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The Eyrie; Solar Domnion, Inner Region
Topic Started: Apr 22 2012, 02:00 PM (64 Views)
James the Storyteller
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The Eyrie
A mountain-top kingdom that makes frequent use of flying aircraft it is situated close to the edge of the Wyld, so as better to watch for an invasion.

Magnitude 2
Military 3; Government 1; Culture 1; Economy 1
Supernatural Military 3; Supernatural Government 1; Supernatural Culture 1
Total Military 6; Total Government 2; Total Culture 2; Total Economy 1
Awareness 2; Bureaucracy 1; Craft 1; Integrity 1: Investigation 1: Occult 1: Performance 1; Presence 1; Stealth 1; War 2 (Fair Folk+2)
Compassion 2; Conviction 2; Temperance 2; Valour 4 (flawed)
Willpower 6
Difficulty to Control 8
Bonus Points: Abilities (8); Specialties (2)
Church x2, Dragon-Blooded Gens x1, Golden Children x1, Martial Arts Dojo x2, Thaumaturge Academy x2, University x1, Gunzosha Barracks x1

Ruler
Desert Rose, the Eagle-Eyed, Solar Exalt, Night Caste: Desert Rose is a young solar, barely a century in age. A southern woman who grew up in a camp of people preyed upon by the fair folk she is convinced the Fair Folk are gathering to invade Creation and has created a mountain-top kingdom as a way of watching for the invasion.
Gain Audience: Petition 2; Bureaucracy 4; Deception 7; Violence 5. Appearance 2
Compel: Request 7; Manipulate 7; Intimidate 18. Appearance 4
Act: Awareness 5; Bureaucracy 2; Craft 1; Integrity 2: Investigation 3: Occult 4: Performance 3; Presence 2; Stealth 5; War 4
Desert Rose rolls 8 dice to control the Dominion, against a difficulty of 0.
Desert Rose can double the dice pool of any Dominion action taken.
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