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Buff Interference
Topic Started: Mar 24 2011, 09:44 AM (56 Views)
Artoo

K, so I'm going to be refining my spell list and planning on throwing around a decent number of buffs. That means that I'd want to make sure I know who and how many. My main buffing spells fall under these categories:

* Luck - Prayer (+1), Divine Power/Favor (+3, me only)
* Morale - Bless (+1), Aid (+1)
* Enchantment - Magic Vestments (+2), Con/Str buffs (+4)
* Sacred - Weapon of Awe (+2), Burst of Glory (+1)
* Deflection - Protection from Evil (+2), Magic Circle, Shield of Faith (+3), Dispel Evil (+4, me only)
* Dodge - Blessing of Fervor (+2)

Does anyone (especially the frontliners) keep up persistent spells (or use equipment) that gives bonuses on these cats? I'm not going to toss a Magic Vestments on you if you're already using +2 gear (+3 at 12th level :). Obviously I'm not going to keep all these in memory either. Bless is cheap enough to toss around every fight but morale bonuses are uncommon enough. Most of my characters have topped out at lv5-8 ish, I'm not used to all these choices.

One other question - I picked my loadout last night anticipating on multiple enounters, big dungeon, recasting of buffs, variety of debuffs (spread between fort/will/reflex). Obviously I guessed wrong on that (and had a complete lack of anti-undead...anti-summon, yes :). Should I keep thinking in that direction, go for maximum versatility, or are there any patterns to the campaign you guys can advise me in selecting my spell list each session?

// asking and answering these questions where the GM can see is hazardous to the party's health, I know
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Robert
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Hey Rob,

Sigfried actually has relatively few static bonus as I tend to spend my loot on utility items or NPCS.

Gearwise, I have a +1 deflection bonus through a ring, +2 Natural Armor bonus from an amulet and have a +1 armor and weapon.

Statwise, +4 str, +2 dex, +2 cha in items

Also - dodge bonuses and I *believe* luck bonuses stack with themselves - so that's gravy
Edited by Robert, Mar 24 2011, 02:52 PM.
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Erik

Pretty sure that dodge bonuses are the only ones that stack. Luck bonuses definitely do not. http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Bonus-Luck-
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Erik

Kelek generally has the following bonuses:
+4 Enhancement to Natural Armor (Barkskin)
+1 Enhancement on Natural Weapons (Greater Magic Fang)
+4 Enhancement to Wisdom and Strength (items)
+3 Resistance on Saves (item)
+1 Enhancement Armor
+3 Enhancement Shield
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