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| de_aztec_var; A variation of de_aztec | |
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| Tweet Topic Started: Apr 26 2009, 11:24 AM (943 Views) | |
| stefanhendriks | Apr 26 2009, 11:24 AM Post #1 |
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I've played around with the map editor, and created this map. Works with bots. I am not completely satisfied with the waypoints, but this is as far as i go today. It has a little secret passage. If you see Dumb's server on your list, please pay a visit some time. It has this map too. I am curious if people find it fun to play. Comments? Download here ![]() Download here |
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| stefanhendriks | Apr 26 2009, 11:48 AM Post #2 |
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Great to see people already play it this fast. Truly thanks to the auto-download feature of CSPSP. I did see people where like "wtf" when walking through that wall for the secret passage. Nevertheless i think it is cool. Anyone disagree? |
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| Bernardo | Apr 26 2009, 12:09 PM Post #3 |
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First of all. Very warm welcome you to the community! Secondly, Can you please read the rules before posting anything? *NO DOUBLE POSTING WILL BE ALLOWED!* And lastly, This map looks badly done! :angry: Sorry! The "Collision" you have add is really badly done! And ofcourse, You got those tiles from CS2D right? Hmmm... :rolleyes: My rates for this map : 3 / 10 (Since this is your first map!) |
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| Supervisor | Apr 26 2009, 12:11 PM Post #4 |
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lol Bernardo, *cough* you say that^^ |
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| stefanhendriks | Apr 26 2009, 12:16 PM Post #5 |
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Ah, sorry about the double posting. Well i am open to critism, could you tell me what is 'bad' about the map? And what is bad about the collision? It works perfectly? Also, if you download the map you see a credits.txt, I say there that i did not create the gfx. Perhaps i should have added that to the post to clarify. I am not such a gfx type of person. All i did was some shadows here and there. Then again, if you can tell me what the weak spots are of this map and how it could be done better, i'm all ears. |
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| Bernardo | Apr 26 2009, 12:27 PM Post #6 |
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Well, First of all. The map looks boring! And secondly, I can't really tell you hope badly is your collision you have made! (I have checked it on my own map editor: And see the collision is really in a mess! *Gosh!*) And lastly, I don't really brother about the credit that much! It's just that, This map doesn't seem to look interesting to me! So, This is why i rated it 3 / 10 for you! (As this is your first map too!) That's all i guess. ![]() * Hope to see more in the future from you again. (TRY HARDER NEXT TIME!) |
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| Supervisor | Apr 26 2009, 12:33 PM Post #7 |
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I like the varying ground textures. I took a look at the collisions, I don't know what's wrong about it. They work. You could just improve it to make the files smaller. Like this: Spoiler: click to toggle and Spoiler: click to toggle This little part for example has saved 504 bytes. And it will be better ingame, less lag. |
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| stefanhendriks | Apr 26 2009, 12:38 PM Post #8 |
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Ah, so it aint that bad after all ![]() Well i can improve the collissions, no problem. All in all i actually like the gameplay , it has various routes, but it lacks some variety in sprites. So it may look boring on some spots. Edit:
Basically all i can read from your comments, apart from the collision, is that you find it boring. And actually , i have spent over 4 hours on this map, i thought it was quite much compared to the result (a 64x64 map.. so small!) |
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| Zel | Apr 26 2009, 12:40 PM Post #9 |
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Fixed version http://rapidshare.com/files/226011798/de_aztec_var2.rar.html |
| Welcome to my "[Russia Ultra]" PSP Server! | |
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| Bernardo | Apr 26 2009, 12:41 PM Post #10 |
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"Bad", That's all i have to say! And why i keep telling you what is wrong with your collision! Here's the problem! *Screenshot* (There are some couple of extra collision which is added by you and there isn't anything to do with it! So, I guess. Please do some changes, And let me test it and see how it goes again.)
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| stefanhendriks | Apr 26 2009, 12:45 PM Post #11 |
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You don't understand... those collissions are intentional! They make up the secret passage. There is no such thing as making sense with your collissions. Although i do understand that adding more collissions than nescesary will may cause lag. The screenshot you refer to is basically showing what is intended. The 'fixed' version by Zel is basically a bit better, but it screws the suprise of the secret passage. By making it 'visible' with some ground tiles, it ruined the 'secretness' of this passage... |
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| Zel | Apr 26 2009, 12:54 PM Post #12 |
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The secret passage known only for you. This is a problem i suppose. |
| Welcome to my "[Russia Ultra]" PSP Server! | |
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| Bernardo | Apr 26 2009, 12:57 PM Post #13 |
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Hmmm... Oh! So that's a secret passage?! Why don't you say it earlier? Ha! You should try to make a underground tiles, And it might looks much more better! Not just being BLACK? That's all? Hmmm... *Beware of the secret passage!* :rolleyes:
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| stefanhendriks | Apr 26 2009, 12:57 PM Post #14 |
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I was hoping over time, the 'secret' passage would become less secret ![]() If you play with bots, you can see they know it too. But granted, i will try to make it less secret... |
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| Bernardo | Apr 26 2009, 01:00 PM Post #15 |
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*Noone will ever know there's a secret passage. After you tell us!* And yes, It'll be better if you could re-add a better shadows and add a new secret passage tiles! *This is just my opinions! Cause this map could be way better then just this?*
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*Beware of the secret passage!* :rolleyes:

4:37 AM Jul 11