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How would you want to do pilot/anchor pairs?
Players work together to make pairs before registration 5 (45.5%)
Players make separate pilots and anchors, and pick pairs based on the other available characters 3 (27.3%)
Players create a pilot/anchor pair, and one of the two is adopted by another player 3 (27.3%)
Total Votes: 11
How to plan pilots and anchors
Topic Started: May 25 2011, 10:16 PM (119 Views)
Solomir

Okay guys, so everyone can get started on putting some of their ideas down into something concrete, I want to get everyone's opinion on how we should organize pilot/anchor pairs. If you're interested in playing, please vote on your preferred method.
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Slayer

Working on pairs together will probably reinforce that connection and such. Makes it easier to get things settled in a way that works, without having to worry about the hassle of keeping another person's character IC.
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Frozen Smoke

I'm going to go with the first option here too, but for a diffrent reason;

While creating a pair of completely random characters and smushing them together is realistic, given the setting, it will make for a lot of trust breaking moments. And whilst these are great fun to RP, having them happen as the result of pretty much every reaction may get very wearing. I'm sure some people would love to have diametrically opposing characters just to watch the ensuing fireball, and by allowing people to pair off for pilots and anchors, they can still do this. But it also faccilitates a close anchor-pilot relationship for those who want a lot of romantic scenes!

My PM inbox is open for anyone who wants to talk characters and scenes, as always!
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zabriel

The first seems like it's gonna work the best. Now I have to find somebody to work with. I'm thinking Pilot for myself, because who doesn't want to be a pilot?
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VinnyMcQ

I voted for the 2nd option but I'm fine with the first too. As long as there is communication between handlers either can work
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