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Rules
Topic Started: Aug 6 2013, 01:19 PM (78 Views)
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Game Rules for Dawn of Chichaga

List of Contents

1. Establishing a Tribe and Dynasty
1.1. Game Overview
1.2. Tribal Policies
1.3. Dysnasty Creed

2. Tribal Government
2.1. The Economy
2.2. Manpower
2.3 Goods and Materials
2.4. Available Technology

3. The Military
3.1. Army Overview
3.2. Naval Overview

4. Roleplaying
4.1. Actions
4.2. International and Domestic Affairs
4.3. Dynasty Characters
Edited by Admin, Sep 27 2013, 10:22 PM.
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1. - Establishing a Tribe and Dynasty

1.1 Game Overview

Dawn of Chichaga is set in an ancient world, fraught with mythical and dangerous creatures. The Chichaga (humans) recently arrived in the region a few generations ago, after sailing from what they believed was the destruction of their homeland. The settlers have organized themselves into ethnic and culturally unique tribes, all living apart from one another. Innexplicably the variance between the tribes is extreme, alluding to some kind of previous co-operation between many various Chichaga.

Dawn of Chichaga begins as the different tribes finally establish a firm foothold in their individual areas, now finally able to look to their neighbors and the island itself. It will be up to players to explore, engage in diplomatic relations, trade, conquer and everything in between. The lands of the region hold tremendous mystery and potential for those brave enough to venture inland, and not too distant islands provide a future hope of continued discovery. Players will find that the greater interaction they have with their environment, the greater the rewards.

Players will assume the role of Tribal Monarchs and their respective dynasties. Through their ruling family, they will govern their tribes onward, ever mindful of their own family's power. With this system, players will not only focus on the greater aspects of state, but of their own personal families as well. Their connections, influences and reputation at home and abroad will greatly affect their capabilities, and will push tribes into unique political positions with one another.


1.2 Dynasty Policies



1.3 Dynasty Creed

A Dynasty Creed is a bonus granted to a Tribe/Dynasty that is unique only to those people. These ideas are generated by the moderation team, based on the culture and history of your Dynasty, alongside choices made in the questionaire. The idea will grant your people a unique bonus that can be a wide variety of things, that will set your Tribe and Dynasty aside from all the others. As well you will obtain a unique Tribe product which will be unavailable to others. Some Tribe products may be more effective early on while some may be useful later on.

It is important that you provide as much detail as you can on your Tribe and Dynasty information pages. When your nation is fleshed out submit your answers to the questionaire to the admin, this is required before a state idea or product can be given to a player.

Dynasty Creeds may not be changed during the game play, though new ones or additional benefits to previous ones may be gained after time. However, if you believe that the initial Dynasty Creed given to you is grossly unfair or useless please feel free to contact a moderator for review as the purpose of these are to truly make each Tribe and Dynasty unique in their own ways.
Edited by Admin, Sep 27 2013, 10:50 PM.
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2. Tribal Government

2.1 - The Economy

A Tribe's economy is vital to their survival and expansion, and is measured with multiple influences. Overall production of various goods can influence wealth production, both domestically and through trade with neighbors. Dynasties may take a special interest in what goods their people produce, as shifting markets may lead to opportunities of vast profit and monopolization should a player be wily enough. Direct action within trade and trade discussions will also allow players themselves to set much of the regional economy. For simplicity sake all Tribes organize their labour in terms of manpower, and resources in weights of Gips.

Tribes will have an overall manpower based on their citizens, current technology and structural upgrades. Players will assign a portion of the tribe's manpower on a yearly basis towards economic projects. These projects such as; agriculture, bronze production, fishing, logging and mining, will produce varying outputs depending on the manpower input. Players can tweak their economic output through assigning different levels of manpower, while improving output with various upgrades. As tribes begin to specialize in areas of production, trade will become an ever growing area of profit and wealth production for those who choose to engage with their neighbors. Dynasties may also choose to directly participate in economic production, constructing and managing various commercial enterprises within their own tribe and others who would allow it. These enterprises would consume and produce a certain amount of labour and resources, but would produce goods depending on it's function. While generally assigning labour to certain areas ever year will much in the same consume labour and resources, while producing goods. The actual Dynasty operated enterprises however will offer significant boosts in production. Dynasties will not be the only ones operating such ventures within the Island's economy, as private individuals will have their places. While beneficial for a tribe, a Dynasty may find a rival in a growing Dynasty within their Tribe. Initially, players will have non-controlled Dynasties within their Tribe, and it's up to them individually on how to conduct inter-family politics.


