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| Games and Stuff; Gaming talk, and so forth... | |
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| Tweet Topic Started: Oct 18 2004, 05:49 AM (230,656 Views) | |
| Vortex | Dec 17 2005, 12:27 AM Post #15221 |
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Master
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*Sighs* JP, I've been watching this go on for a while, and I'm inclined to agree with Car. Regardless of how you meant the posts, to me and a lot of other people I suspect, they came of as "Hahah, you can't beat the boss, you must suck.", gradually devolving into "If you have the slightest difficulty with the boss you really do suck, along with your whole family" (Ok, obviously not quite that far but at times it got close), and in doing so insulting Car's intelligence. Now, I understand that that is probably not how those posts were supposed to read, but to me, thats how they read. Car has trouble with the boss. So do I. You don't need to belabour the fact that "Its an easy boss and you should be able to predict his patterns, etc, etc" because its not quite as easy, at least for Car and I as you make out. I apoligise for having to point this out, JP, but you're posts seem to be coming (unconciously, I hope) personal. Please consider other peoples points of view before you go off and say how easy a boss should or should not be. Thanks. |
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| Carmichael Micaalus | Dec 17 2005, 12:35 AM Post #15222 |
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Secretary of Maternal Relations
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I never said you were persecuting me, dude. I was just trying to clear up our misunderstanding since you seemed to think I was saying one thing when I meant another. We're all friends here, dude. Just take a deep breath and relax a little. |
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There used to be an image here telling you to vote, but then Photobucket, the image site made to allow you to do third party hosting, no longer allows third party hosting without throwing a shitload of money at them... and I can barely afford to eat. So no you get some text of me bitching about it, yaaay! Also, go vote. Everyday I'm tumbl'n. "This bitch is makin' me all Paru..." ~Hang in There, Kogasa-san! | |
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| Juron Pilo | Dec 17 2005, 12:40 AM Post #15223 |
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Sage
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... People talk about this stuff all the time and say similiar stuff. I just backed it up with information. Remember when I referenced Canvas Curse's Paint Panic(check its forum, I'm not the only one who had problems with that)? It was all super easy, untill I pointed out I was trying to A rank it with a Level 3 setting. Not wanting to make this same mistake, I discussed it from the most difficult possible standpoint(other than maybe a no-hit game) of a no equipment/boss weapons game. And honestly? I'd say you ARN'T very good if your having problems with such a boss. But is it really so bad to point out someones lack of skill in a particular area? You seem to have no problems suggesting that I have bigotry problems. Personally I beg to differ. I write from a VERY neutral standpoint almost all of the time. The fact of the matter is, one can't be neutral about EVERYTHING. Cut me some god damn slack. Edit: Oh no you don't. Just because I cut you off at the pass doesn't mean you get to claim peacefullness. I was about to get mobbed, I could see it coming. Edit2: and in all fairness, I recognize that Carmichael recognized the difference between a personal difficulty and the difficulty rating of the boss. In that respect I was kinda responding more to Iyestorm. Edit3: Ok, lemme try something here. Was I was getting at with all that meandering was: are you REALLY sure the boss is as hard as you remember it? Try the boss again and see if you still have problems. Maybe, just maybe, your memory is betraying you. The way I see it is, due to the interests involved, everyone at this forum should be at at least a certain skill level. Nobody here should be the type of person who would get killed by a goomba on the first level of Super Mario Brothers, so to speak. With that in mind, I find it difficult to imagine anyone here should have any real problems with the boss we're talking about. |
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| Vortex | Dec 17 2005, 12:59 AM Post #15224 |
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Ok, JP, I retract my statement if the posts weren't in reference to Car and apoligise. That said however, I fought that boss this afternoon, and he was an irritating little shite. He seemed to like hitting me with far too much for me to deal with at any one time. And just as a sidenote, because of this discussion, I headed over to gameFAQs. I'd used one of the guides earlier today to help me find the capsules. In looking at it, I noticed that it described the spider boss as hard. Ok, fair enough. But out of personal interest, I looked at the rest, and 6 out of the 10 guides there either class this as a Hard, Very Hard or Tough boss. Personally from that I'd draw the conclusion that he isn't all that easy. (Note, the others don't actually list anything about boss difficulties, they don't say one way or the other.) |
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| Juron Pilo | Dec 17 2005, 01:02 AM Post #15225 |
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Sage
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Well, while I was researching the subject myself I came across some bad faqs on the subject. Not every FAQ is equal. I can demonstrate that at least one of them got the rules of his movement pattern WRONG. Gimme a sec... 1. 2. 3. Key ___ ___ ___S___ ___ ___S___ ___ ___ ___ ___ ___ ___ ___S___ --- |___| | | |___| |___| |___| | | S = Spider start | |___| | | |___| | | |___| | E = Places |___| | | |___| |___| |___| | | spider may | |___| | | |___| | | |___| | end | | | | |___| | | | | | | X = Safe spot E E E X E E E E X X X E for X This diagram didn't translate very well but I yanked it from this faq: http://db.gamefaqs.com/console/snes/file/megaman_x_boss.txt A correct version of the diagram would display 3 safe spots and 1 place for the spider to end up in every scenario. Thats bad info. |
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| Carmichael Micaalus | Dec 17 2005, 01:03 AM Post #15226 |
