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De_Dust2 CSS Tiles
Topic Started: Jul 14 2008, 04:44 PM (1,499 Views)
Xiphirx
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Evil
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Since I couldn't make this into a map, I am requesting that some one would.

I would suggest that coolguy5678 puts scrollbars in the map editor, because that is the only way this map could be made.

I made this after taking a screenshot and photoshopping a few parts

Tell me what you think!

56K Warning! the pic is 2.6 Mb's big!

http://www.freewebs.com/basiccopy/De_dust%...PSP%20tiles.png

BTW I have made another map that I will hopefully post later
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xXxSpectre@
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There are scrollbars in the map editor, just keep hitting the resize button (next to the X in the upper right) about one or two times and you will see it.
R3
 
If you say 'plz' because it is shorter than 'Please' then I'll say 'no' because it's shorter than 'yes'.

Xiphirx,Sep 27 2009
07:32 PM
AND I WOULD HAVE GOTTEN AWAY WITH IT IF IT WERENT FOR THOSE MEDDELING FRENCHIES!


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Xiphirx
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Evil
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If you are talking about the texture area then yes, but I am talking about the map area..

There is none
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noskillzzz
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you have to minimize the window then scrollbar will appear. =P
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Xiphirx
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Evil
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Ok I see, they weren't appearing since I have a high resolution. Thank you and I will hopefully make this into a map!
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noskillzzz
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NOMNOM
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your welcome, but can I have the map first. =P
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Xiphirx
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Evil
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I am going to release it here
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TOP_PRO
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ive made de_dust2 before.... not with THESE textures but it's definetly resembling :P

too laggy to play though.

*IMAGE*
Posted Image
*MY VERSION*
Posted Image

THose tiles from DE_MINIDUST_FINAL

look excellent for making something like that.
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Xiphirx
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Evil
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Yea I finished mapping my Dust2 but now I have to conserve and reduce the tiles to 256...
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TOP_PRO
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oh awesome, i can't wait to see it. :3
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Xiphirx
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TOP_PRO
Jul 15 2008, 01:37 AM
oh awesome, i can't wait to see it. :3

actually it wont work out!

Too many damn tiles! why is there a limit of 256??
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TOP_PRO
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there's a limit to everything, but do you really need THAT much tiles???

maybe instead of the building tops, you could make black space behind the wall.

or i think youre doing the shadows, and that is not such a good idea, just do it without em.....

MAYBE, i could send you the DE_DUST2 map i made, and you could replace the tiles?
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Xiphirx
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TOP_PRO
Jul 15 2008, 02:38 AM
there's a limit to everything, but do you really need THAT much tiles???

maybe instead of the building tops, you could make black space behind the wall.

or i think youre doing the shadows, and that is not such a good idea, just do it without em.....

MAYBE, i could send you the DE_DUST2 map i made, and you could replace the tiles?

I am already making another dust2

I'm going to call it vector Dust 2
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darkSymphonie
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I have a question: Can we like use a BIIIIG tile and just make the collision vertex and player collision instead of taking the map and separate it into tiles..?
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Xiphirx
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darkSymphonie
Jul 15 2008, 11:33 PM
I have a question: Can we like use a BIIIIG tile and just make the collision vertex and player collision instead of taking the map and separate it into tiles..?

THAT would be the best!
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