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| Games and Stuff; Gaming talk, and so forth... | |
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| Tweet Topic Started: Oct 18 2004, 05:49 AM (230,007 Views) | |
| femmesimonbelmont | Feb 9 2007, 09:17 PM Post #28201 |
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you know you love it.
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Algy -- in peanuts and broken dreams, my friend. |
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Mrs. Limburger : Crashing, and banging, all kinds of weird noises. Howling, moaning, frightful grunting, things falling out of closets, all over the place! Peter : Sounds like my weekend. -- The Real Ghostbusters, "The Hole in the Wall Gang" "Eat if you're hungry...punch if you're mad...and then... when you're wearing glasses, PRETEND TO BE INTELLIGENT!!" -- Masaru Hananakajima "Never has suicide been more appealing, until I realized how appealing murder would be." -- RTM | |
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| ryu planeswalker | Feb 9 2007, 09:17 PM Post #28202 |
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Transcendent
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To take from Army of Darkness "Jack and Shit, Jack left town." Edit : I am not having a good day with this thread. |
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| Gnarl | Feb 9 2007, 09:18 PM Post #28203 |
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Evil Bureaucrat
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They are paid in minor internet fame, and lost dignity. |
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| Alan Bates | Feb 9 2007, 09:24 PM Post #28204 |
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Transcendent
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I can just see it now. "Frank! He's peeing on my leg!" "..that's ... that's a special attack. Yeah." "Oh that's it. I'm outta here!" "You can't quit, Rebecca! Who else are we going to get to wear the Dracula mask and swing around the styrophome chainsaw?" "I don't know and I don't care. I'm gone." "... ... that's great. I'm going to have to come up witha new last boss now." |
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| mordain | Feb 9 2007, 09:32 PM Post #28205 |
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Codewalker
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Okay, query. The class can ONLY cast via use of the cookies... but anyone can use the cookie? So basically, they're less a caster class and more of a scribe class. This could cause troubles when they bake more powerful cookies, giving anyone the easy ability to use their spells. Few things. Make sure you limit how many cookies they can use per day. Perhaps making some cookies only useable by the baker. Also, generally magical item crafting has an XP cost, which is what makes the item so expensive; the crafter not only needs feats, spells, and expensive components, but has to be careful or risk losing levels. If the cookie-crafting doesn't have some sort of penalty like that - but allows anyone to use them - the potential for overpoweredness is extremely high, since there would be no limit on how many of them he could make to give out to other people. Perhaps consider a rule that if anyone OTHER than the baker uses a cookie, the baker loses XP, or incurs some other type of penalty. |
| Live and learn - or die and teach by example. | |
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| MikePB | Feb 9 2007, 10:23 PM Post #28206 |
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Geekomancer
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Don't you have to actually HAVE dignity to lose it?
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My Writing Blog **************
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| Newb | Feb 9 2007, 10:26 PM Post #28207 |
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The Obfuscated One
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I really don't want to start telling a buff class that if they share with their friends then they get penalties. The spell list is all things you would cast on yourself or an ally. They get three sixth level spells. Heal, Greater Heroism, and Stoneskin. Somebody at level 20 with a WIS of 22 can make 7 0th level cookies, 9 1st level cookies, 9 2nd level cookies, 8 3rd level cookies, 8 4th level cookies, 8 5th level cookies, and 8 6th level cookies. This adds up to 57 cookies, which are made in batches of 13 (12 before 13th level) taking two hours each, and expending the cost of making them. So they can take 8 hours making 52 cookies or 10 hours making 57. On top of the 8 hours of rest, that leaves 8 or 6 hours in which to adventure, meaning it will take them twice as long to get places as other people. For comparison, a 20th level Cleric has 56 spells per day without any wisdom bonus at all, 57 with a wisdom of 12, 58 with a wisdom of 14, 59 with a wisdom of 16, 60 with a wisdom of 18, 62 with a wisdom of 20, and 64 with a wisdom of 22. All of which can be done with a much smaller preparation time (what, one round at the most?), and at a significantly lower cost, not to mention that 15 of those spells are of a higher level than anything the Spellbaker can ever craft. So at the cost of having to spend more time and resources, they can have the effect of casting touch ranged spells at a great distance, with the drawback that these could be stolen. Also, they get no attack spells. As for XP costs, I'm already planning on incorporating these, but I wanted to get the GP costs down first. I'm going to give the class an Artificer's crafting reserve too so it doesn't absolutely kill them straight off. Making some cookies only usable by the baker, how about anything with a range of self is usable only by the baker, and anything with a range of touch is usable by anybody. |
| An Adventure, Hopefully: Multiverse SI | |
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| mordain | Feb 9 2007, 10:39 PM Post #28208 |
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Codewalker
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See, in theory they wouldn't bake a new set of cookies every day. Hard to do that while dungone crawling anyway. The main way I thought it might be overpowered... well, think about this. A person of this class spends four days of 'downtime' baking his max number of cookies per day, and passes them out to his adventuring group. Said adventuring group has the benefits of FIVE DAYS worth of buff spells, at extraordinarily little cost, for the next two days. Sorry if I see that as slightly overpowered. |
| Live and learn - or die and teach by example. | |
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| Newb | Feb 9 2007, 10:49 PM Post #28209 |
