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Military System Question
Topic Started: Jun 18 2011, 03:49 PM (2,195 Views)
Deleted User
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RP seems like it will be significantly more fun with these numbers being used!

I particularly like the fact that that this would let me essentially hold the balance between the top 3 nations militarily.
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Deleted User
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Ok, lets go bit by bit:

The formula:(the abbreviations are actually the cell coordinates)
=SI(C2>=50000,(SI(C2/(E2/10)>50000,(SI(E2>=100,(C2/(E2/10)),(C2/E2))),50000)),C2)
since I use office in spanish (:P) SI is the same thing as IF
C = Current Active Military (acordingly to the calculator: http://tracker.conquestofabsolution.com/region=baradoz)
E = Factor of Population/C

The numbers
50000 = 1 corp
since the relation between population/C sometimes is higher than 100, and I wanted it to be a sort of pseudo-percentual factor, by dividing it by ten every time it gets to the third digit, it is kept in 2 digits. so the higher it can get is 99. (so far on the tests I've made it never got to the 4th digit, but if it does, then its just divide by 100 :P)

As to SUP, I based on that the minimum should be C, for nations whose C doesn't get to a corp. (small nations=small territory = smaller area to defend), but set it to one corp on those that C is above the 50000 but when applied the formula it goes below (it just didn't seemed fair). But it can be modified if we decide to cap it all to 50000. I'll need to know this ASAP so I can make the ajustments to the formula.

@ Darjistan: in theory it may happen, but the higher population I found on the calculator were these:
Lamoni ( 18.364 billion )
The Ctan ( 18.344 billion )
Snowcat ( 18.206 billion )
The Centauri ( 18.158 billion )
Crookfur ( 17.168 billion )

so it is still a bit far away to be over necessary a populational cap. as to a RMS cap of 1,000,000 RMS I agree.

I have no problem with doubling up the cap, I'll just add the variable to the formula and it should do.

Just loved the rules, but I would also include that, since the numbers are always changing I would place a 1/2 increase the RMS numbers during war period for the attacker and a 3/4 increase for the defender, that means the attacker would only get half of the increase during the period of war and the defender 3/4 of the same. If drafting policies and milicia policies are implemented by the nations at war, an increase of 1/4 may be added(marked as unexperienced troops and therefore with a severe handicap if compared to veteran/trained troops. Also a veterancy mark could be added for combat experience such as if that batallion has engaged and survived x direct battle scenarios it has some bonuses.. What you guys think?
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BTW.. I have no problem on updating the RMSs
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Byronmandy
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Once again, thanks for doing all of this Veomo.

Thank you for explaining the formula. As for the military maps that I will make, and the size of individual military units, I'm going to use Divisions of 20,000 men each. This would just make it easier considering everything else. Concerning the lower limit, I think that the minimum RMS's should be set at 50,000 (100,000 if we decide to double)

I guess the only thing I'm unsure of is if you are okay with doubling all RMS's below 100,000.

If you are, then I guess I can take all of these new stats and place them in the Library. From there I will begin making maps of each nation showing the amount of divisions and their locations.
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Sure, no problem on setting the minimum to 100,000, and doubling the ones below it.. I'll adjust the formula later on..
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Wow! I didn't think it would be possible, that's why I tried to came up with some (way to complicated) alternative hahahah! Good job Veomo!

I will read the rules asap.
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I'm not sure about doubling the ones below it. That meant that if someone had exactly 99,999 RMS, they would end up with 199998 men, whereas someone on exactly 100000 would only have 100000. I'd probably just give anyone below the number 100000, for the sake of fairness, rather than doubling.

This is my only suggestion.
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Deleted User
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I have no problem on doubling but what Celatoria says is truth, so I propose the following as a mix of both:

if CAM (Current Active Military) is higher than 50000 but when applyed the factor it goes under 50,000, it shall be setted at 50,000 (thats 2 battallions of 25,000. or three of about 16,700) that way it has 1 batallion in each force if wanted.

If CAM is below 50,000 it should remain as it is (I see this as a diplomatic challenge more than a handicap), unless it is below or equal to 25,000 in which case it would be equal to the smaller, higher than 25,000, RMS

and I would place a militia bonus for all below 100,000 RMS that would be half of the difference of their RMS and the limit.
it would generate a curve I think would work fine.

For instance a nation with 100,000 RMS has no militia bonus
Above the 98,000 RMS all nations would be setted to 100,000 RMS
A nation with 98,000 RMS has a militia bonus of 1,000 (2,000/2) - gets 99,000 (98,000 RMS + 1,000 MB)
A nation with 97,000 RMS has a militia bonus of 1,500 (3,000/2) - gets 98,500 (97,000 RMS + 1,500 MB)
A nation with 75,000 RMS has a militia bonus of 12,500 (25,000/2) - gets 87,500 (75,000 RMS + 12,500 MB)
A nation with 50,000 RMS has a militia bonus of 25,000 (50,000/2) - gets 75,000 (50,000 RMS + 25,000 MB)
A nation with 26,000 RMS has a militia bonus of 37,000 (74,000/2) - gets 63,000 (26,000 RMS + 37,000 MB)

Also, I would place a handicap on the militian troops,(for instance they begin with half of the range/dmg/accuracy, but twice the speed and stamina), for the purposes of this, what I considered is that as the RMS increases the bonus militia were being enrolled as professional military. The Militia batallion would be between 1,000 and 1,500 men.
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Deleted User
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Veomo for President!
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Byronmandy
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Okay. This will all work as long as you're willing to work it into the formula and update the list either once a month or whenever we get a new nation. The only thing about the militia numbers is that on the map I will put them on as the largest unit (up to a division) that they can fill. For instance, if a nation only gets a militia bonus of 1,000-1,500 men, I'll draw those in as "Regiments" or something of around 1,000 men each. I'll be sure to mark how large each unit is also. If a nation has a militia bonus that can form into larger units like Divisions, then that will happen on the map. Someone with a 40,000 militia bonus is not going to have 40 units of 1,000 men on the map. They will get either 4 units of 10,000 men each, or just 2 divisions of 20,000 men each (which will be the standard military unit size for all of the maps). Just to keep it all organized.

I'm really glad that this is going to work out, and once you get the spreadsheet updated, I guess I can begin working on the maps. (I'll make mine first to show everybody a sample).

I think that we should pretty much stop here though. I don't want to make this all too complicated for nations that aren't as completely involved as we all are. We have to keep it so that everybody can understand and participate.
Edited by Byronmandy, Jun 20 2011, 10:23 AM.
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