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| The Rules of War; RP regulations | |
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| Tweet Topic Started: Jun 21 2011, 02:58 PM (731 Views) | |
| Byronmandy | Jun 21 2011, 02:58 PM Post #1 |
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And since we have a way of determining the number of divisions for each nation, I have come up with the following "rules" that we should all follow while RPing war:
Edited by Imperial Russia, Mar 20 2013, 02:10 PM.
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| Deleted User | Jun 28 2011, 02:21 PM Post #2 |
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Hi, sorry, but while doing some research I came with that a 150-200 ships on the divisions for the navies surpass a lot the 20,000 men base for a division. since not all ships demand the same amount of personnel I assume we can work based on the personnel cap more than on a ship based cap. For instance 1 Sub has a complement of about 135, while a battleship can go up to 2355, and a carrier strike group, with 1 aircraft carrier (65-70 aircrafts on CAW) about 1 cruiser and 2 destroyer are about 7500 (all this according to Wiki) so there are 2 possibilites either we set a table with the personnel cost for each category or each one arm their own divisions/fleets, keeping in mind the personnel cost of their ships. For the purposes of this, I also found that supply ships may have a large number of civilians, these would also be counted as military personnel for cost purposes. also the 1 aircraft carrier limit and the 1/4 of support would remain effective. What are your thoughts? |
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| Byronmandy | Jun 28 2011, 03:02 PM Post #3 |
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The 150-200 number is a bit high isn't it? We should still keep the 1 aircraft carrier per fleet limit, and the 1/4 support, however we should decrease the size of each fleet's offensive warfare capabilities. Something like what the attached picture shows I believe would work fine as a representation of a single fleet's combat ships. This picture I think shows what the ideal number of combat ships that should belong to each fleet- (This example fleet also has around 5-10 subs in it also. You just can't see them )(Also, for a video of this example fleet, go into my military factbook and watch the video on the 5th fleet). Edited by Byronmandy, Jun 28 2011, 03:05 PM.
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| Deleted User | Jun 28 2011, 04:18 PM Post #4 |
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looks fine to me, I assumed, as it is what I'm Rping, 2 naval aviation capable ships, 1 Aircraft Carrier and 1 Amphibious Assault Ship that has capability only for helicopters and VTOL aircrafts. is that ok or should it be 1 naval aviation capable ship only?? |
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| Byronmandy | Jun 28 2011, 04:23 PM Post #5 |
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No, like you said, one aircraft carrier and one amphibious assault ship per fleet should work fine. |
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| Grangale Empire | Jul 7 2011, 03:12 AM Post #6 |
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Will there be a difference between different classes of ships in the same type? Or will stats simply be the same across the board for the type? For instance would the stats for a Russian Sovermenny be the same for a Japanese Hatakaze? If we were to have different stats per unit I suggest using globalsecurity.org for information. I'd also suggest compiling a list of real world units by country, as what would be "available on the market" so to speak. For example: Russian Federation Sovermenny-------------------------------------------------------Admiral Kuzenetsov Crew size: 296----------------------------------------------------Crew size: 1960 Armament:---------------------------------------------------------Armament: SS-N-22 "Sunburn"-----------------------------------------------Missile X Range:XX-----------------------------------------------------------Range:XX Damage: XX (based on warhead size maybe?)-------------Damage: XX Using Russia as an example, maybe having only the Sovermenny, Udoloy, Adm Kuznetzov, Kiev and Kirov available. Or with the U.S. Navy, the Nimitz, Ticonderoga, Arligh Burke, and Los Angeles are the ships available. So basically we'd shop these lists to assemble our militaries. Or is that getting too complicated? Edited by Grangale Empire, Jul 7 2011, 03:14 AM.
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| Deleted User | Jul 7 2011, 07:48 AM Post #7 |
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Honestly I don't think RL equipment should be used at all, at least in name. Things like that only tend to get people bogged down in stats and wankery which takes away from the RP aspect of it. The only time something being more or less advanced should come into play is if it contributes to the story, otherwise they should all be approximately the same. This also goes for pop. size I think (as I'll be starting a new thread about shortly). |
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| Empire of Monaco-Ville-Nice | Jul 7 2011, 07:58 AM Post #8 |
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Cool idea but I think it's over complicated for what we're trying to do. If we went to war it would be way to over complicated and like vulkland said it would take away from the RP. That's not to say I don't like the idea however. |
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| Deleted User | Jul 7 2011, 01:33 PM Post #9 |
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I love the idea. We could compile a military factbook, like the military has, of every nations' units. It would have strategic implications, as inferior nations wouldn't be as willing to go for an all out attack at sea if their enemy has a better navy. However, it does complicate war in general and might take interest out of it. As for that fleet Byro posted, I can barely see Darjistan having that much of a navy, and probably no more than 2-3 subs. (Going on size of nation). |
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| Deleted User | Jul 7 2011, 01:44 PM Post #10 |
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Oh, and I am very much in favor of RL equipment. One thing I like about Baradoz (from stuff I've seen in NS forums) is that no one uses mech-warriors, or hover tanks.
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