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| Games and Stuff; Gaming talk, and so forth... | |
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| Tweet Topic Started: Oct 18 2004, 05:49 AM (229,980 Views) | |
| Zap Rowsdower | Mar 7 2007, 10:18 PM Post #28741 |
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The artist formerly known as Randomlurker
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Yayy! I'll get the chains! |
| "Be polite; write diplomatically; even in a declaration of war one observes the rules of politeness." - Otto von Bismarck | |
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| ShadowWarriorLuke | Mar 7 2007, 11:21 PM Post #28742 |
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Sage
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More like CELDA! *shot* |
"If shower heads could talk, mine would say KSSSSSSSSHHHHHHHHHHHHH..." ![]() "Darling Fascist Bullyboy, Give me some more money, you bastard. May the seed of your loin be fruitful in the belly of your woman, Neil." - The Young Ones "... SSSSSSSHHHHHHHHHHH. Squeak squeak. You take too fucking long to shower. Anyway, that's what my shower head would say... don't interrupt me." | |
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| Spriteless Girl | Mar 7 2007, 11:24 PM Post #28743 |
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Sage
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It was ok... just too much filler, and too easy. |
Hey, the comic seems to be updating kind of regularly. Maybe we should vote to spread the word.
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| Juron Pilo | Mar 7 2007, 11:47 PM Post #28744 |
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Sage
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Lets be honest. The only good point to the GAME(your opinion on cel shading being IRRELEVANT) was the whole reaction thingy, and there simply wasn't much to do with it. Anything else will disolve into mindless generic praise for things it didn't actually do.
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| Grandmaster Jogurt | Mar 7 2007, 11:48 PM Post #28745 |
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Too few posts for a custom title
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Uh, I dunno, the part about the game being fun seemed like a good point. But maybe I'm just being silly. |
![]() 100+7 Nothing but goodness could come from two friends getting naked | |
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| Juron Pilo | Mar 7 2007, 11:51 PM Post #28746 |
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Sage
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What was good about the gameplay? It was easy and generic. You couldn't actually do much cuz there were so few weapons and tools. Certainly you don't mean to suggest they somehow improved Link's basic sword mechanics(outside the little used reaction command). Enemy AI? Length? Difficulty? Something?
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| MFD | Mar 8 2007, 12:16 AM Post #28747 |
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THIEF!
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Um, I used the Parry alot. Additionally, I enjoyed using the items I did get, as well as the sage dynamic, which I was hoping they'd expand upon in Twilight Princess. You know, maybe have a useful companion in a dungeon. That's not strictly true, the Rito chick was useful. But the Korok was just... ugh. Additionally, the Dominion Rod in TP was almost as cool, but not really. Also, JP, you're analyzing the game from a technical standpoint. There's no easy formula to determine what was fun. The Ocarina battle engine worked fine, so they left it in. I honestly see no problem with that. |
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Oceans rise, empires fall I need to know If the world says it's time to go Tell me will you freak out? | |
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| Grandmaster Jogurt | Mar 8 2007, 12:19 AM Post #28748 |
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Too few posts for a custom title
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I dunno. It was fun. Who the fuck cares if I can't explain why? Seriously, stop being such a snob. Nobody likes that guy. Nobody. Not even Friendly McLikeseveryone. |
![]() 100+7 Nothing but goodness could come from two friends getting naked | |
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| Juron Pilo | Mar 8 2007, 12:27 AM Post #28749 |
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Sage
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Thats the problem. It only works just fine. Oldschool Zelda had great mechanics. Besides, they didn't leave them in. They BUTCHERED them. What is the point of having 6 bottles, 3 bags, and 2 hookshots(grappling hook is a waste) in the main inventory? How was that stupid leaf inventive? There wasn't much "new" in the game and what little there was generically copied pre-existing weapons. Honestly its becoming a trend. There wasn't even balance, the light arrows are overpowered. I'm not saying the game wasn't decent. But thats all it was. Mediocre. Its an insult to the series roots. edit: damn baron. edit2: I'm not the one running around hyping games and then insisting on being immune to criticism now AM I? |
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| Grandmaster Jogurt | Mar 8 2007, 12:32 AM Post #28750 |
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Too few posts for a custom title
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Please explain what you mean by these words. |
![]() 100+7 Nothing but goodness could come from two friends getting naked | |
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| Juron Pilo | Mar 8 2007, 12:38 AM Post #28751 |
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Sage
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Ok fine, so technically you started this :P. They REALLY like Zelda: The Wind Waker though. Thank god TP link is even more popular. I'm waiting to get that game before I say anymore though. |
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| Grandmaster Jogurt | Mar 8 2007, 12:42 AM Post #28752 |
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Too few posts for a custom title
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...I'm so confused...
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| Juron Pilo | Mar 8 2007, 12:46 AM Post #28753 |
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Sage
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*sigh* He was whining about the very VERY weak criticism. My last statement was in factual error though, so I admited as much. Then I pointed out that TP was here now and... Screw it: http://ds.ign.com/articles/771/771138p1.html |
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| MFD | Mar 8 2007, 01:21 AM Post #28754 |
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THIEF!
