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| Games and Stuff; Gaming talk, and so forth... | |
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| Tweet Topic Started: Oct 18 2004, 05:49 AM (230,051 Views) | |
| Newb | Dec 29 2006, 01:33 AM Post #27321 |
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The Obfuscated One
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Okay, I just got Symphonia. Maybe I'm missing something obvious here, but how do you turn on the multiplayerness? |
| An Adventure, Hopefully: Multiverse SI | |
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| Algasir | Dec 29 2006, 01:34 AM Post #27322 |
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Green hair!
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Eh, multiplayer isn't that good. It's hard to get to work and when you do the camera only follows the first player anyway. >.> |
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| Newb | Dec 29 2006, 01:35 AM Post #27323 |
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The Obfuscated One
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Don't care how crappy it is, I just want it turned on. |
| An Adventure, Hopefully: Multiverse SI | |
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| Notty | Dec 29 2006, 01:40 AM Post #27324 |
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Annoying Little Boy
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Go to the screen where you map special attacks to buttons. Set the character in the appropriate spot to manual. Ta-da. |
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| MFD | Dec 29 2006, 06:28 AM Post #27325 |
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THIEF!
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... Man, in Twilight Princess, how did they make the Zora Armor look so bad-ass? |
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Oceans rise, empires fall I need to know If the world says it's time to go Tell me will you freak out? | |
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| Cyrus | Dec 29 2006, 08:02 AM Post #27326 |
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Guru
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Okay, I'ma assume most of you don't care about/dislike Mortal Kombat. The latest game is alright, assuming you could tolerate the last two. The air combat system is interesting for the original characters, not so much for the kreate-a-kombatants. The create-a-fatality system is fun, but not worth the exclusion of the classic fatalities, like sub zero freezing and shattering or scorpion ghost rider head'ing them to death. The KaK system, however, is awesome. There's a lot of design choices, maybe a few less than Soul Calibur 3, maybe more, not sure. However, the design-a-fighting-style stuff is awesome. The brawler-ish single player portion is alright. It feels cut off, and the ending is a letdown. It's also not quite as fun as Shaolin Monks (which, mind you, was pretty awesome). Of course, the endings for the arcade modes are a letdown too. No cutscenes, not even special art like the last few. Just a narration over the character doing poses. |
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| Notty | Dec 29 2006, 08:05 AM Post #27327 |
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Annoying Little Boy
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Because it makes him look like a ninja! :ph43r: |
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| Algasir | Dec 29 2006, 08:09 AM Post #27328 |
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Green hair!
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Fixed!
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| Juron Pilo | Dec 29 2006, 08:32 AM Post #27329 |
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Sage
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http://www.poxnora.com/info/gettingstarted.do?i=1 this is lookin' entertaining. edit: Wow elite beat agents is HARD. Must... not get... ass kicked... by rythm game. |
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| JayDee | Dec 30 2006, 12:37 AM Post #27330 |
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Gamemaster
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One of my friends just picked up Disgaea 2 for me for christmas. It's interesting, but not quite as innovative as I'd hoped. Still, I've had some fun with it. Right now, the PS2 is off to florida with my roommate. He wanted something to do, and I figured that it'd give me a chance to work on my comic some more. Plus if I didn't send it away, I'd buy FF XII. And I can't afford that right now. Stupid spending too much during christmas. Should be able to buy it with my next paycheck though, then stare longingly at the cover, wondering when I'll have a PS2 to play it on. On the bright side, it gives me more time to putter on the comic. |
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| Arc | Dec 30 2006, 02:05 AM Post #27331 |
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Sage
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Stare longingly at the?....*hides Wii paraphernalia* AHEM! Besides that this game (Ace Attorney) gets a plus for plot twist, I mean DAM after the guilty verdict I'm ready to go "NOOOOOOOO!" but then Butz litteraly saves my butt! Or Edgeworth's if you please. And that judge...really needs to get with the times for the sake of the defendant and also needs to stop letting the prosecution get a dammed leash around him... |
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| MFD | Dec 30 2006, 04:40 AM Post #27332 |
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THIEF!
