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A new Halo ranking system
Topic Started: Feb 22 2011, 08:42 AM (251 Views)
TrianLynx713
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Security Admin
What are important factors when determining skill in Halo? Obviously your win rate, K/D ratio or KA/D ratio, K/D spread, and number of games played. Anything else?

I got bored at work yesterday and devised a simple rating system based on the above factors. This is preliminary and entire theoretical. You want to maximize your K/D ratio and your K/D spread while minimizing your loses. The point of the expectancy factor is to allow two equally skilled players to gain/lose points.



Player_score = (K/D * spread) / (1 - win rate)

In a game:
Enemy_average = (Enemy_1 + ... + Enemy_n) / n
Expectancy_factor = 0.1

Player_score > Enemy_average, Player loses, Player_score -= (Player_score - Enemy_average)
Player_score > Enemy_average, Player wins, Player_score += Expectancy_factor * (Player_score - Enemy_average)
Player_score < Enemy_average, Player loses, Player_score -= Expectancy_factor * (Enemy_average - Player_score )
Player_score < Enemy_average, Player wins, Player_score += (Enemy_average - Player_score )
Player_score = Enemy_average, Player loses, Player_score -= Expectancy_factor * Player_score
Player_score = Enemy_average, Player wins, Player_score += Expectancy_factor * Player_score
Edited by TrianLynx713, Feb 22 2011, 08:45 AM.
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Ladicius
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Sergeant Grade 3
wait. . . . .people still play Halo??? :P
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N7R
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Ladicius
Feb 22 2011, 09:04 AM
wait. . . . .people still play Halo??? :P
I still play Halo 3, not so much Reach though.
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