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The Rules of War; RP regulations
Topic Started: Jun 21 2011, 02:58 PM (733 Views)
Byronmandy
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And since we have a way of determining the number of divisions for each nation, I have come up with the following "rules" that we should all follow while RPing war:


Quote:
 
The rules of war:

(For RP purposes, a navy division will be called a “fleet”)

War on this forum is all RP based. It is best if two nations agree beforehand to go to war, via private message, but if you're invaded without giving your okay, that’s just something you're going to have to deal with. That is just one of the dangers of being a nation. I cannot stress enough that you have to be realistic! If you are out numbered and being out maneuvered (and your opponent has a larger defense budget), you have to realize that you are being defeated. However just because you are doing these things and you do happen to out number and out spend your opponent, does not guarantee victory. If you are stuck occupying enemy land for too long, your army could be defeated in non-conventional ways. You must also follow the physical rules of war. There is no possible way that an army could travel more than 400 miles (644 km) in one day. (especially if encountering enemy resistance). Too much travel in a short amount of time can ruin an army, and this would be logistically damaging. The speed at which your armies can move depends on it's size (smaller=faster), logistical advantage, and how mechanized (motorized) your army is. Also with navies, each fleet contains around 150-200 ships, with about 1/4 of these being support. Also there is a limit of one aircraft carrier per fleet! (Also super carrier's -IE Nimitz and Gerald Ford Class- are reserved for nations with defense budgets above 50 trillion NSE.) The utter cost and manpower required for each of these monsters is enormous, and their use has to be realistic. The air force use must also be realistic. You cant simply have tons of aircraft appear over the enemy capitol and blow it to smithereens. Just make sure that when RPing war, especially if this war was not agreed to beforehand, that common sense and moderation is used. It also wouldn't hurt to brush up on your military stats/strategy/history before going to war.

More rules: If some divisions are lost in combat (This would be completely RP and common sense based), they will be regained one per RL week after the fighting has stopped and some sort of peace is agreed to.

Also, air strips (air force divisions), have a 600 mile (966 km) limit for fighters, and a 2,000 mile (3219 km) limit for long-range bombers. However these limits can be doubled if aerial refueling is available. This cannot be done over anyone else's territory except your's, and you must be within 1,000 miles (1609 km) from either another one of your airstrips or an allied airstrip that has granted public permission. This will most likely mean that the flight to the target will not be a direct path, or that you won't be able to reach it at all. Stealth technology is also limited to nations with military budgets exceeding 50 trillion dollars NSE. Each Navy Fleet contains a max of one aircraft carrier. This gives each fleet air protection/offensive capabilities up to 600 miles (966 km). Fleets also have a cruise missile attack/defense range of 50 miles[ (80 km)/color]. (I will be adding a scale to the regional map so that these ranges can be better used).
Edited by Imperial Russia, Mar 20 2013, 02:10 PM.
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Hi, sorry, but while doing some research I came with that a 150-200 ships on the divisions for the navies surpass a lot the 20,000 men base for a division. since not all ships demand the same amount of personnel I assume we can work based on the personnel cap more than on a ship based cap.

For instance 1 Sub has a complement of about 135, while a battleship can go up to 2355, and a carrier strike group, with 1 aircraft carrier (65-70 aircrafts on CAW) about 1 cruiser and 2 destroyer are about 7500 (all this according to Wiki) so there are 2 possibilites either we set a table with the personnel cost for each category or each one arm their own divisions/fleets, keeping in mind the personnel cost of their ships. For the purposes of this, I also found that supply ships may have a large number of civilians, these would also be counted as military personnel for cost purposes. also the 1 aircraft carrier limit and the 1/4 of support would remain effective. What are your thoughts?
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Byronmandy
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The 150-200 number is a bit high isn't it? We should still keep the 1 aircraft carrier per fleet limit, and the 1/4 support, however we should decrease the size of each fleet's offensive warfare capabilities. Something like what the attached picture shows I believe would work fine as a representation of a single fleet's combat ships.

This picture I think shows what the ideal number of combat ships that should belong to each fleet-

(This example fleet also has around 5-10 subs in it also. You just can't see them ;) )

(Also, for a video of this example fleet, go into my military factbook and watch the video on the 5th fleet).
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Attachments: hires_100724_N_5684M_823c.jpg (186.47 KB)
Edited by Byronmandy, Jun 28 2011, 03:05 PM.
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looks fine to me, I assumed, as it is what I'm Rping, 2 naval aviation capable ships, 1 Aircraft Carrier and 1 Amphibious Assault Ship that has capability only for helicopters and VTOL aircrafts. is that ok or should it be 1 naval aviation capable ship only??
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Byronmandy
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No, like you said, one aircraft carrier and one amphibious assault ship per fleet should work fine.
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Grangale Empire
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Will there be a difference between different classes of ships in the same type? Or will stats simply be the same across the board for the type? For instance would the stats for a Russian Sovermenny be the same for a Japanese Hatakaze?

If we were to have different stats per unit I suggest using globalsecurity.org for information. I'd also suggest compiling a list of real world units by country, as what would be "available on the market" so to speak. For example:

Russian Federation
Sovermenny-------------------------------------------------------Admiral Kuzenetsov
Crew size: 296----------------------------------------------------Crew size: 1960
Armament:---------------------------------------------------------Armament:
SS-N-22 "Sunburn"-----------------------------------------------Missile X
Range:XX-----------------------------------------------------------Range:XX
Damage: XX (based on warhead size maybe?)-------------Damage: XX

Using Russia as an example, maybe having only the Sovermenny, Udoloy, Adm Kuznetzov, Kiev and Kirov available. Or with the U.S. Navy, the Nimitz, Ticonderoga, Arligh Burke, and Los Angeles are the ships available. So basically we'd shop these lists to assemble our militaries. Or is that getting too complicated?
Edited by Grangale Empire, Jul 7 2011, 03:14 AM.
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Honestly I don't think RL equipment should be used at all, at least in name. Things like that only tend to get people bogged down in stats and wankery which takes away from the RP aspect of it. The only time something being more or less advanced should come into play is if it contributes to the story, otherwise they should all be approximately the same. This also goes for pop. size I think (as I'll be starting a new thread about shortly).
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Empire of Monaco-Ville-Nice
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Cool idea but I think it's over complicated for what we're trying to do. If we went to war it would be way to over complicated and like vulkland said it would take away from the RP. That's not to say I don't like the idea however.
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I love the idea. We could compile a military factbook, like the military has, of every nations' units. It would have strategic implications, as inferior nations wouldn't be as willing to go for an all out attack at sea if their enemy has a better navy. However, it does complicate war in general and might take interest out of it.

As for that fleet Byro posted, I can barely see Darjistan having that much of a navy, and probably no more than 2-3 subs. (Going on size of nation).
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Oh, and I am very much in favor of RL equipment. One thing I like about Baradoz (from stuff I've seen in NS forums) is that no one uses mech-warriors, or hover tanks. :P
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