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Secretary of Maternal Relations
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I'm not exactly sure who you're addressing now, but I think you understand what I was saying. And that's the important thing. To answer your third edit, I think the last time I played X 1 was a year or two ago. My biggest problem was I would sort of get tunnel vision, where once the spider started moving (as I recall, it started speeding up pretty good), I couldn't see where it would end. Like I said, I can beat him, but he just gives me more trouble than some of the other bosses. I recently played Metroid Fusion again, and the spider was hard the first couple of times. After I checked the FAQ again, I finally figured out how to beat it, and then it wasn't too hard. |
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There used to be an image here telling you to vote, but then Photobucket, the image site made to allow you to do third party hosting, no longer allows third party hosting without throwing a shitload of money at them... and I can barely afford to eat. So no you get some text of me bitching about it, yaaay! Also, go vote. Everyday I'm tumbl'n. "This bitch is makin' me all Paru..." ~Hang in There, Kogasa-san! | |
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| Vortex | Dec 17 2005, 01:08 AM Post #15227 |
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My point isn't correctness or style, my point is that the writers found them difficult. Almost unanimously. Regardless of wether they're wrong or right, they found the boss difficult unless you can judge his pattern with a fair accuracy, which, theres a good chance you won't do on your first couple of tries. *Yawns* Anyway, I think I've said all I really want to say on this subject and for me its getting late. Any further discussion will have to wait til the morning. |
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| MFD | Dec 17 2005, 01:14 AM Post #15228 |
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THIEF!
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Ah, Metroid Fusion spider... I hate you so. But that's OK, 'cause you're dead! The trick being that you're supposed to roll into a ball and stay near the corner the spider starts to come down from. There'll be fire in the way, but hop over that and wait for it to cool down. This minimizes his throwdown move being used, and gives you plenty of energy points to deal with his psycho head form. |
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Oceans rise, empires fall I need to know If the world says it's time to go Tell me will you freak out? | |
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| Juron Pilo | Dec 17 2005, 01:15 AM Post #15229 |
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Sage
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Yes, but the erroneousness of the information, combined with the obviousness of said information suggests to me that he really didn't spend enough time fighting the boss. This leads me to believe he rushed through the game maybe once. In practice, this is one of those bosses thats harder when you don't know how he works before hand. I mean really, this reminds me of when me and a friend of mine were discussing the Quest 64 FAQs(which have faulty information about such simple things as monster stats and element alignments and well, even the spell lists>.>. Edit: I'd discuss the spider boss, but frankly I don't remember but a couple of the bosses in that game and in the most vauge detail. |
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| ryu planeswalker | Dec 17 2005, 02:03 AM Post #15230 |
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Transcendent
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JP maybe that you are using a different fighting style than everyone else, I mean some styles of play might end up crushing one opponent while others will have a rought time VS it. IE in magic the gathering There are different deck styles. A golgari based deck has an advantage against a Dimir style deck, while having a weak base against a Selsyna style deck. |
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| TheWeirdo | Dec 17 2005, 02:12 AM Post #15231 |
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Regular
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But if you are a good player, you can use near any deck to win. |
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| Iyestorm | Dec 17 2005, 02:44 AM Post #15232 |
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Sage
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Who in the what now? |
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Dr. Wiley has surrendered. Mega Man has saved the planet from destruction. But will it last!!! "Think about it, mate: legends! When has a legend ever not been true, huh? HUH?!" --Marine, Sonic Rush Adventure "Good Morniii--AGH! I can't do it! I don't wanna be cute! I wanna be a boy!" --Ouran High School Host Club; Haruhi's English Voice Actor messing around. | |
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| ryu planeswalker | Dec 17 2005, 03:16 AM Post #15233 |
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Transcendent
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Well the thing there is that the archtypes I mentioned are Very specific playstyles, a Golgari = reanimation Dimir = Milling Selsyna = Swarms of Small Creatures A mill deck by nature will have a rough time against a reanimation since reanimation is based on whats in the graveyard, but against swarms that have no real reanimation Milling will crush it. |
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| Juron Pilo | Dec 17 2005, 05:24 AM Post #15234 |
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Sage
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er.... its possible I confused you with Vor.... possibly |
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| demener | Dec 17 2005, 06:18 AM Post #15235 |
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Sage
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I just got stomped in a game of Risk 2210. As for megaman... I kinda want that X collection, but not immediately. I dont remember enough about 4 to give any advice, and I might not have even beaten it. |
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| femmesimonbelmont | Dec 17 2005, 09:46 AM Post #15236 |
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you know you love it.
