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Tarkoria; Solar Dominion, Inner Region
Topic Started: Apr 22 2012, 01:54 PM (103 Views)
James the Storyteller
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Tarkoria
Little more than a large village, Tarkoria is ruled over by a young solar with big dreams. Aiming to become the pre-eminent warlord of the South; only time will tell if Tarkor’s dreams are greater than his talents.

Magnitude 2
Military 3; Government 1; Culture 1; Economy 1
Supernatural Military 3; Supernatural Government 1; Supernatural Culture 1
Total Military 6; Total Government 2; Total Culture 2; Total Economy 1
Awareness 1; Bureaucracy 0; Craft 1; Integrity 0: Investigation 0: Occult 0: Performance 1; Presence 1; Stealth 3; War 5 (Pitched Battles +2)
Compassion 1; Conviction 3; Temperance 1; Valour 5 (flawed)
Willpower 8
Difficulty to Control 10
Bonus Points: Abilities (8); Specialties (2)
Dragon-Blooded Gens x1, Martial Arts Dojo x1, Gunzosha Barracks x1

Ruler
Tarkor, Solar Exalt, Dawn Caste: A young Solar with dreams of glory and conquest Tarkor has spent his entire life on the Blessed Isle and really has no idea of how the world works outside it.
Gain Audience: Petition 4; Bureaucracy 2; Deception 3; Violence 6. Appearance 2
Compel: Request 6; Manipulate 6; Intimidate 12. Appearance 4
Act: Awareness 3; Bureaucracy 2; Craft 1; Integrity 2: Investigation 1: Occult 3: Performance 3; Presence 3; Stealth 1; War 3
Tarkor rolls 7 dice to control the Dominion, against a difficulty of 0.
Tarkor can double the dice pool of any Dominion action taken.
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