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[W.I.P] as_prisoner_camp
Topic Started: Apr 1 2009, 08:54 AM (757 Views)
TOP_PRO
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^^^
that's usually bernardo's case.

He tiles excellently but has troubles making layouts.

However you SHOULD realize that this is actually a step FORWARD for him.
All other maps before this were completely symmetrical.
He followed my advice and mixed it up and it looks great.

There is a lesson to be learned here too bernardo.

You did a great job with this map and now it's time for the next lesson-
Think about EVERY space you have in the map and make it so it wouldn't be the most boring in there, add roads or tunnels that can lead behind the enemy frontier or add objects in spaces where it is empty (youve done a lot of this already though good job)

Here's something I would have done:
The Prison itself looks great with the bunkers and everything it's perfect. But the T's are at a dissadvantage, first they get this really boring hall to follow through (completely abandoning their buy zone) As the CT's have SO much cover and crates theyre pretty much waiting for the T's to walk through the towers just to get shot.

Now you might want to consider actually taking AWAY from the prison area and building something outside of it to bring the T's closer to the action (it seems as though theyre trying to infiltrate alkatraz lol)

(BTW forget teh shadows the map looks great the way it is)
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Bernardo can't post or something and he sent me the map with shadows:

Spoiler: click to toggle


I think they look good.


But I have a suggestion. He should add this truck from the original map.

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EDIT:

Here's his newest update (he can't post):

Spoiler: click to toggle
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xsh0ckz
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[bAz].xsh0ckz // Bratwurst FTW!
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fuckin nice map man.
good work
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