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I know the spider boss from Megaman X was based on some old chinese game or something, but I never played it. and yes, it does get easier over time, and no, none of the statements on him have been COMPLETELY accurate... yes he'll take the longest route... but it still chooses the route to get to where YOU are when it starts down from the top... if you change positions when it's half way down the screen by airdashing under him (always to the right, he can still hit you if you go left), it's a simple matter to get a charged ice shot and a non-charged one off while jumping to avoid the smaller spiders. That being said, that boss STILL kicks my ass. JP-- I'm starting to think you have a complex. Look, no one wants ANYONE to be a villian or to yell at anyone. What you have to understand is that, again, different people are good at different things. Alan can kick my ass at spriting, but I can probably kick his ass at drawing. Vortex can kick my ass at roleplaying, but I can kick his ass at writing. FZ just plain kicks my, yours, and everyone else's ass. Anyway, do you see what I'm getting at? It's like playing Super C in co-op mode... some people are good at sniping, others are good at dodging.... *coughs* err, yeah. |
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Mrs. Limburger : Crashing, and banging, all kinds of weird noises. Howling, moaning, frightful grunting, things falling out of closets, all over the place! Peter : Sounds like my weekend. -- The Real Ghostbusters, "The Hole in the Wall Gang" "Eat if you're hungry...punch if you're mad...and then... when you're wearing glasses, PRETEND TO BE INTELLIGENT!!" -- Masaru Hananakajima "Never has suicide been more appealing, until I realized how appealing murder would be." -- RTM | |
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| Terra Drake | Dec 17 2005, 10:24 AM Post #15237 |
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Sage
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I am deeply underwhelmed by the plot of Jak 3. I refuse to believe the writer has ever even played Jak 2.
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![]() Vote for the shoujo-ai! | |
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| Juron Pilo | Dec 17 2005, 12:38 PM Post #15238 |
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Sage
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FSB - no it doesn't. Well, if it does, I can allready see it do patterns that break that trend. Its completely random. Where it starts on the far right and goes down the middle right. Where it starts down the middle right, something he doesn't even have a pattern for. I should also note that a level 3 or 4 charge shot does the same damage as shotgun ice... Anyway, the "longest" route wouldn't always the one where he turns first thing. His rules are basically: 1. Start somewhere random, and randomize the green poles 2. Go down untill you reach a bamboo pole or the bottom 3. If you reach a bamboo pole, immediately turn and take it, then go back to step 2, else: 4. Go to step 1 Theres also never more than 4 poles on each row, and theres ALWAYS 8 poles total. IMO a charged shot does 3 to this guy. A charged shotgun ice shot does 4. Considering that a green colored charge shot is sufficient for the small spiders, its just as easy to just stick to the buster and attack him long range. Charging up the icegon shot and then shooting again? Thing is, you can't shoot shotgun ice again untill the platform made by the shotgun ice charge shot is destroyed. The thing is invincible except for the part where its on the ground, you can't jump shoot it or anything. |
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| Iyestorm | Dec 17 2005, 03:18 PM Post #15239 |
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That's why you *don't* charge shotgun ice. Fire uncharged shots at the spider, and rebound it off the wall to deal with the little spiders. One rebound shot is all it takes, and you can wipe them all out with one if you aim and time it right. Also, you don't have to worry about waiting for your buster to charge. Also, uncharged shotgun ice travels across the screen much faster than a level 3 or 4 shot. |
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Dr. Wiley has surrendered. Mega Man has saved the planet from destruction. But will it last!!! "Think about it, mate: legends! When has a legend ever not been true, huh? HUH?!" --Marine, Sonic Rush Adventure "Good Morniii--AGH! I can't do it! I don't wanna be cute! I wanna be a boy!" --Ouran High School Host Club; Haruhi's English Voice Actor messing around. | |
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| Juron Pilo | Dec 17 2005, 04:24 PM Post #15240 |
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Sage
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I'd say the level 3 shot travels at about the same speed. Interestingly, its faster than all the other shots...(its the only one of the charged shots in this game that outperforms a standard x-buster round). Same damage of 3, plus it keeps going even after hitting the small spiders. I'd say the charge shot of even level 2 is far superior at cleaning up the spidies. Its one shot that keeps going even after it kills the spideys. Plus you don't have to wait for the richochet shots to disapear to shoot again. |
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I am deeply underwhelmed by the plot of Jak 3. I refuse to believe the writer has ever even played Jak 2.

2:00 PM Jul 11