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#037 Koulgon; the Armor Breaking Pokemon
Topic Started: Jul 13 2012, 06:08 PM (124 Views)
Tatsuken

Name: Koulgon

Image: None right now

Type: Dragon/Fighting

Pokemon Information: Upon breaking free of their armor, due to a combination of strength and their size, Koulgons first realize how much better they can see and may spend a while looking at surroundings for its first few moments in this new form, and make use of their eyes often. They next few things they may realize are things like improved speed and a lack of defense (something like half the defense from it's Armagon form and either put it into speed or triple speed), it is easy to tell if a Koulgon is newly evolved because they don't often dodge attacks, a more experienced one learns to dodge. This is due to the fact that Armagon not only were bad at dodging but often times didn't need to.

Koulgons in the wild can sometimes be seen in gangs, such gangs are often formed in fights where more stronger and/or intelligent Koulgons higher up in ranks and the weaker and/or dumber ones acting more as lackeys and buffers. Koulgons tend to be competitive and as such Koulgons in groups often challenge their superiors to fights. Koulgons that are by themselves would have to start with the weakest member of a gang and work their way to the top, often times large gangs become large because a challenging Koulgon tires out partway through and is forced to join. Sometimes Koulgons prefer to be alone and may end up disbanding gangs they defeat or end up with an unwanted gang of Koulgons following them. It isn't that uncommon for there to be battles/competitions between gangs. Despite how it may look to outsiders due to constant fighting, gangs tend to become tightly knit groups with members that may do anything for a gang. If they manage to get an abundance of food they may party if the leader permits it.

Tamed Koulgons are given a reputation of being difficult or annoying to raise. This is due to the fact that they may not always follow orders in battle or even, in rare cases, contests. Although they may not always follow orders they do things to win. Koulgons may become even more difficult to control if they don't compete often enough. Most often trainers are advised to trust a Koulgon's instinct and don't take it personally because a Koulgon will often times take a lost much harder than the trainer.

Often times a trainer may abandon Koulgons due to this instead of looking for help/advice, this has lead to their widespread distribution throughout the region, although it is uncommon to see groups of them compared to the mountainous area that they originate from.

Despite this, Koulgons are notoriously difficult to capture compared to it's pre-evolutionary form, now capable of dodging, and even if they get in the pokeball they may break out, causing damage to the pokeball itself. Sometimes even if a pokeball has captured one it becomes damaged in the struggle and has to be repaired. Their abilities are either Armor Breaker* (deals 10% more damage to Steel types and ignores Protect, Battle Armor, and Shell Armor) or Defiant (increases attack whenever other stats are lowered). In rare circumstances Koulgons may have Iron Fist (20% increase to punch damage)

Description: Koulgons are humanoid blue dragons standing at about 4 feet tall. Their wings have grown big enough to allow them short periods of flight/gliding assuming they have a bit of a running start and jump off structures of significant height, basically the higher it is the further and longer a koulgon can glide. In addition a koulgon can hover off the ground for a few minutes at a time and some even make a habit of hovering over short distances, only a small jump is necessary to give a koulgon enough space away from the ground to hover. They have 4 clawed digits on their feet and hands. They also appear to have white bandage wraps around their upper arms and hands, but this is actually a pattern on their arms. they also have a much longer slimmer tail than their pre-evolutionary form Armagon, the club at the end of their tail is also significantly smaller. They also begin to grow a couple of small silver horns on their heads. A shiny Koulgon would be mostly red, with silvery eyes, black horns, and their white bandage like pattern becomes slightly grey.

Moves:(at start)
Bullet Punch, Comet Punch, Double Kick, Dragon Tail

(learned upon Evolution)
Bullet Punch, Dragon Tail

Evolution hm, I'm going to say maybe 10 wins and holding king's rock. If it was in an actual game maybe level 40 or 50
*
Edited by Tatsuken, Jul 20 2012, 01:00 AM.
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