Policed well and almost theft proof it is impossible to get away with none-organised crime. Don't try.
Any armor that is broken is asumed to be taken here and repaied off of screen notice, it will be repaired the first monday after you leave the post it was broken in
Ships:Small ship 10000 C
Spoiler: click to toggle A small unarmed vessel with two seats two seats to carry two passengers. Can be customised with Armour Augment 1 and a Jet (Bought separately) no room for movement as it is so small but it has food, water, oxygen supply.
Regular ship 25000 C
Spoiler: click to toggle A medium sized unarmed vessel that can carry four passengers . It has a small movement space, food, water, oxygen supply and shared sleeping quarters but nothing else. Can be customised with up to Armour Augment 2 and up to Twin jets.
Large ship (10) 1,000,000 C
Spoiler: click to toggle A large unarmed vessel that can carry ten passengers . It has movement space, basic survival gear (small kitchen, oxygen recycling, water tank) and sleeping quarters. Can be customised with up to Armour Augment 3 and up to Turbo Jet. Used for short-fairly long distance travel.
Personal cruiser (5) 80000 C
Spoiler: click to toggle A medium sized unarmed vessel that can carry five passengers. It has movement space, everything needed for survival on long journeys although far from luxurious, it has a small kitchen, storage rooms, oxygen recycling system, large water tank and can be customised with either a machine gun or a cannon as well as up to armour augment 2 and up to Twin Jets.
Enforcer class cruiser (10) 1,400,000 C
Spoiler: click to toggle A large unarmed vessel that can carry ten passengers. It has plenty on movement space, and a medium sized leisure room. could support life luxuriously for up to two to five years depending on the conditions plenty of sleeping quarters, high quality survival equipment, store rooms, oxygen recycling, water tanks and even several prison cells. It is ideal for long journeys. It can be customised with any armour augment, up to twin jets and a canon and a machine gun.
Military Class cruiser (20) 2,500,000 C
Spoiler: click to toggle A Huge unarmed vessel that can hold twenty passengers for long periods of time in what could almost be described as luxury. Some of the higher quality survival gear such as a kitchen suitable for a fine diner, large store rooms, oxygen recycling, huge water tanks and a large prison deck it is suitable for a decade long space voyage in comfort, or fifteen years in somewhat less comfortable conditions. large amounts of movement space and a huge leisure room.
Ship Accessories
Armour Augment I (+10%) 5000 C
Spoiler: click to toggle Fairly thin sheets of armour on the ships exterior helping prevent minor damage from hostility. They won’t protect the ship much from high grade weapons but will help against grade 1 weaponry.
Armour Augment II (+30%) 15000 C
Spoiler: click to toggle Tiles of armour on the exterior of the ship that provide a greater protection from hostility than armour augment 1. (Does not stockpile with armour 1, if bought after it will replace it.) It will provide a greater defence, lessening damage on the ship by grade 2 and below weaponry.
Armour Augment III (+50%) 500,000 C
Spoiler: click to toggle Plates of thick armour on the exterior of the ship providing a large amount of defence against forms of weaponry up to grade 3 and will even weaken grade 4.
Machine guns (Grade I) 50000 C
Spoiler: click to toggle Weak gun on ship for basic defence with a rapid fire rate. Will cause minor damage to enemies and could puncture ship if not properly protected.
Ship Cannon (Grade II) 75000 C
Spoiler: click to toggle Fairly powerful weapons that can cause a fair amount of damage to low quality or unprotected ships. A slow firing rate but greater damage than heavy machine gun.
Heavy machine guns (Grade II) 100,000 C
Spoiler: click to toggle A replacement for regular machine guns that will cause more damage to enemy ships that are low quality or unprotected and has a faster firing rate.
Missiles (Grade III) 300,000 C
Spoiler: click to toggle A powerful projectile but incredibly slow firing rate. Only one is fired at a time but if the enemy is without decent protection and/or in a poor quality ship damage will be significant.
Plasma cannon (Grade IV) 750,000 C
Spoiler: click to toggle Very powerful cannon that has a fair firing rate. Even with armour augment 3 an enemy ship can be damaged a fair deal by this weapon.
Photon Torpedo (Grade IV) 800,000 C
Spoiler: click to toggle A very powerful projectile with a very slow firing rate but can damage even the most protected ships.
Jet (+10%) 2500 C
Spoiler: click to toggle An extra engine on the back of the ship. Speed is increased by 10%. Not the best speed boost but it’s better than nothing.
Twin Jet (+30%) 7500 C
Spoiler: click to toggle Two slightly larger engines on the back of the ship mean that speed is greatly increased. Ideal if the ship needs to travel long distances as the time is cut down greatly
Turbo Jet (+50%) 125000 C
Spoiler: click to toggle A very powerful, single engine on the back of the ship that launches the ship to its destination in half the time it would have normally reached it.
Armour: New Armour 2000 C
Spoiler: click to toggle  Protects up to 600 PL - Reduces speed 5% Regular Armour 3500 C
Spoiler: click to toggle  Protects up to 1000 PL Heavy Armour 4000 C
Spoiler: click to toggle  Protects up to 3000 PL - Reduces speed 5% Warrior Armour 8000 C
Spoiler: click to toggle  Protects up to 3000 PL Titan Armour 9000 C
Spoiler: click to toggle  Protects up to 5000 PL - Slows speed 5% Knight Armour 18000 C
Spoiler: click to toggle  Protects up to 5000 PL Bandit Armour 20000 C
Spoiler: click to toggle  Protects up to 10000 PL Reduces speed 5% Enforcer Armour 40000 C
Spoiler: click to toggle  Protects up to 10000 PL Criminal Armour 50000 C
Spoiler: click to toggle  Protects up to 25000 PL - Reduces speed 5% Military Armour 100,000 C
Spoiler: click to toggle  Protects up to 25000 PL Behemoth Armour 200,000 C
Spoiler: click to toggle  Protects up to 50000 PL Enchanted robes 10,000,000 C
Spoiler: click to toggle Able to enchant any cloths or the armour you are wearing to protect up to 100000 PL
Henchmen: saibmen 5000 C
Spoiler: click to toggle A green humanoid creature that grow from a planted seed placed in the ground. They possess only enough intelligence to understand orders given to them by their leaders. they have increased physical strength and super speed. 600 PL Android 10000 C
Spoiler: click to toggle Robotic or cyborg humans. Androids are said to have very limited energy and have eternal life as well as having no aura unlike Saiyans, Humans, and others. they have increased physical strength and super speed. 800 PL Elite saibmen 25000 C
Spoiler: click to toggle A more aggressive more powerful version. A green humanoid creature that grow from a planted seed placed in the ground. They possess only enough intelligence to understand orders given to them by their leaders. increased physical strength and super speed, the power to project acid and the ability to explode. 1200 PL Mercenary 100,000 C
Spoiler: click to toggle A well trained mercenary who is a human or alien warrior with general energy attacks, increased physical strength and super speed. 1500 PL Assassin 150,000 C
Spoiler: click to toggle A highly trained assassin who is a human or alien warrior with general energy attacks, increased physical strength and super speed. 2000 PL Advanced Android 1,500,000 C
Spoiler: click to toggle Robotic/cyborg humans. Most of the androids are said to have unlimited energy and have eternal life as well as having no aura unlike Saiyans, Humans, and others. Their energy has the ability to grow their own energy 1% Per opponent defeated by draining their energy. with general energy attacks, increased physical strength , super speed and the ability to self destruct. 2500 PL
Misc: 100 M squared empty capsule. 1 C
Button on ship to turn into capsule form 10 C
Edited by James, Jan 14 2012, 01:31 AM.
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