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| Games and Stuff; Gaming talk, and so forth... | |
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| Tweet Topic Started: Oct 18 2004, 05:49 AM (230,194 Views) | |
| Iyestorm | Sep 10 2006, 12:05 AM Post #24461 |
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Sage
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Wait... you can go inside a piece of gum and fight random battles... ...okay, I'm lost. |
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Dr. Wiley has surrendered. Mega Man has saved the planet from destruction. But will it last!!! "Think about it, mate: legends! When has a legend ever not been true, huh? HUH?!" --Marine, Sonic Rush Adventure "Good Morniii--AGH! I can't do it! I don't wanna be cute! I wanna be a boy!" --Ouran High School Host Club; Haruhi's English Voice Actor messing around. | |
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| Carmichael Micaalus | Sep 10 2006, 12:07 AM Post #24462 |
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Secretary of Maternal Relations
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You can go into pretty much every single item in the game and fight enemies. It was a way to not only level up, but to find some guys/people who can raise your abilites or something, as well. I never got too far into the item world. |
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There used to be an image here telling you to vote, but then Photobucket, the image site made to allow you to do third party hosting, no longer allows third party hosting without throwing a shitload of money at them... and I can barely afford to eat. So no you get some text of me bitching about it, yaaay! Also, go vote. Everyday I'm tumbl'n. "This bitch is makin' me all Paru..." ~Hang in There, Kogasa-san! | |
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| mordain | Sep 10 2006, 12:14 AM Post #24463 |
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Codewalker
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You can go into any item in the game, from healing items (like the gum) to weapons and armor. Normal items have... 30 levels, I think. Rare items have 60 levels, and legendary items have 100. The levels are just randomly generated, but like every other level in the game they have set benefits for reaching certain point values (gained by defeating enemies, doing long combo chains, and solving the puzzle that's in most of the levels. The last is the best way to make large amounts of points); experience, money, and more items usually. You only have to defeat all the enemies if you want the rewards, and sometimes you can't get all the rewards, no matter what. By going through an item you make that item more powerful. Plus, some items have certain residents that you can defeat and capture and place in other equipment to add stats to that equipment. It's also a relatively good way of grinding experience, but not really the best way to do so... |
| Live and learn - or die and teach by example. | |
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| OmegaX | Sep 10 2006, 01:11 AM Post #24464 |
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Postinator
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Oh, if you're just worried about Item World, in Disgaea 2, you only need to do 4 levels, and you don't even need to beat the 4th, just find the "Court Gate" on that level. Anything beyond that, since they give you a(n) eMer. Gency Exit when you first go into the Subpoena, is optional. And Subpoena enemies, at least for the storyline-given Subpoena (which is both the first time you can use Item World and the only time you need to), are fairly easy, iirc. At least not mind-numbingly, body-breakingly hard. |
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| Juron Pilo | Sep 10 2006, 01:11 AM Post #24465 |
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Sage
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Is there anything to really gain? Stat boosts, a higher end-level due to some sort of group level cap, what? Seriously, its like having a 1 ball pokemon team... >.> edit: actually, I need to explain why this is relevant. See, I was asking for reviews, so I don't think his personal experience, with a rather silly leveling scheme, matters much in the big scheme of reviewing the game. I can't certainly understand why he wouldn't want to play though. Seriously though, is there enough focus on choosing actual stratagies for it to be worth it? |
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| mordain | Sep 10 2006, 01:27 AM Post #24466 |
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Codewalker
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It's the only way to obtain the really powerful equipment. You can't purchase anything of a quality greater than ordinary (the lowest of the three levels), and you'll rarely get much in the way of useful rewards for plot levels. Of course, this is helpful but not required for the main game, and REALLY useful for the aftergame. There are also item-inhabitants that increase the experience you gain from kills and the speed at which you learn a weapon, which makes the level-grinding considerably better once you work up a good one. Of course... to get most of the good gear (as prizes) you have to master the puzzle... which is relatively easy, a friend showed me how and now I can solve any solvable puzzle, but you still have to do it, and it can be annoying. And don't dismiss the stat boosts. They're pretty considerable. And the level-cap doesn't raise or anything, you can level build in other places. The item world is just convenient. You can even level up old dungeons by petitioning the Dark Council. They're usually relatively easy to convince in that case. Mostly, the item world is a better option than grinding plot levels indefinitely, when you need a little bit more to beat the next level... |
| Live and learn - or die and teach by example. | |
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| Juron Pilo | Sep 10 2006, 01:30 AM Post #24467 |
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Sage
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... What? Are you still talking about focusing all leveling on Laharl, or just the item world thinggy in general? Megaman ZX trailer thing: http://www.youtube.com/watch?v=XxU6SWapq4w I was looking for gameplay footage of Megaman ZX. Found this instead. |
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| mordain | Sep 10 2006, 01:59 AM Post #24468 |
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Codewalker
