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| De_Dust2 CSS Tiles | |
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| Tweet Topic Started: Jul 14 2008, 04:44 PM (1,500 Views) | |
| TOP_PRO | Jul 15 2008, 07:45 PM Post #16 |
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Advanced Member
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that thought ran through my head too XD just import a giant ass image and vertex over it. would un-complicate map making indeed. |
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| xXxSpectre@ | Jul 15 2008, 07:47 PM Post #17 |
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Moderator
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Wouldn't that make the game more laggy, because the game will load a giant picture instead of small tiles? Tiles also mean you can reuse them, but in a giant picture all it does is take up more memory, which the PSP can't handle right now. |
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| Xiphirx | Jul 15 2008, 10:04 PM Post #18 |
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Evil
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good point |
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ARSE | For The Swarm ᶘ ᵒᴥᵒᶅoo( ♪♫ ) | |
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| coolguy5678 | Jul 17 2008, 06:31 AM Post #19 |
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UCSPSPE Developer
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The "giant image" has been done before, but it's impractical because of the 256 tile limit - you're limited to a 16x16 map (or 8x32, or 4x64, so on... but why would you want such a skinny map?). I could add an option for importing a 512x512 image into UCSPSPE. |
| spec is overrated | |
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| Xiphirx | Jul 17 2008, 01:37 PM Post #20 |
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Evil
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please... |
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ARSE | For The Swarm ᶘ ᵒᴥᵒᶅoo( ♪♫ ) | |
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| TOP_PRO | Jul 17 2008, 07:32 PM Post #21 |
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tiny maps will be made easier that way ![]() awesome, do it. |
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10:21 AM Jul 11