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| Games and Stuff; Gaming talk, and so forth... | |
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| Tweet Topic Started: Oct 18 2004, 05:49 AM (230,294 Views) | |
| Gnarl | Jul 26 2006, 09:26 PM Post #22461 |
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Evil Bureaucrat
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They used a video camcorder to record a game on TV (And Mojo King Bee's stage is really dark, you can see them adjusting contrast and brightness to try and make it a little better), so the quality will tend to be lousy. But still, it's something like 600 button presses in a roughly 4 minute period of time when you combined Guitar and Defense sequences... I can tell you right now, my fingers cannot achieve those speeds. |
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| Algasir | Jul 26 2006, 09:26 PM Post #22462 |
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Green hair!
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Wow...impressive. |
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| MechaV | Jul 26 2006, 10:22 PM Post #22463 |
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Emperor
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So that thing about Pokemon attacks being special or physical depending on the actual attack is true. Take THAT over-used and cheap Pokemon. |
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| Zap Rowsdower | Jul 26 2006, 10:25 PM Post #22464 |
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The artist formerly known as Randomlurker
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NOOOOO! This will RUIN like, half the teams I import! |
| "Be polite; write diplomatically; even in a declaration of war one observes the rules of politeness." - Otto von Bismarck | |
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| MechaV | Jul 26 2006, 10:29 PM Post #22465 |
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Emperor
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Just start from scratch, it's more fun that way...and time killing. |
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| Zap Rowsdower | Jul 26 2006, 10:39 PM Post #22466 |
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The artist formerly known as Randomlurker
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True. ANd I usually don't import teams anywho. But a lotta pokemon won't be normalized, they'll be NERFED. NOrmal, f'rinstance. Without a good special stat, which they lack, hyper beam is DEAD. And thats the best normal ability. |
| "Be polite; write diplomatically; even in a declaration of war one observes the rules of politeness." - Otto von Bismarck | |
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| Spriteless Girl | Jul 26 2006, 10:48 PM Post #22467 |
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Sage
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Body slam causes paralis which makes it still usefull. Frustration or return can be powerful, and don't cause a turn of delay. Umm, but I'm not sure if they'll be special or normal. Double Edge is still great if you have the hitpoints. Mega Kick too. And I'm gonna get a Hitmonchan and be happy. |
Hey, the comic seems to be updating kind of regularly. Maybe we should vote to spread the word.
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| Arc | Jul 26 2006, 10:49 PM Post #22468 |
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Sage
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(Q)_< Ah yes that is typical, nerfing things people enjoy before adding them And to further my hate against certain game designers, I just got DBZ Tenkaichi and thought "Yay no more straight line fighting" .... THE HELL!? Ive found controlling a tank easier than this crapt, do designers play there own dam games!? |
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| ryu planeswalker | Jul 26 2006, 11:21 PM Post #22469 |
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Transcendent
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Hitmonchan is gonna rule all, the Normal Types that got dark moves are gonna have a huge boost. Alakazam is gonna be scarey....Hyper Beam as a Special Based move EWWWWW |
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| MechaV | Jul 27 2006, 12:02 AM Post #22470 |
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Emperor
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Sceptile's gonna be shit though, there goes Leaf Blade. |
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| ryu planeswalker | Jul 27 2006, 12:04 AM Post #22471 |
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Transcendent
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Never used them anyways. |
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| MechaV | Jul 27 2006, 12:15 AM Post #22472 |
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Emperor
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I did. Oh well, if those startes are real I'm betting the dark type will compensate.
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| ryu planeswalker | Jul 27 2006, 12:16 AM Post #22473 |
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Transcendent
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I dunno, Umbeon could be a monster depending on the TM's |
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| MechaV | Jul 27 2006, 12:18 AM Post #22474 |
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Emperor
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Umbreon would be better if it actually LEARNED some good dark moves. Also Shadow Ball's a move it could desperatly use. (without having to resort to a TM) |
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| Algasir | Jul 27 2006, 01:45 AM Post #22475 |
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Green hair!
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Tyranitar is going to be a fucking beast with crunch. |
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| Zap Rowsdower | Jul 27 2006, 01:46 AM Post #22476 |
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The artist formerly known as Randomlurker
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Well THAT creates an interesting mental picture. |
| "Be polite; write diplomatically; even in a declaration of war one observes the rules of politeness." - Otto von Bismarck | |
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| Drekal | Jul 27 2006, 11:00 AM Post #22477 |
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Birthday Ninja
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Tyranitar has always been a beast. Shit, I bred some which knew any four of the following five attacks: Crunch Rock Slide Earthquake Fire Blast Surf (FREAKING SURF! FOR A ROCK TYPE!) This nukes, like, 90% of all the weaknesses Tyranitar has. Fighting types are still a huge problem, but, yeah. Oh, and for Ryus earlier comment? Designers do test their games, primarily to tweak details. A result of this is that they get a sort of skewed perspective of what someone new to the game will think. Like, whether they will enjoy it, or understand what the hell is going on. |
That which holds the image of an angel...![]() Amy: You do have a plan, don't you? Doctor: Of course I do! New Objective: Think of a plan. | |
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| White Meteo | Jul 27 2006, 11:03 AM Post #22478 |
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( '_')b
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um.... just how exactly is this different than it was done before? I kinda thought that was what they were doing already. I mean, I knew the elemental punches were a special attack and all, but really, whats the deal? |
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| Drekal | Jul 27 2006, 11:06 AM Post #22479 |
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Birthday Ninja
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Ah, see, before it depended on the elemental of the attack as opposed to the actual attack. So all fire type attacks depended on special. This will probably remain the case, but instead of checking the value of the elemental when loading an attack, the game will check some boolean value within the attack which determines whether the attack is physical or special. Understand? |
That which holds the image of an angel...![]() Amy: You do have a plan, don't you? Doctor: Of course I do! New Objective: Think of a plan. | |
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| White Meteo | Jul 27 2006, 11:07 AM Post #22480 |
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( '_')b
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ha. so does this mean that the game will see an elemental/physical attack and give it a synergetic boost to its attack? |
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