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I was answering your question. "Is there anything to gain?" You seemed to be talking about the item world. At least, your phrasing was vague enough that I couldn't tell what you were talking about, so I clarified. Focusing on leveling Laharl alone isn't really a good idea. It's tempting because he's powerful, but he has to be an absurdly high level to beat the game on his own. |
| Live and learn - or die and teach by example. | |
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| Juron Pilo | Sep 10 2006, 02:04 AM Post #24469 |
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Sage
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Right, which is why I kept asking if there was some reason why it was important he did that. Some reward for doing it(similiar to how in FF6, one desires to completely avoid battles, or in FE you can only fight a limited number of times, so focusing on 1 or 2 characters is viable). |
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| mordain | Sep 10 2006, 02:08 AM Post #24470 |
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Codewalker
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No. Other than it's temping early on and somewhat easier than actually making the other characters anything other than adaquate for a single battle. It's actually best to have more viable characters than you can actually field in any given battle (10, and dead characters count against the limit) because this way if a character dies in an item world, you can go on without stopping. Also, there are more than 10 character types, each useful in different situations... a thief sucks in attack and defense, but can throw further than any other class, which is surprisingly important, and you want one of every mage type at first... and you need a good unarmed fighter for knocking the gatekeeper off the exit when you skip item world levels... |
| Live and learn - or die and teach by example. | |
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| Juron Pilo | Sep 10 2006, 02:15 AM Post #24471 |
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Sage
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Thanks. Might try it then. |
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| OmegaX | Sep 10 2006, 02:24 AM Post #24472 |
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Postinator
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So I occasionally haunt GameFAQs, despite the bad turns it's taken since I first went there years ago. But anyway, the goodness or lack thereof of GameFAQs is beside the point; what I really wanted to mention is an interesting challenge I saw the last time I was there: Prinny Squad Challenge, a form of SCC (Straight Character Challenge, or 'play the game with more-or-less one 'type' of character' challenge). Anyone thought of this?
(*Didn't want to go back through and read it over again, so I'm not sure if it's mentioned in that particular part of the post, but Kylain named his Prinny Squad after Lovecraftian Elder Gods, something some of out members here might be happy, or sad because of either the GameFAQs or the Prinnies, to know) |
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| Juron Pilo | Sep 10 2006, 03:21 AM Post #24473 |
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Sage
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GameFAQs can have good information on its forums if you look in just the right places(niche games). |
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| mordain | Sep 10 2006, 03:32 AM Post #24474 |
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Codewalker
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Eh, that idea is just an extention of "Prinny Day"... and actually a more lenient one than what is in the actual rules. |
| Live and learn - or die and teach by example. | |
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| OmegaX | Sep 10 2006, 03:58 AM Post #24475 |
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Postinator
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Yeah, but I'm talking for the whole game, not just a map or two. Or rather Kylain's talking that, I'm relaying. |
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| mordain | Sep 10 2006, 04:08 AM Post #24476 |
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Codewalker
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Note the word 'extension'. It's not the only challenge of its kind, and the explaination about teaching Etna healing spells sorta spoils it. |
| Live and learn - or die and teach by example. | |
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| femmesimonbelmont | Sep 10 2006, 06:34 AM Post #24477 |
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you know you love it.
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It's just so hard to find Simon fan-art, let alone Chronicles Simon. |
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Mrs. Limburger : Crashing, and banging, all kinds of weird noises. Howling, moaning, frightful grunting, things falling out of closets, all over the place! Peter : Sounds like my weekend. -- The Real Ghostbusters, "The Hole in the Wall Gang" "Eat if you're hungry...punch if you're mad...and then... when you're wearing glasses, PRETEND TO BE INTELLIGENT!!" -- Masaru Hananakajima "Never has suicide been more appealing, until I realized how appealing murder would be." -- RTM | |
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| Algasir | Sep 10 2006, 12:34 PM Post #24478 |
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Green hair!
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Disgaea...I've been meaning to play that. How long is it? I need something to preoccupy me. |
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| Zap Rowsdower | Sep 10 2006, 01:39 PM Post #24479 |
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The artist formerly known as Randomlurker
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Rediculously time consuming. Good luck finding a copy, though. I tried, got one off Amazon, it was scratched. |
| "Be polite; write diplomatically; even in a declaration of war one observes the rules of politeness." - Otto von Bismarck | |
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| Algasir | Sep 10 2006, 02:17 PM Post #24480 |
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Green hair!
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Yeah, that's part of the problem as well. I should probably ask my local EB games if they have a copy. |
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