| The Eyrie; Solar Domnion, Inner Region | |
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| Tweet Topic Started: Apr 22 2012, 02:00 PM (64 Views) | |
| James the Storyteller | Apr 22 2012, 02:00 PM Post #1 |
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The Eyrie A mountain-top kingdom that makes frequent use of flying aircraft it is situated close to the edge of the Wyld, so as better to watch for an invasion. Magnitude 2 Military 3; Government 1; Culture 1; Economy 1 Supernatural Military 3; Supernatural Government 1; Supernatural Culture 1 Total Military 6; Total Government 2; Total Culture 2; Total Economy 1 Awareness 2; Bureaucracy 1; Craft 1; Integrity 1: Investigation 1: Occult 1: Performance 1; Presence 1; Stealth 1; War 2 (Fair Folk+2) Compassion 2; Conviction 2; Temperance 2; Valour 4 (flawed) Willpower 6 Difficulty to Control 8 Bonus Points: Abilities (8); Specialties (2) Church x2, Dragon-Blooded Gens x1, Golden Children x1, Martial Arts Dojo x2, Thaumaturge Academy x2, University x1, Gunzosha Barracks x1 Ruler Desert Rose, the Eagle-Eyed, Solar Exalt, Night Caste: Desert Rose is a young solar, barely a century in age. A southern woman who grew up in a camp of people preyed upon by the fair folk she is convinced the Fair Folk are gathering to invade Creation and has created a mountain-top kingdom as a way of watching for the invasion. Gain Audience: Petition 2; Bureaucracy 4; Deception 7; Violence 5. Appearance 2 Compel: Request 7; Manipulate 7; Intimidate 18. Appearance 4 Act: Awareness 5; Bureaucracy 2; Craft 1; Integrity 2: Investigation 3: Occult 4: Performance 3; Presence 2; Stealth 5; War 4 Desert Rose rolls 8 dice to control the Dominion, against a difficulty of 0. Desert Rose can double the dice pool of any Dominion action taken. |
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11:29 PM Jul 10