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I'm sorry, who was whining? Also, you keep harping on the items, instead of my valid points. On the battle schematics: They didn't drastically change the formula for the 2D Zeldas, they just kept improving them game by game. The first 3D Zelda was basically a revamp of the formula for a 3D setting. And they've tried to improve that game by game, too. On the items: the hookshot and the grappling hook work differently. They don't count s "two hookshots." As for the other items, meh. Most of the items you don't use outside of their dungeons in Zelda games anyways, except the staples. It's true that the light arrows were overpowered outside of the Ganon fight, but you get them only at the end of the game. Additionally, being able to cycle between arrow types was a new and welcome change, as was the usefulness of the ice arrows, which were a tacked-on extra in Ocarina. Additionally, you're wrong on one point: there were four bottles, as always, not six. Finally, you never addressed the sage mechanics. They were something "new," and I felt it was a worthwhile concept. You asked for something new in the game, I responded, you ignored it in favor of harping on one point. |
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Oceans rise, empires fall I need to know If the world says it's time to go Tell me will you freak out? | |
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| Juron Pilo | Mar 8 2007, 01:34 AM Post #28755 |
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Sage
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Uh NO. Don't make more out of something like that than it is. I overreached the argument about arguing a little but who really cares? That itself is irrelevant and not a valid point in itself. And I pretty much responded to what I felt was important in your post. The only thing I ignored was your point about the helper characters, which really wern't all that new(Ruto and bowwow precede them, heh). They were ok I guess. The bird girl was kinda fun. Is that really such an advanced feature? Honestly, I don't really consider that part a big thing. They only exist for two dungeons, and they don't really do much. If anything moving them through the rooms was kinda a hastle. Bleh. edit: Your crazy. The mechanics lost as much as they gained. Thats part of why its so EASY. Its the same reason people enjoy Mario Sunshine's hidden stages more than the main game. It has alot of the staple mechanics that don't appear anywhere else. I mean, if they wanted to add wizrobes they should have at least made the experience authentic. The originals were much more of a pain to kill. I'm getting pretty tired of stationary enemies like octoroks and deku plants, while we're at it. |
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| MFD | Mar 8 2007, 01:42 AM Post #28756 |
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THIEF!
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Two dungeons out of five is actually a significant portion of a Zelda game. I will agree it was short. I will agree that the Triforce Hunt was tedious. It was only a hassle when you had to position the Rito chick's harp, because they would follow you through a room if you called them. Also, I forget Bow-Wow, but Ruto did absolutely nothing, and was just a hindrance. I wouldn't exactly call her a helper. Kafei from Majora would be a more appropriate comparison, but you only use him in an optional mini-dungeon. And since most of the games are Link against the world, I feel like having a helper IS a big deal. |
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Oceans rise, empires fall I need to know If the world says it's time to go Tell me will you freak out? | |
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| Juron Pilo | Mar 8 2007, 01:49 AM Post #28757 |
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Sage
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They came when you called, but backtracking with them was usually a nuisance. Generally you just park them near the door and go kill stuff while they wait. Not very realistic, although the additional mirror shield was a nice touch. To counter with more of the same, what did they add besides more puzzle options? |
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| Spriteless Girl | Mar 8 2007, 02:15 AM Post #28758 |
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Sage
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Bird girl helped you get into the volcano dungeon as well... and adding a few more puzzle options is the point of a Zelda game. You might as well say the magnet glove from the GBC game only added new puzzle options... The leaf added control of wind and the ability to glide on the wind. It's like a crappy version of the Wind Waker and the flowers in Majora's Mask combined! The gliding puzzles were better in Majora's Mask (excepting getting into the tree dungeon, that at least looked awesome), and the wind ability was identical to all arrow/light/mirror/stun tools anyways. But they say there's nothing new under the sun... For me, the battle system didn't come together until fencing off Ganon. Each trick only worked once, that was the best boss AI ever. I regret not buying the cheat disk so I could skip to the end and fight him over and over. The rest of the game has too much tedium. And the hookshot/grappling hook debate is one I have with my friend alot. If they use a similar metaphor for different game mechanics, then I consider it the same. An extendable line with a sticker at the end? I don't care if it's spring loaded or not, and apparently neither does JP. But since the hookshot has gravity and swinging around, while the grappling hook will pull things towards you if you weigh more then them, apparently it's enough. The former is superior anyways. What do you get from knocking things down that you didn't from lifting boulders with a power glove on OoT? How separate are the ice and fire arrows of Ocarina of Time? How about in Majora's Mask, where they froze/thawed chunks of water? At least they were grouped logically. I HATE THE FUCKING GRAPPLINGHOOKSHOT RAGE RAGE RAGE!!! And the reason the item screen is so empty is they dummied out 2 items, and two incomplete dungeons. Jabun dungeon, and one with a third sage. I really wish I had bought the disk so I could see them. |
Hey, the comic seems to be updating kind of regularly. Maybe we should vote to spread the word.
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| Juron Pilo | Mar 8 2007, 03:14 AM Post #28759 |
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Sage
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Yes, which is why I commended the mirrorshield esque harp. I agree, although I can't say the secondary characters were always used well. Some of the buttons you have to press with them seemed like they were there just to give you something to do with the characters. Ganon hasn't been really been cool since LTTP, and... eh, the best Ganon is still the original. I'm sorry, but Zelda's been on a downward slope for me. Hopefully TP will be good once I can actually play it. I've heard some positive and negative things about it. If nothing else, the fact that the game has a freaking morning star like the one I made for Graal forces me to at least try the damn game :P. I feel like the series has lost sight of what made the originals so great. I mean now we have this spinner, and this peice of ice, which looks like an excuse to mimic skating games like Jax and Daxter 2 did. Theres also the horse mechanics, and the KH-esque reaction system. Of recent games, only the Oracle series has really done the series justice as far as I'm concerned. |
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| LuppyLuptonium | Mar 8 2007, 03:20 AM Post #28760 |
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Transcendent
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Downloadin g Ocarina of time so I can test my classic controller and experience a generation I missed, the N64... Now if only they would release Conker's Bad Fur Day... I really want to play that one. |
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Certainly you don't mean to suggest they somehow improved Link's basic sword mechanics(outside the little used reaction command). Enemy AI? Length? Difficulty? Something?

1:54 PM Jul 11