| Day 1; For talking about stuff that's happening now! | |
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| Tweet Topic Started: Apr 6 2011, 08:29 PM (455 Views) | |
| ... | Apr 7 2011, 05:05 PM Post #11 |
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also the roleblock/scan should be on someone who is posting a lot. it takes an active person out of the game for a day and maybe the sudden lack of activity from them will get them lynched only they can still view the topic so they will show up as reading it, this could be good thought as reading the topic and never posting looks very bad. |
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| Bella | Apr 7 2011, 05:49 PM Post #12 |
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I did crop. I just never remember my bookmarks bar UGH! |
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| Bella | Apr 7 2011, 05:50 PM Post #13 |
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That is in another damned game. So cool the hell out |
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| Bella | Apr 7 2011, 05:51 PM Post #14 |
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I'm fuckin human. Give me a damn break |
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| Bella | Apr 7 2011, 05:56 PM Post #15 |
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Throwing out a suggestion to silence Roy. That will make him lurk and give everyone a reason to lynch him. That is if he isn't lynched today. |
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| Mercator | Apr 7 2011, 06:52 PM Post #16 |
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IMO we should use it on someone we want in our team, because we get his alignment and then we can recruit him if he's town. It'd be pretty stupid to blindly recruit someone when there's a chance that the recruiter (me) would die. |
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| ... | Apr 7 2011, 06:59 PM Post #17 |
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the only issue with this is that if we keep doing it and even 1 of them flips after we recruit them it will make it obvious who the others are. |
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| Mercator | Apr 7 2011, 07:26 PM Post #18 |
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Beats getting killed |
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| Mercator | Apr 7 2011, 07:40 PM Post #19 |
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Also it means that anyone that doesn't say anything (like Maxi, Jango, Afro, et.c. are a suspect) |
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| Pareechee | Apr 7 2011, 07:59 PM Post #20 |
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We don't want to silence anyone who is too loud today, as that shows that they ARE talking and plan on playing and it would be suspicious if they suddenly stopped talking for a day. Gotta silence someone who is a little more quiet, but does make enough buzz. I do like the silence Roy idea, should he survive; that's a good place to start. Edited by Pareechee, Apr 7 2011, 08:03 PM.
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3:34 PM Jul 11