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| A new Halo ranking system | |
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| Tweet Topic Started: Feb 22 2011, 08:42 AM (251 Views) | |
| TrianLynx713 | Feb 22 2011, 08:42 AM Post #1 |
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Security Admin
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What are important factors when determining skill in Halo? Obviously your win rate, K/D ratio or KA/D ratio, K/D spread, and number of games played. Anything else? I got bored at work yesterday and devised a simple rating system based on the above factors. This is preliminary and entire theoretical. You want to maximize your K/D ratio and your K/D spread while minimizing your loses. The point of the expectancy factor is to allow two equally skilled players to gain/lose points. Player_score = (K/D * spread) / (1 - win rate) In a game: Enemy_average = (Enemy_1 + ... + Enemy_n) / n Expectancy_factor = 0.1 Player_score > Enemy_average, Player loses, Player_score -= (Player_score - Enemy_average) Player_score > Enemy_average, Player wins, Player_score += Expectancy_factor * (Player_score - Enemy_average) Player_score < Enemy_average, Player loses, Player_score -= Expectancy_factor * (Enemy_average - Player_score ) Player_score < Enemy_average, Player wins, Player_score += (Enemy_average - Player_score ) Player_score = Enemy_average, Player loses, Player_score -= Expectancy_factor * Player_score Player_score = Enemy_average, Player wins, Player_score += Expectancy_factor * Player_score Edited by TrianLynx713, Feb 22 2011, 08:45 AM.
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| Ladicius | Feb 22 2011, 09:04 AM Post #2 |
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Sergeant Grade 3
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wait. . . . .people still play Halo??? :P |
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| N7R | Feb 25 2011, 04:28 PM Post #3 |
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Administrator
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I still play Halo 3, not so much Reach though. |
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7:23 AM Jul 11