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| De_Dust2 CSS Tiles | |
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| Tweet Topic Started: Jul 14 2008, 04:44 PM (1,501 Views) | |
| Xiphirx | Jul 14 2008, 04:44 PM Post #1 |
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Evil
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Since I couldn't make this into a map, I am requesting that some one would. I would suggest that coolguy5678 puts scrollbars in the map editor, because that is the only way this map could be made. I made this after taking a screenshot and photoshopping a few parts Tell me what you think! 56K Warning! the pic is 2.6 Mb's big! http://www.freewebs.com/basiccopy/De_dust%...PSP%20tiles.png BTW I have made another map that I will hopefully post later |
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ARSE | For The Swarm ᶘ ᵒᴥᵒᶅoo( ♪♫ ) | |
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| xXxSpectre@ | Jul 14 2008, 05:56 PM Post #2 |
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Moderator
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There are scrollbars in the map editor, just keep hitting the resize button (next to the X in the upper right) about one or two times and you will see it. |
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| Xiphirx | Jul 14 2008, 06:59 PM Post #3 |
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Evil
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If you are talking about the texture area then yes, but I am talking about the map area.. There is none |
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ARSE | For The Swarm ᶘ ᵒᴥᵒᶅoo( ♪♫ ) | |
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| noskillzzz | Jul 14 2008, 07:09 PM Post #4 |
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NOMNOM
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you have to minimize the window then scrollbar will appear. =P |
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| Xiphirx | Jul 14 2008, 07:11 PM Post #5 |
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Evil
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Ok I see, they weren't appearing since I have a high resolution. Thank you and I will hopefully make this into a map! |
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ARSE | For The Swarm ᶘ ᵒᴥᵒᶅoo( ♪♫ ) | |
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| noskillzzz | Jul 14 2008, 07:18 PM Post #6 |
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NOMNOM
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your welcome, but can I have the map first. =P |
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| Xiphirx | Jul 14 2008, 07:45 PM Post #7 |
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Evil
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I am going to release it here |
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ARSE | For The Swarm ᶘ ᵒᴥᵒᶅoo( ♪♫ ) | |
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| TOP_PRO | Jul 14 2008, 08:33 PM Post #8 |
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Advanced Member
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ive made de_dust2 before.... not with THESE textures but it's definetly resembling ![]() too laggy to play though. *IMAGE* ![]() *MY VERSION* ![]() THose tiles from DE_MINIDUST_FINAL look excellent for making something like that. |
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| Xiphirx | Jul 14 2008, 09:13 PM Post #9 |
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Evil
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Yea I finished mapping my Dust2 but now I have to conserve and reduce the tiles to 256... |
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ARSE | For The Swarm ᶘ ᵒᴥᵒᶅoo( ♪♫ ) | |
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| TOP_PRO | Jul 14 2008, 09:37 PM Post #10 |
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Advanced Member
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oh awesome, i can't wait to see it. :3 |
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| Xiphirx | Jul 14 2008, 10:28 PM Post #11 |
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Evil
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actually it wont work out! Too many damn tiles! why is there a limit of 256?? |
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ARSE | For The Swarm ᶘ ᵒᴥᵒᶅoo( ♪♫ ) | |
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| TOP_PRO | Jul 14 2008, 10:38 PM Post #12 |
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Advanced Member
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there's a limit to everything, but do you really need THAT much tiles??? maybe instead of the building tops, you could make black space behind the wall. or i think youre doing the shadows, and that is not such a good idea, just do it without em..... MAYBE, i could send you the DE_DUST2 map i made, and you could replace the tiles? |
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| Xiphirx | Jul 15 2008, 12:13 AM Post #13 |
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Evil
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I am already making another dust2 I'm going to call it vector Dust 2 |
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ARSE | For The Swarm ᶘ ᵒᴥᵒᶅoo( ♪♫ ) | |
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| darkSymphonie | Jul 15 2008, 07:33 PM Post #14 |
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Fuckarator
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I have a question: Can we like use a BIIIIG tile and just make the collision vertex and player collision instead of taking the map and separate it into tiles..? |
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| Xiphirx | Jul 15 2008, 07:43 PM Post #15 |
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Evil
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THAT would be the best! |
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ARSE | For The Swarm ᶘ ᵒᴥᵒᶅoo( ♪♫ ) | |
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