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Sirocco; Solar Dominion, Inner Region
Topic Started: Apr 22 2012, 02:02 PM (73 Views)
James the Storyteller
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Sirocco
Sirocco is a small city hidden deep in a maze of valleys. Built near the only source of water for almost a hundred miles in all directions it is a cool shaded place where travellers can rest and buy supplies. Located deep in the desert amid a mountain range it is also highly defensible.

Magnitude 3
Military 2; Government 2; Culture 2; Economy 4
Supernatural Military 2; Supernatural Government 2; Supernatural Culture 2
Total Military 4; Total Government 4; Total Culture 4; Total Economy 4
Awareness 1; Bureaucracy 1; Craft 3; Integrity 2: Investigation 1: Occult 3: Performance 1; Presence 1; Stealth 2; War 2
Compassion 2; Conviction 2; Temperance 4 (flawed); Valour 3
Willpower 7
Difficulty to Control 10
Bonus Points: Abilities (8); Virtues (7)
Artisans College x1, Bureaucrats School x1, Church x1, Dragon-Blooded Gens x2, Golden Children x1, Martial Arts Dojo x1, Sorcerers Academy x3, Thaumaturge Academy x3, University x1, Gunzosha Barracks x3, Warstrider Barracks x1

Ruler
Phaestium, The Weaponmaker, Solar Exalt, Twilight Caste: Phaestium is a Primordial War survivor who has grown disillusioned with the political infighting of the Deliberative and instead has set up his own nation which he intends to build into a bulwark against the Wyld.
Gain Audience: Petition 3; Bureaucracy 5; Deception 5; Violence 15. Appearance 1
Compel: Request 11; Manipulate 11; Intimidate 30. Appearance 3
Act: Awareness 5; Bureaucracy 5; Craft 8; Integrity 4: Investigation 4: Occult 7: Performance 4; Presence 5; Stealth 2; War 4
Phaestium rolls 11 dice to control the Dominion, against a difficulty of 0.
Phaestium can double the dice pool of any Dominion action taken.

Officials
Dances-in-Moonlight, Lunar Exalt, Waning Caste: Phaestiums somewhat scatterbrained mate has difficulty with long-term projects, unlike Phaestium. Also unlike her husband she is likeable and personable and an excellent diplomat.
Gain Audience: Petition 1; Bureaucracy 6; Deception 8; Violence 10. Appearance 3
Compel: Request 8; Manipulate 8; Intimidate 25. Appearance 5
Act: Awareness 6; Bureaucracy 3; Craft 3; Integrity 2: Investigation 3: Occult 5: Performance 7; Presence 8; Stealth 6; War 5
Dances-in-Moonlight rolls 9 dice to control the Dominion, against a difficulty of 0.
Dances-in-Moonlight can add 6 dice to any Dominion action taken.
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