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Games and Stuff; Gaming talk, and so forth...
Topic Started: Oct 18 2004, 05:49 AM (231,167 Views)
Grandmaster Jogurt
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They have those. Not in spades, but they have them...

And characters DO have specialties. One of the big pluses of the game is taking 12 of the 30+ characters to make a force that suits your style. There's redundancies, like the... what is it, 7 knights... but each one of them is slightly unique.
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Terra Drake
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Sage
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That's good. There is nothing I hate more in a character than having no special traits and being exactly the same as everyone else. I realize the convenience in "customizeable characters", but I prefer real characters who have actually been alive prior to the beginning of the story, rather than unskilled robots.
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Notty
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Annoying Little Boy
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Terra Drake,Mar 21 2005
07:27 PM
I enjoy a nice plot, and while I do enjoy making little sidestories for the characters while progressing, it is nice to have some story in the game itself. I like the characters to be their own character, complete with personality, history, and special skills.

>_> The latter being part of why I hated FF VII and VIII.



Then you should try Fire Emblem.

The plot may be a little bland, but every character has a well-developed backstory, and the inter-relationships between the characters are top-notch.

FE's fairly difficult though, so if you don't like hard games, you might want to pass on it.
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Grandmaster Jogurt
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Fire Emblem is like Shining Force getting drunk and kicking you in the balls...

"Oh sorry, your character died? That's too bad! She's dead forever!"

"You want to get a bit more experience? Too bad! We're going through the plot at MY pace, whether you like it or not!"
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Notty
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Annoying Little Boy
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Characters dieing permanently is a GOOD thing, GJ, it forces you to think strategically.

As for experience, arenas, GJ, arenas.
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Terra Drake
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Death should be permanent in a game like Fire Emblem (*has played it, loved it*).
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Notty
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Annoying Little Boy
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Terra Drake,Mar 21 2005
07:38 PM
Death should be permanent in a game like Fire Emblem (*has played it, loved it*).

YAAAAAY!
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Grandmaster Jogurt
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Not Important,Mar 21 2005
06:36 PM
Characters dieing permanently is a GOOD thing, GJ, it forces you to think strategically.

No, it makes you a protective mother hen who restarts constantly or resigns herself to a depleted army... I'd rather be able to sacrifice troops for a greater good with minor consequences, not "haha she's dead lolol"...
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Terra Drake
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If everyone that dies just springs back up from the ground afterwards, it stops being strategy and becomes "My forces are stronger than yours, haha"
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Notty
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Annoying Little Boy
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Restarting your game is one option, as well as resigning yourself to having a depleted army, but there's one option you're missing.

Play smart, so no-one has to die.

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Carmichael Micaalus
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Secretary of Maternal Relations
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Mm... penalties I can understand, but I don't think permanent death should happen. That's just me, though.
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Grandmaster Jogurt
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In a game where criticals, counters, and double attacks make chance so big, that pretty much means leaving absolutely no vulnerabilities open... so you just form up as a plodding machine of death... I dunno, that doesn't appeal to me very much...
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Newb
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I don't necessarily want a serious answer here, but why do medpacks heal you when you walk over them in some games? You would think that you would have to actually use them or something. For that matter, why do things you just walk over end up in your inventory? why don't you have to grab them?
An Adventure, Hopefully: Multiverse SI
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Grandmaster Jogurt
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Because grabbing stuff is tedious and expedience is seen as a higher priority than realism in most games.
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Notty
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Annoying Little Boy
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You do know that the game allows you to look at every statistic of a battle before you go into one, right GJ?

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Grandmaster Jogurt
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Yes. So? 30% chance of so-and-so. How is that not chance?
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Newb
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i knew that gj, I wanted to see what kind of crazy rationalizations people could come up with
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Grandmaster Jogurt
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Vacuum feet linked directly to the backpack and bloodstream. 'salso why stepping in poison hurts you.
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Notty
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If you knowingly send a unit, with a fair chance of missing, and the possibility of getting killed on the counter-attack, into battle, and they get killed, then that's your own fault.

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Terra Drake
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The game requires you to actually think through your options. To make a move that is wise to make, and to not make a move that is unwise to make. You are required to strategize.
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