| Illuminated Reverence; Solar Dominion, Inner Region | |
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| Tweet Topic Started: Apr 22 2012, 02:11 PM (98 Views) | |
| James the Storyteller | Apr 22 2012, 02:11 PM Post #1 |
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Illuminated Reverence This dominion consists of a large city-state that is nearly wholly dedicated to the worship of the Unconquered Sun. Founded in the aftermath of the early wars against the lesser enemies of Creation by Ladarius Kohinoor, the Illuminated Walker (of the Zenith caste), the city-state boasts a huge number of churches, temples and cathedrals to the Unconquered Sun (though temples and shrines to other gods are not banned, just not funded). As a city-state deep within Creation, the borders of Illuminated Reverence is constrained by the existence of other dominions, but as a centre of culture and worship, the city does not seem to mind. Though it boasts almost no army, the dominion has a wildly exciting and dynamic culture, though all aspects of it worship the Unconquered Sun in some way. The city-state is built into the gentle hills of the Southern continent, near the Blessed Isle. The whole city of Illumination was designed to be a gigantic prayer wheel. Even the traffic of the people down the streets forms a prayer to the Unconquered Sun, as their feet move through the gardens and alleys, touching prayer strips and dedicated fountains. At precisely measured intervals, golden shrines and icons of the Unconquered Sun can be seen, and the whole city seems to glow golden throughout the day, and is then lit up during the night. Magnitude: 4 Military 1; Government 2; Culture 4; Economy 3 Supernatural Military 2; Supernatural Government 5; Supernatural Culture 6; Total Military 2; Total Government 4; Total Culture 8; Total Economy 3 Awareness 3; Bureaucracy 3; Integrity 3; Investigation 1; Occult 2; Performance 5 (Worship +2); Presence 4; Stealth 2; War 0 Compassion (flawed) 4; Conviction 2; Temperance 3; Valour 2 Willpower 8 Bonus Points: Abilities (12); Specialties (2); Willpower (6) Acquisitions: Golden Children x2; Artisans College x1; Church x3 Backgrounds: Panoply 2; Wealth 3 Difficulty to Control: 12 Ruler Ladarius Kohinoor, the Illuminated Walker, High Priest of Illumination: Ladarius, the Illuminated Walker is a very pious man, who believes that through the light of the Unconquered Sun all of Creation is enriched. While Ladarius did fight in the Primordial War, it was only during the final days of the war, and all he learned from it was that the Solar Exalted were invincible, and he believed that was because of their patron, the Unconquered Sun. Ladarius is a fine teacher and priest, though he is also a well-known sorcerer. Gain Audience: Petition 3; Bureaucracy 6; Deception 6; Violence 15. Appearance 2 Compel: Request 11; Manipulate 11; Intimidate 25. Appearance 4 Act: Awareness 3; Bureaucracy 6; Craft 6; Integrity 7; Investigation 4; Occult 6; Performance 5; Presence 5; Stealth 2; War 4 Ladarius rolls 11 dice to control the Dominion, against a difficulty of 0. Ladarius can double the dice pool of any Dominion action taken. Official Gentle Fettered Eye, Chancellor of Illuminated Culture: Loyal to her Solar mate, Gentle Fettered Eye is the chancellor of Illuminated Reverence’s culture, and she is oversees any cultural activities that do not relate to the worship of the Unconquered Sun. Unlike her Solar mate, Gentle did not fight in the Primordial War, but despite her mate’s belief that the Unconquered Sun and the Solar Exalted are all that Creation needs to protect it, she has trained as a warrior as well as a courtesan. Gain Audience: Petition 2; Bureaucracy 2; Deception 5; Violence 1. Appearance 3 Compel: Request 8; Manipulate 8; Intimidate 17. Appearance 5 Act: Awareness 3; Bureaucracy 2; Craft 3; Integrity 4; Investigation 4; Occult 3; Performance 5; Presence 4; Stealth 3; War 3 Gentle Fettered Eye rolls 8 dice to control the Dominion, against a difficulty of 0. Gentle Fettered Eye can add 5 dice to any Dominion action taken. |
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11:29 PM Jul 10