| Salmalia; Solar Dominion, Inner Region | |
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| Tweet Topic Started: Apr 22 2012, 01:50 PM (218 Views) | |
| James the Storyteller | Apr 22 2012, 01:50 PM Post #1 |
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Salmalia A large nation in the western region of the South Salmalia is organised along complex geomantic principles. The placement of shops, the seat of government, entire villages have been moved to accommodate the plans of its ruler. Designed to promote successful governance and bountiful harvests as well as eliminate disease the thaumaturgical plans appear to be working. Infant mortality in Salmalia is lower even than some places on the Blessed Isle and its people enjoy long healthy lives with little fear of disease. Magnitude 5 Military 2; Government 3; Culture 3; Economy 5 Supernatural Military 2; Supernatural Government 3; Supernatural Culture 3 Total Military 4; Total Government 6; Total Culture 6; Total Economy 5 Awareness 3; Bureaucracy 3; Craft 3; Integrity 3: Investigation 1: Occult 4 (Geomancy+3): Performance 4; Presence 4; Stealth 2; War 2 Compassion 5 (flawed); Conviction 2; Temperance 2; Valour 2 Willpower 8 Difficulty to Control 13 Bonus Points: Abilities (16); Specialties (3); Willpower (6) Artisans College x2, Bureaucrats School x2, Church x2, Dragon-Blooded Gens x2, Martial Arts Dojo x1, Sorcerers Academy x3, Thaumaturge Academy x5, University x2 Ruler Malia, Solar Exalt, Twilight Caste: Exalting in RY 650 Malia is a young and serious woman who does not like crowds or much company, preferring to concentrate upon her own arcane studies. Gain Audience: Petition 4; Bureaucracy 3; Deception 4; Violence 10. Appearance 2 Compel: Request 7; Manipulate 7; Intimidate 10. Appearance 4 Act: Awareness 2; Bureaucracy 3; Craft 4; Integrity 3: Investigation 2: Occult 4: Performance 2; Presence 2; Stealth 1; War 2 Malia rolls 6 dice to control the Dominion, against a difficulty of 0. Malia can double the dice pool of any Dominion action taken. Officials Sifzhal, Lunar Exalt, Full Moon Caste: Malia’s steward and the day-to-day ruler of Salmalia. Exalting in RY 700 Sifzhal takes his duties very seriously and hardly ever relaxes, thinking he has to do everything himself. Gain Audience: Petition 2; Bureaucracy 1; Deception 5; Violence 12. Appearance 1 Compel: Request 7; Manipulate 7; Intimidate 18. Appearance 3 Act: Awareness 3; Bureaucracy 1; Craft 2; Integrity 4: Investigation 3: Occult 3: Performance 3; Presence 4; Stealth 3; War 5 Sifzhal rolls 8 dice to control the Dominion, against a difficulty of 0. Sifzhal can add 5 dice to any Dominion action taken. |
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11:29 PM Jul 10