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Is the Lakebed Temple this Water Temple DH was fussing over? 'Cause that wasn't so tough. The fourth dungeon can go straight to hell, though. I'll look it over in the morning, but I'm pretty sure. Finally, is it OK for me to call the Twilight Realm the Dark World? |
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Oceans rise, empires fall I need to know If the world says it's time to go Tell me will you freak out? | |
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| Arc | Dec 30 2006, 04:41 AM Post #27333 |
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Sage
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Bright and cheery enough for me.... |
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| MFD | Dec 30 2006, 04:48 AM Post #27334 |
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THIEF!
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Also, an important lesson for everyone: the Hylians do not fuck AROUND when it comes to capital punishment. |
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Oceans rise, empires fall I need to know If the world says it's time to go Tell me will you freak out? | |
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| Cyrus | Dec 30 2006, 04:49 AM Post #27335 |
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Guru
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...all you people with twilight princess suck... *emo angst*
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| Arc | Dec 30 2006, 04:50 AM Post #27336 |
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Sage
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Ahem, all you people with a Wii REALLY -*shot in advance* |
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| MFD | Dec 30 2006, 04:57 AM Post #27337 |
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THIEF!
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I saw like, twenty copies of the GCN version at my Best Buy today. |
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Oceans rise, empires fall I need to know If the world says it's time to go Tell me will you freak out? | |
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| Drekal | Dec 30 2006, 04:59 AM Post #27338 |
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Birthday Ninja
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Yeah, go on if you want. The fourth dungeon ain't so bad, really... The only bit that tricked me was this one bit where I didn't notice there was a hole in the middle of the... Uh, never mind, I'll let you figure it out yourself. Most of the trouble I had was from not noticing stuff. Meanwhile. I'm kinda wondering about something here in my own game design. Let's say that someone dropped a key down a well, and you go to retrieve it. In the well are six rooms that are connected to each other in a fairly standard layout, and the creature with the key kinda runs away into another room when you approach him. Most of the rooms have chests of some description in them. One (and only one) of them has a boulder in it that can be pushed around. When pushed, the rock rolls until it hits something. To get the key, the creature must be forced to take a route that will lead it into a dead end, by pushing that rock in the way. If an attempt is made to approach the creature while the rock is not blocking its path, it will go back to the previous room. So...Keeping in mind that in this dungeon would be enemies that are slightly harder than in the previous dungeon (very low stat increases, but they are there), I am wondering as to your opinions? I think people will probably figure it out fairly quickly, or get frustrated and not play the damned game any more. Or, alternatively, I could make it possible to buy the thing the key unlocks. But make it expensive as all hell compared to other things that could be bought. But I wanna hear your thoughts first. |
That which holds the image of an angel...![]() Amy: You do have a plan, don't you? Doctor: Of course I do! New Objective: Think of a plan. | |
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| MFD | Dec 30 2006, 05:02 AM Post #27339 |
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THIEF!
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It could go either way. Just by hearing what you have to do makes us all go, "It's so obvious!" Then again, I spent a good half-hour figuring out the two statues guarding the Master Sword in Twilight Princess. Poe hunting is fun. Quick question, Drek: Does the Poe scente work elsewhere, or just in Arbiter's Grounds? |
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Oceans rise, empires fall I need to know If the world says it's time to go Tell me will you freak out? | |
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| Drekal | Dec 30 2006, 05:07 AM Post #27340 |
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Birthday Ninja
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Hrm. To be honest, I never tried it. And by christ are you right about those damned things. Ugh! I doubt I could do it again. Got it by sheer luck. And yeah, when I describe it, it seems obvious. But then again, I keep thinking that people are just not gonna see that they can try it, and chase the damned thing around these six rooms for maybe an hour, get frustrated, and give up. Which is why the shop option, with someone else commenting that somebody else in town has one and implying they might like to borrow it. Keep the players options open, let them deal with the problem in their own way. Hell, I might also provide the capacity for the key to be replaced! |
That which holds the image of an angel...![]() Amy: You do have a plan, don't you? Doctor: Of course I do! New Objective: Think of a plan. | |
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1:54 PM Jul 11