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| Herbs / Medicines / Boosts | |
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| Tweet Topic Started: Apr 16 2011, 05:10 PM (455 Views) | |
| Quick | Apr 16 2011, 05:10 PM Post #1 |
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The Space Bandit
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![]() ![]() [ HERBS / MEDICINES / BOOSTS ] First Aid Kit [400z] Inventory Slots: 1 Description: A small, portable capsule capable of enlarging into a first aid kit -- a box with an assortment of supplies and equipment for use in first aid, particularly in a medical emergency. Effect: USEx1. Use at the end of one of your Rounds where you did not enter combat. Gain 4 Health. Senzu Bean [3,500z] Inventory Slots: 1 Description: A bean with supernatural properties allowing for the regeneration of health. Effect: (You may use this Item immediately when your Health reaches 0 instead.) Set yourself to your Maximum Power Stage. Gain 10 Health. You may choose to use this on yourself and an Ally instead. If you do, both of you set yourself to your Maximum Power Stage and gain 5 Health instead. If you only use the Senzu Bean on yourself, your attacks that cost power stages cost 0 power stages until the end of your next turn. Note: You may only have up to two Senzu Beans in your inventory at a time. Hercule Drink [300z] Inventory Slots: 1 Description: The original, classic Hercule drink. Emblazoned with the image of the afro-headed fighter of mythic proportions. The secret ingredient is a mystery, but drinking it leaves you feeling wired. Effect: USEx1. Use at the start of combat. Your attack dice gain +2 dice sides for the remainder of combat. Hercule Drink DX [600z] Inventory Slots: 1 Description: The improved DX edition of the classic sports drink. Electrolytes, schmetolytes . . . whatever is in this drink, they cranked it up a notch for the DX edition. Effect: USEx1. Use at the start of combat. Your attack and defensive dice gain +2 dice sides for the remainder of combat. Hercule Drink SP [1,200z] Inventory Slots: 1 Description: The top of the line and most expensive of beverages, the SP edition. The SP stands for Special. Very witty like the hero the drink is based on. If you thought the other drinks gave you a sugar rush . . . you'll be wired like you've never been before and highly aware of your surroundings. Effect: USEx1. Use at the start of combat. Your attack and defensive dice gain +4 dice sides for the remainder of combat. For the remainder of combat, attack and defensive dice roll results of 32 or more are considered a perfect roll. Senzu Seedling [2,000z] Inventory Slots: 1 Description: The seedling that spawns the senzu plant. Swallowing the seedling is said to give a much needed boost of energy, powering you up to your maximum level. It still lacks the healing properties of the bean. Effect: USEx1. Set yourself to your Maximum Power Stage. You cannot lose power stages due to your opponent's effects until the end of the next turn. Strength Serum [800z] Inventory Slots: 1 Description: An artificial chemical injection developed by researches originally testing ways to create improved Saibamen. When injected, the subject receives a temporary boost of strength. Effect: USEx1. When you update your stats, state that you wish to use this item. Your Power Level is considered to be 1.25x your normal Power Level for the that week. You gain EXP based on your normal Power Level still. 64x Enriched Serum [1,500z] Inventory Slots: 1 Description: A very efficient version of the formula with almost no known side effects. The serum yields a greater increase in power when injected then the previous versions. Effect: USEx1. When you update your stats, state that you wish to use this item. Your Power Level is considered to be 1.75x your normal Power Level for the that week. You gain EXP based on your normal Power Level still. 128x Enriched Serum [2,000z] Inventory Slots: 1 Description: The most expensive and efficient version of the serum. Better in every way over its predecessors, this is the last stage of the project and has proven to be the most successful. Effect: USEx1. When you update your stats, state that you wish to use this item. Your Power Level is considered to be 2.25x your normal Power Level for the that week. You gain EXP based on your normal Power Level still. Majin Cookies [500z] Inventory Slots: 1 Description: Mmm . . . yummy cookies. Each cookie seems to be handcrafted to look like people of varying races. The deep, dark truth is . . . Majin Cookies is people!! Majin Cookies is people!! A delicacy on the Majin homeworld, these delicious treats were once living and breathing beings. While they go down smooth, for non-Majins who aren't used to eating cookie-fied people, it can be a little upsetting to the stomach. Effect: USEx1. Gain 3 power stages. Unless used by a Majin, at the end of combat, lose 2 power stages to a minimum of 0. This does not take up your attack phase. Mental Stimulant [400z] Inventory Slots: 1 Description: A natural stimulant that opens up the cerebral passageways. On planets where it is illegal, it is often smuggled in by unsavory types. Effect: USEx1. Use when your defensive roll is lower than your opponent's attack roll. You may re-roll your defensive roll. This cannot be used against RESTRICTED attacks. Edited by Quick, Jul 15 2011, 11:32 AM.
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3:18 AM Jul 11