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Scarene; Solar Dominion, Inner Region
Topic Started: Apr 22 2012, 01:52 PM (68 Views)
James the Storyteller
Administrator
Scarene
This dominion takes its name from the dominant tribe of the area that has conquered several nearby tribes, the Scarene – literally ‘the scarred ones’ – tattoo and ritually scar their bodies to tell of important times in their lives.

Magnitude 4
Military 2; Government 3; Culture 2; Economy 3
Supernatural Military 2; Supernatural Government 3; Supernatural Culture 2
Total Military 4; Total Government 6; Total Culture 4; Total Economy 3
Awareness 2; Bureaucracy 1; Craft 2; Integrity 2: Investigation 2: Occult 3: Performance 3; Presence 3; Stealth 3; War 3
Compassion 2; Conviction 3; Temperance 3 (flawed); Valour 3
Willpower 6
Difficulty to Control 10
Bonus Points: Abilities (20)
Church x4, Dragon-Blooded Gens x2, Martial Arts Dojo x1, Sorcerers Academy x1, Thaumaturge Academy x4, Gunzosha Barracks x1

Ruler
Fazul, the Red Priest, Solar Exalted, Zenith Caste: Born amongst the Scarene the Red Priest left the Blessed Isle to return home as soon as his training at the hands of his elders was complete. Now he leads his followers in worship of the Unconquered Sun, including human sacrifice. Though many Solars find this practise distasteful they know it would set a bad precedent to overrule another Solar.
Gain Audience: Petition 1 (Solars), 3 (All others); Bureaucracy 2; Deception 4; Violence 8 Appearance 1
Compel: Request 8; Manipulate 8; Intimidate 25. Appearance 3
Act: Awareness 3; Bureaucracy 4; Craft 3; Integrity 4: Investigation 2: Occult 3: Performance 3; Presence 3; Stealth 2; War 3
Fazul rolls 6 dice to control the Dominion, against a difficulty of 0.
Fazul can double the dice pool of any Dominion action taken.
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