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The Obfuscated One
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Okay, I see where you're coming from. Perhaps some sort of chance for spell failure at a percent which begins with 0 but then increases every time somebody imbibes a cookie? Like, Person A eats a cookie. 0% failure chance. Person B eats a cookie. 0% failure chance. Now Person A eats another without waiting for the cooldown time to expire, at X% failure chance. Person B eats a cookie at X% failure chance. Person A gets hurt and eats another cookie, this time a curative one. With the 2X% failure chance, Person A turns into a chicken. Sucks to be him. Person B risks a cookie of expeditious retreat at 2X% failure chance, and gets the hell out of there with Person A. |
| An Adventure, Hopefully: Multiverse SI | |
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| demener | Feb 10 2007, 12:15 AM Post #28210 |
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Sage
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Theres a class in Eberron that gets an xp pool every level for crafting, in addition to a reduced cost for crafting. This is one idea to think about. Or, have the class "regenerate spells" or cookies on a different timer than every day. Every 3, 4 or 7 would probably work better. They would have a larger pool of spells directly after making the item, but they would have more time between getting thier "spells" back. Lower the average number per day to accomidate, and create a multiplier on the stat bonus for spells per day. EDIT: And of course the cookies would lose their properties after this time elapses. |
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| Newb | Feb 10 2007, 12:19 AM Post #28211 |
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The Obfuscated One
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Yar, the artificer class. And I thought about having the timer on a different cycle. I decided against it. |
| An Adventure, Hopefully: Multiverse SI | |
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| demener | Feb 10 2007, 12:28 AM Post #28212 |
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Sage
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Making it work more like artificer or on a different cycle would make it a different class, and working differently can help make it a viable class, especially if you can balance it right. |
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| Newb | Feb 10 2007, 12:31 AM Post #28213 |
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The Obfuscated One
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Erm, it was modeled after the artificer class. They just bake instead of infuse. They even have the same spells per day. |
| An Adventure, Hopefully: Multiverse SI | |
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| demener | Feb 10 2007, 12:34 AM Post #28214 |
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Sage
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Ah well then the restrictions your trying to impose don't seem necessary. I'm sure the cooking could be done on a campfire, so this character will simply be forced to cook every day to relearn spells. Moring, night - doesnt matter as long as its the same time of day every day. |
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| Arc | Feb 10 2007, 01:52 AM Post #28215 |
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Sage
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Dignity can be measured in decimals And come on not everyone likes sprites as much as you guys do
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| Robotech Master | Feb 10 2007, 07:16 AM Post #28216 |
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Councilor
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There shall be dancing in the street! Then a vampyric slaughter... Edit: keep in mind, this isn't being made by some guy who'll just make a WOW clone, this was made by CCP, and if you've not heard of them... http://en.wikipedia.org/wiki/CCP_hf |
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"Death is a primitive concept, I prefer to think of them as battling evil, in another dimension!" -Gary Gygax http://tv.zeroboy.net/springtime Check out Red (White Meteos) and I's livestream! | |
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| Spriteless Girl | Feb 10 2007, 08:40 PM Post #28217 |
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Sage
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Cool, WoD has lots of fluff to draw from for an MMO. New WoD even has thought out game balance. But the setting discourages overt use of powers. As in, if the mortals see you, surely enough immortals/werewulvs/awakened did as well and will hunt you down and make it like you never happened. But, if anyone could handle something like that without strongarming it, the makers of EVE can. I love how EVE handles griefers. Piracy is a valid way to play the game. Botting is enough trouble to report that it's generally easier to bump macrominers out of range of asteroids. There's zones it's perfectly safe to mine at, but you get more minerals killing pirates (PC or NPC) and grind up their spaceships anyways. But everything's permanant; if your spaceship blows up, it's gone forever. Hope you have enough to build a new one. Hope your clone was up to date too, don't want to miss out on learning. Summary: In EVE, as in RL, if someone's stupid, you can smack them. They can't hide behind artificial PvP rules like in EVERY OTHER MMORPG. That intellegence/realism will fit WoD well. |
Hey, the comic seems to be updating kind of regularly. Maybe we should vote to spread the word.
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| Algasir | Feb 10 2007, 08:42 PM Post #28218 |
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Green hair!
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I just got Kirby: Squeak Squad. It's pretty fun, mainly because I loves me some Kirby. ^.^ |
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| Alan Bates | Feb 10 2007, 10:03 PM Post #28219 |
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Transcendent
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Well of course! Everybody loves Kirby! ... except maybe for dashing Superguy |
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| Juron Pilo | Feb 10 2007, 10:06 PM Post #28220 |
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Sage
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If you didn't have it, you should have gotten Canvas Curse first at the very least. Oh well. Have a... few hours? Of fun. |
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1:54 PM Jul 11