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Galdhean; Solar Dominion, Inner Region
Topic Started: Apr 22 2012, 02:08 PM (64 Views)
James the Storyteller
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Galdhean
The Kingdom of Galdhean was founded approximately 100 years ago by its Solar Ruler. In that time he has subjugated several local tribes and forged them into a nation. The capital city of Gald has recently been finished to his satisfaction and now he turns his attentions outwards, ready to expand.

Magnitude 4
Military 3; Government 2; Culture 2; Economy 3
Supernatural Military 3; Supernatural Government 2; Supernatural Culture 2
Total Military 6; Total Government 4; Total Culture 4; Total Economy 3
Awareness 2; Bureaucracy 2; Craft 2; Integrity 2: Investigation 1: Occult 2: Performance 2; Presence 3; Stealth 2; War 4 (Strength in Numbers+1)
Compassion 2; Conviction 3; Temperance 3; Valour 4 (flawed)
Willpower 6
Difficulty to Control 10
Bonus Points: Abilities (12); Specialties (1); Virtues (7)
Artisans College x1, Bureaucrats School x1, Church x1, Golden Children x2, Martial Arts Dojo x2, Thaumaturge Academy x3, University x1, Gunzosha Barracks x2, Warstrider Barracks x1

Ruler
Heram, Solar Exalt, Dawn Caste: Heram exalted a little over a century ago and styles himself ‘The Glorious Fist of Heaven’ but in truth he has only fought against barbarian tribes and has yet to face a real challenge. Nevertheless he is arrogant and cocksure – convinced he is invincible.
Gain Audience: Petition 5; Bureaucracy 2; Deception 3; Violence 10. Appearance 1
Compel: Request 7; Manipulate 7; Intimidate 12. Appearance 3
Act: Awareness 3; Bureaucracy 2; Craft 3; Integrity 2: Investigation 3: Occult 3: Performance 3; Presence 4; Stealth 2; War 5
Heram rolls 7 dice to control the Dominion, against a difficulty of 0.
Heram can double the dice pool of any Dominion action taken.
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