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de_aztec_var; A variation of de_aztec
Topic Started: Apr 26 2009, 11:24 AM (943 Views)
stefanhendriks
Advanced Member
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I've played around with the map editor, and created this map. Works with bots. I am not completely satisfied with the waypoints, but this is as far as i go today.

It has a little secret passage.

If you see Dumb's server on your list, please pay a visit some time. It has this map too. I am curious if people find it fun to play.

Comments?

Download here

Posted Image

Download here

Quote:
 
It's not a bug, it's a feature!
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stefanhendriks
Advanced Member
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Great to see people already play it this fast. Truly thanks to the auto-download feature of CSPSP.

I did see people where like "wtf" when walking through that wall for the secret passage. Nevertheless i think it is cool. Anyone disagree?
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It's not a bug, it's a feature!
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Bernardo
Advanced Member
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First of all.

Very warm welcome you to the community!

Secondly, Can you please read the rules before posting anything?

*NO DOUBLE POSTING WILL BE ALLOWED!*

And lastly, This map looks badly done! :angry: Sorry!

The "Collision" you have add is really badly done! And ofcourse, You got those tiles from CS2D right? Hmmm... :rolleyes:

My rates for this map : 3 / 10 (Since this is your first map!)
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Bernardo
Apr 26 2009, 06:09 PM
You got those tiles from CS2D right? Hmmm... :rolleyes:

lol Bernardo, *cough* you say that^^
Posted Image
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stefanhendriks
Advanced Member
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Ah, sorry about the double posting.

Well i am open to critism, could you tell me what is 'bad' about the map? And what is bad about the collision? It works perfectly?

Also, if you download the map you see a credits.txt, I say there that i did not create the gfx. Perhaps i should have added that to the post to clarify. I am not such a gfx type of person. All i did was some shadows here and there.

Then again, if you can tell me what the weak spots are of this map and how it could be done better, i'm all ears.
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It's not a bug, it's a feature!
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Bernardo
Advanced Member
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Well,

First of all. The map looks boring!

And secondly, I can't really tell you hope badly is your collision you have made! (I have checked it on my own map editor: And see the collision is really in a mess! *Gosh!*)

And lastly, I don't really brother about the credit that much! It's just that, This map doesn't seem to look interesting to me! So, This is why i rated it 3 / 10 for you! (As this is your first map too!)

That's all i guess. :)

* Hope to see more in the future from you again. (TRY HARDER NEXT TIME!)
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I like the varying ground textures.

I took a look at the collisions, I don't know what's wrong about it. They work. You could just improve it to make the files smaller.

Like this:
Spoiler: click to toggle

and
Spoiler: click to toggle



This little part for example has saved 504 bytes. And it will be better ingame, less lag.
Posted Image
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stefanhendriks
Advanced Member
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Ah, so it aint that bad after all ;)

Well i can improve the collissions, no problem.

All in all i actually like the gameplay , it has various routes, but it lacks some variety in sprites. So it may look boring on some spots.

Edit:
Quote:
 

* Hope to see more in the future from you again. (TRY HARDER NEXT TIME!)

Basically all i can read from your comments, apart from the collision, is that you find it boring.

And actually , i have spent over 4 hours on this map, i thought it was quite much compared to the result (a 64x64 map.. so small!)
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Zel
Advanced Member
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Fixed version http://rapidshare.com/files/226011798/de_aztec_var2.rar.html
Welcome to my "[Russia Ultra]" PSP Server!
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Bernardo
Advanced Member
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"Bad", That's all i have to say!

And why i keep telling you what is wrong with your collision!

Here's the problem! *Screenshot* (There are some couple of extra collision which is added by you and there isn't anything to do with it! So, I guess. Please do some changes, And let me test it and see how it goes again.)

Posted Image
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stefanhendriks
Advanced Member
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You don't understand... those collissions are intentional!

They make up the secret passage. There is no such thing as making sense with your collissions. Although i do understand that adding more collissions than nescesary will may cause lag.

The screenshot you refer to is basically showing what is intended.

The 'fixed' version by Zel is basically a bit better, but it screws the suprise of the secret passage. By making it 'visible' with some ground tiles, it ruined the 'secretness' of this passage...
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Zel
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The secret passage known only for you. This is a problem i suppose.
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Bernardo
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Hmmm... Oh! So that's a secret passage?! Why don't you say it earlier?

Ha! You should try to make a underground tiles, And it might looks much more better!

Not just being BLACK? That's all? Hmmm... :huh: *Beware of the secret passage!* :rolleyes:
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stefanhendriks
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I was hoping over time, the 'secret' passage would become less secret ;)

If you play with bots, you can see they know it too. But granted, i will try to make it less secret...
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Bernardo
Advanced Member
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stefanhendriks
Apr 27 2009, 12:57 AM
I was hoping over time, the 'secret' passage would become less secret ;)

If you play with bots, you can see they know it too. But granted, i will try to make it less secret...

*Noone will ever know there's a secret passage. After you tell us!*

And yes, It'll be better if you could re-add a better shadows and add a new secret passage tiles! ;) *This is just my opinions! Cause this map could be way better then just this?*
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