completely RP and common sense based), they will be regained one per RL week after the fighting has stopped and some sort of peace is agreed to.

Also, air strips (air force divisions), have a 600 mile limit for fighters, and a 2,000 mile limit for long-range bombers. However these limits can be doubled if aerial refueling is available. This cannot be done over anyone else's territory except your's, and you must be within 1,000 miles from either another one of your airstrips or an allied airstrip that has granted public permission. This will most likely mean that the flight to the target will not be a direct path, or that you won't be able to reach it at all. Each Navy Fleet contains a max of one aircraft carrier. This gives each fleet air protection/offensive capabilities up to 600 miles. Fleets also have a cruise missile attack/defense range of 50 miles. (I will be adding a scale to the regional map so that these ranges can be better used).
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