| Hidina; Solar Dominion, Inner Region | |
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| Tweet Topic Started: Apr 22 2012, 01:57 PM (85 Views) | |
| James the Storyteller | Apr 22 2012, 01:57 PM Post #1 |
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Hidina A loose collection of towns and villages Hidina is somewhere between the Southern coast and the centre of the South. It is a heavily mercantile community focused on supplying nearby dominions and trading their wares to one another. Magnitude 4 Military 1; Government 3; Culture 3; Economy 12 Supernatural Military 1; Supernatural Government 3; Supernatural Culture 3 Total Military 2; Total Government 6; Total Culture 6; Total Economy 12 Awareness 2; Bureaucracy 3; Craft 3; Integrity 2: Investigation 2: Occult 2: Performance 3; Presence 3; Stealth 3; War 1 Compassion 4 (flawed); Conviction 2; Temperance 3; Valour 2 Willpower 7 Difficulty to Control 11 Bonus Points: Abilities (20) Artisans College x2, Bureaucrats School x2, Church x1, Dragon-Blooded Gens x2, Golden Children x1, Martial Arts Dojo x1, Sorcerers Academy x2, Thaumaturge Academy x3, University x2, Gunzosha Barracks x1 Ruler Jadus, the Coin-Holder, Solar Exalt, Eclipse Caste: Exalted a hundred years after the Primordial War, Jadus swiftly got a reputation as being an expert in making money. He served in the Deliberative as it’s Minister of Jade before being dismissed on corruption charges. Gain Audience: Petition 3; Bureaucracy 7; Deception 10; Violence 12. Appearance 4 Compel: Request 11; Manipulate 11; Intimidate 23. Appearance 6 Act: Awareness 5; Bureaucracy 7; Craft 4; Integrity 6: Investigation 5: Occult 4: Performance 7; Presence 7; Stealth 5; War 3 Jadus rolls 10 dice to control the Dominion, against a difficulty of 0. Jadus can double the dice pool of any Dominion action taken. Officials Hulam, Lunar Exalt, No Moon Caste: Hulam is much younger than Jadus but the two are as close as brothers. Whilst Jadus is an expert at making money, Hulam is a master at making it safe; he builds safes and hires soldiers, building an army to protect Jadus’ financial empire. Gain Audience: Petition 5; Bureaucracy 4; Deception 6; Violence 9. Appearance 1 Compel: Request 9; Manipulate 9; Intimidate 22. Appearance 3 Act: Awareness 4; Bureaucracy 4; Craft 5; Integrity 5: Investigation 5: Occult 4: Performance 3; Presence 3; Stealth 4; War 3 Hulam rolls 9 dice to control the Dominion, against a difficulty of 0. Hulam can add 5 dice to any Dominion action taken. |
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11:29 PM Jul 10