| Factions | |
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| Tweet Topic Started: Apr 6 2011, 12:55 AM (80 Views) | |
| Cardonian_Kaiser | Apr 6 2011, 12:55 AM Post #1 |
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Alrighty, we have a few of the species down pat. We already know about Humans, Merfolk called Leeshek, Goblin Tribes and a few others. Now we need to work on some of the main factions. And though Hiro and I want CL to be focused more on characters, the factions are also important. |
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| UnStellar | May 13 2011, 04:10 PM Post #2 |
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Jerubbaal
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Yes, very true. The factions will be a back drop for us. I think, when the story starts out, things are relatively at peace, you know? For the first while. That way it would just be us wandering about Liberta doing what we can for cash and opening up interesting stories. But I think a little into the series we drop a bomb on the whole thing. The Guild has a disagreement, and all the different members want a piece of the action, causing a huge war to break out. Maybe, each of the different factions starts recruiting because they're losing men so fast, and make the pay a significant sum of money, this way the characters can choose to get involved or try to avoid it. |
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| Cardonian_Kaiser | May 17 2011, 01:25 AM Post #3 |
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Ok, that sounds good.... But we need other factions as well. |
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| UnStellar | Jun 7 2011, 11:28 PM Post #4 |
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Jerubbaal
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Suggestions? |
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| Cardonian_Kaiser | Jun 12 2011, 06:23 PM Post #5 |
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Towns, cities, mercenary groups, explorers, etc. |
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| UnStellar | Jul 16 2011, 03:12 PM Post #6 |
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Jerubbaal
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Good start. Everyone start coming up with these factions! |
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2:17 PM Jul 11