2.2 Manpower

Manpower will be the primary 'currency' of labour, representing the level of work that can be completed by the tribe's citizens. While not directly indicative of population, it will initially scale relatively close population growths until newer technologies are discovered. As the game progresses, tribes will find new sources of labour, and will be given considerable choice in how they handle the expansion.

Labour will be assigned on a yearly basis to resource extraction and refinement, which the tribe will require to function and expand. Manpower can also be spent of construction projects, which can range from clearing fields to constructing walls or homes. As tribes encounter growing military needs, they may also consider using manpower to field soldiers, whether levies in times of needs or standing retinues.

2.3 Goods and Materials

Food & Drugs

Wikki Bananas
Seafood
Wild Game
Misc. Foraged Fruits & Nuts
Simple Herbs and Medicines

Raw Material Resources

Stone
Gems
Lumber
Tin
Copper
Cotton
Clay

Refined Material Resources

Planks
Cotton Cloth
Bronze
Clay Bricks
Cotton Rope

Goods

Pottery
Jewlery
Clothing
Tools & Instruments
Artwork

2.4 - Available Technology

Based on certain factors in the questionnaire, Tribes may have a unique starting technology, with the ability to obtain more in the future. Technology can be discovered randomly in response to a player's actions, domestic and foreign. With much of the world undiscovered, technological advancements will primarily be made from implementing discovered technologies of other humanoids. Already known technology can be improved by a Tribe through specific investment and research actions, however the outcome of such projects will be decided partly through random chance by a moderator. Current technological levels of the various Tribes will have it's own special thread, look there for more information regarding this section.
Edited by Admin, Sep 27 2013, 10:43 PM.
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3. - The Military
Edited by Admin, Sep 27 2013, 09:58 PM.
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4. Roleplaying

4.1 Actions

Dawn of Chichaga uses a system of independent private forums regarding actions and orders players may create during the game play. Each Dynasty will be provided that private forum to post any action their nation will be doing that requires moderator attention, this could include troop movement, troop construction or other activities that would need to be kept safe from the public.

Each player will then be instructed to create a thread within the action processing center, this thread must be titled "Dynasty Name's Actions". It is here that action threads from individual private action forums will be linked so that the moderator can easily access what needs to be processed. It is important that the first page of this thread be void of any links to any action, if an action is linked in the first post then it will be ignored until done properly. The proper way of linking actions is that each subsequent reply contains only one link to one action in your forum, multiple links in a reply will result again in being ignored. This is done for convenience for the moderator staff and the game, the number of replies in each Action Link Thread will denote to the moderator the number of unprocessed actions so he may begin working on it immediately.

Remember, although anything you post may be private, there are chances that it will still leak out to the general public. Note that not everything here has to be a secret either.

4.2 International and Domestic Affairs

The International Politics and Internal Affairs forums are two areas in which players can post happenings depending on what they fall under. Domestic affairs are simply public announcements that the player does not mind making public. Creating a topic 'Dynasty's Internal Affairs' and the simple addition of replies is all that is required.

International Politics concerns happenings on a larger scope. NPC groups will post happenings here from both player and non-player groups. People may not want some information to leak out but it will sometimes. Aside from this, players may post their treaties and other such events that concern more Dynasties than just their own. If there are private affairs that affect more than just your Tribes, you will have to contact eachother on your own

4.3 Dynasty Characters

Player Dynasties are a concept that allows a Tribe to have multiple individuals, usually important in some way that can give his/her Tribe a significant bonus. While the family is indeed the ruling bloodline, they may choose to have many important persons of the tribe on retainer. These people may take the form of any person within that State, such as military, industry, trade or Dynasty family members. These people will interact with the world directly, and face unique challenges as they strive to bring fortune to their beloved tribes. Initially all players will be allowed three unique Dynasty Characters for their tribe. Please note that these characters do not need to be the only ones the player roleplays.

In the beginning of the game player's will submit a biography of a person they intend to be a Dynasty Character, the moderators will then take it into consideration when giving them bonuses and so forth. From this point on all Dynasty Characters will be randomly generated during the game play, and will normally come from significant events, so it is important that posts introduce characters you create.

Name:
Age:
Sex:
Biography:
Area of Expertise:
Edited by Admin, Sep 27 2013, 10:20 PM.
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