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Games and Stuff; Gaming talk, and so forth...
Topic Started: Oct 18 2004, 05:49 AM (230,153 Views)
Notty
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Annoying Little Boy
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Or...I could just use X form.

:P
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Juron Pilo
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Sage
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You'd have to wait for a full charge to get even close to the same effect.

And Fx would still be better...
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Notty
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Quick Charger Chip makes charge time a moot point.

And I *dare* you to beat the optional boss in N-1 with Fx. He'll eat you *alive*.
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Juron Pilo
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Possibly, but so far we're talking just running around not bosses. For bosses I'd switch to X, Zx, or Lx(probably X)

edit: and no it doesn't. You still have to wait for multiple charges with X. Granted it'll be alot faster, but still...

edit: What fundamentally stops Fx from smacking bosses around is the fact that his charge attacks are all close range. Powerfull, but your risking life and limb to use them.
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Notty
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Eh. The mobility of Hx and the rapid-fire attacks of Px make them my 'running around' forms of choice.

Fx is pretty handy for some situations, it just doesn't suit my playstyle very well.

EDIT: The delay between a single charge shot and a double charge shot is < 1 second, so I'd say it is pretty moot.
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Juron Pilo
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Humor me, try the setup I just mentioned. Have the + gun be the left hand and make sure the hands are reversed from the menu like I said. Then use the dash shooting option I mentioned.
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Notty
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...Wait.

What Attack Mode do you use?

I think that may be at the core of the issue here.
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Juron Pilo
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Sage
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Standard. A. Etc.
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Notty
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Ah, okay.

I use the C-Style (A - Main Weapon, R - Switch Weapon) because it was my set up of choice back in the Zero series.

That would explain my Fx woes, I think.
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Juron Pilo
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Yeah, sorry, I honestly don't see much point in the different style modes in ZX. They were occasionally useful before, but now I dunno.

edit: also, X has to charge 3 times for the double shot. Fx can do the same damn thing in only one charge. Its close range, but its otherwise the same. This helps balance Zero and X really.
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Notty
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It's force of habit for me.

In Zero series, I switched between weapons so frequently that it just kinda ingrained itself. It's less important in this game, Zx being the only one that really makes any use of it, but it's still gonna take some time to work it out of my system.
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Juron Pilo
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The control defaults were set really well. My caveats being that Hx and Fx need to switch weapon arms, and Hx and Lx need Type B movement.

Edit: I'd honestly like Zx more if I could fire both the buster and the sword by simply releasing both buttons at the same time, rather than flipping waiting.

Edit2: To explain, see, the reason we have the control types in the first place is if you fire the z-saber first, or both at the same time, they can't be used in conjunction. Thats why the buster always gets put on the r trigger, because its easier to press and release quickly. You have to fire the buster first and the saber a moment after if you want both to go off at the same time. I say just screw that, and if the user releases both at the same time, the game should just KNOW that the buster has priority and goes first. I'm trying to save a menu and alot of frustration here...
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Notty
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On a side note...

I just tested Fx against N-1 Optional Boss, and I'd like to know, what exactly it is you're smoking, JP.

A fully charged double buster from X did about 9 damage for each shot. 18 damage in all, which amounts to about a third of a life bar.

A fully charged smack in the face from Fx did...4 damage.

Now, of course, it's possible he has elemental resistances, but, yeesh.
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Juron Pilo
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Did you hit him with the buster or the flame part?
And technically, I didn't test it on a boss, so its still possible I'm wrong.

Anyways, fun with Zx.

Keep the gun on r, use type a, then run around and shoot green blasters and the zsaber at the same time. See? Same problem as before. Zx gotta have that blaster arm. Greenie blast + sword is pretty strong though.

edit: The buster part does NOT have an element.
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Notty
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Buster. I'm thinking it's elemental resistance, though, because 4 damage is just wrong.

As far as Zx goes...Apparently, X's charged Busters do considerably more damage than Zx's buster, which is strange.

I'm beginning to wonder if they just upped X's damage because he's an unlockable.
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Juron Pilo
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Oh, ok.
Thats interesting....

I wasn't aware the busters wern't equal(shot per shot difference huh?).

It still holds true vs Zx though right?
edit: just to make sure, drain Fx of energy before the fight and try again. I'm not sure if its just less effective against bosses or what. Thats part of the reason I don't use it much 'tho.

Also: are the files your using for these tests at the same difficulty lvl?
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Notty
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Guess so.

Just sampled against N-1 Optional Boss (Dammit all, freaking spoilers, it's getting irritating typing that out...)

A fully charged attack from Hx, Lx, and Fx did 4 damage.

A fully charged attack from Px and Zx (Saber) did 6 damage.

A fully charged attack from Zx (Buster) did 8 damage.

A fully charged attack from X did 9 damage.
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Juron Pilo
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Fx has two parts. The flame is seperate and does less damage.
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Notty
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I used the contact part, the punch attack, for Fx's damage.
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Juron Pilo
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Its allright, I allready know about Omega dude. I'd still spoiler tag it though.

Weird. Lemme go try it on a boss and see what I get.
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