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Dreamwalker -- Cecily Maeda
Topic Started: Feb 13 2011, 01:48 AM (78 Views)
Prosaic


NAME
Cecily Maeda

AGE
19

ROLE
Dreamwalker


PERSONALITY
A slightly reserved sort of individual, showing a preference towards remaining unnoticed or upon the sidelines rather than a target of attention. Formal in nature, she bears a nearly undying politeness to those she interacts with. Morality and lawfulness are quite present in her mindset and the behaviors she bears, supports, and occasionally enforces. She expresses a strong and compassionate concern for others, and will often go out of her way to aid in any way she can. Friendship with her is an iron-clad bond of loyalty and trust, and she will go above and beyond the call of duty for those who hold such a bond. In stressful or frantic situations, parts of her are overwhelmed with panic. This leaves it difficult for her to remain calm and in control in such strenuous times, despite her best attempts to. Determination lies within her, but its flame is often shadowed by her self-doubt, inexperience, bashfulness, and worry.

APPEARANCE
Cecily is not overtly feminine in appearance, but her gender remains reasonably recognizable. Her thick, straight black hair is shortly cropped, practical and loose in styling. The young woman's garb tends to lean more towards practicality and function rather than aesthetics and fashion, commonly featuring durable material, modest styles and cuts, as well as an array of pockets and pouches. A lean, somewhat muscular form denotes some manner of athletic prowess. When she is in public settings (especially those that are crowded or with limited lighting), those with combat experience might recognize that she carries herself with a nearly constant control of balance, as if perpetually preparing to dodge or block an attack. Her gray-blue eyes are not particularly striking, their color being rather matte and perhaps even dull.

HISTORY
Birthed into a family of three, Cecily was always a quiet, timid child, though she bore a strong happiness and an insatiable curiosity beneath her shy demeanor. Over the years, this aspect of her did not show too dramatic of a change, that bashful manner retained as she matured. Her happiness did not quite fade, either; morality, compassion, and benevolence are inherent parts of her being. In fact, her boundless curiosity remains as well, though it is kept within a much greater control. Perhaps not much has changed to her at all.

Her father was a police officer, presently retired, and is part of a nearly hereditary chain of those in the occupation of law enforcement. Since her early youth, she has admired and aspired towards such a skill-set, such a profession; but the man did not wish for his young, naïve daughter to become involved in the dangerous and taxing field that is law enforcement. Even so, he taught her basic skills, mostly aimed towards self-defense. His focus for a protégé was his eldest child and only son, Simon, despite the fact that the boy showed an extreme lack of interest towards continuing the tradition. Her brother left when she was but thirteen, and so her father begrudgingly allowed her to dabble further than he had initially intended, but still held back with hopes the girl would not become directly involved in such an occupation.

She was a dedicated and disciplined student when she attended Kyriu High School, being one of the “high achievers” fondly remembered and praised by her teachers while her peers either admired or belittled her. Her graduation occurred only months ago, and she still resides with her parents while she sorts through college applications and struggles with her father for permission to attend a police academy being hosted by one of the relatively nearby colleges.

POWER
Recall
Manipulation of the body. She shows a stronger proficiency in healing, but the powers are also capable of injuring. Attempting to heal wounds of others that are fatal or near fatal transfer partially or completely to her own body. Those injuries of less dramatic extent are taxing on her stamina and energy, and the act often comes with temporary effects relating to the damage healed (healing a broken leg will give her a slight limp, mending gouged eyes will limit her vision to near blindness, repairing a broken rib will make breathing marginally difficult and dynamic motion painful, ect). Healing herself is slightly more draining, but the side effects are less notable. She cannot heal the side-effects done by healing either herself or others.

WEAPON
26" ASP Duratec Black Chrome Baton with an ASP Electroless Leverage Cap (Recall Weapon) E

ARMOR

ITEMS

Edited by Prosaic, Feb 19 2011, 07:13 PM.
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