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Technology
Topic Started: Apr 16 2011, 05:28 PM (826 Views)
Quick
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The Space Bandit
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[ TECHNOLOGY ]

Cybernetic Replacements [1,200z]
Inventory Slots: 1
Description: Modern science has allowed us to replace lost limbs with cybernetic replacements. Made of strong materials, the cybernetic replacements almost negate all negative effects associated with losing a limb.
Effect: Non-Androids Only. When SEVERED, your hand roll is not effected . When the missing limb is healed, Cybernetic Replacements disappears from your inventory.

Silencer [600z]
Inventory Slots: 1
Description: A device attached to the barrel of a firearm which reduces the amount of noise and flash generated by firing the weapon.
Effect: Attach to a GUN in your Inventory with 'Handgun' in the title. Your attacks that are performed by or require that Weapon are focused. Your attacks that are performed by or require that Weapon gain -1 to their results. If your opponent's Maximum Power Level is 2x or more your Maximum Power Level, this item has no effect.

Laser Sight [600z]
Inventory Slot: 1
Description: A device attached to a handgun or rifle that is aligned to emit a beam parallel to the barrel which is used to aid in targeting.
Effect: Attach to a GUN in your Inventory with 'Handgun', 'Pistol', 'Revolver', or 'Rifle' in the title. Your attacks that are performed by or require that Weapon gain +2 to the results. If your opponent's Maximum Power Level is 2x or more your Maximum Power Level, this Item has no effect.

Mental Inhibitor Device [1,000z]
Inventory Slots: 1
Description: A variation of a mind control device that was supposedly used to keep the Legendary Super Saiyan Broly in check.
Effect: USEx1. Your opponent cannot raise their anger level until they perform a SUCCESSFUL attack with a dice result of 25 or more. When you use this Item, discard one of your opponent's Skills in play. If you use an effect to raise your opponent's anger level after using this Item, this Item's first effect is negated.

Small Storage Capsule [1,000z]
Inventory Slots: 0
Description: Small and light weight capsule that when thrown, or the button is depressed, expands into a small storage container. It can then revert back to the light weight capsule.
Effect: +1 Inventory Slots.

Medium Storage Capsule [1,500z]
Inventory Slots: 0
Description: Small and light weight capsule that when thrown, or the button is depressed, expands into a medium storage container. It can then revert back to the light weight capsule.
Effect: +2 Inventory Slots.

Large Storage Capsule [2,000z]
Inventory Slots: 0
Description: Small and light weight capsule that when thrown, or the button is depressed, expands into a large storage container. It can then revert back to the light weight capsule.
Effect: +3 Inventory Slots.

Combat for Dummies [1500z]
Inventory Slots: 1
Description: The yellow dummy books are known to just about everyone and wouldn't you know it: they've made one for combat too! Get your hands on the latest copy and read through the pages. You're bound to find that extra umph for your fighting style you were missing all this time!
Effect: USEx1. Use immediately after a Spar. Gain +10 dice sides to any level transformation dice. You may only use this item's effect once per Saga.

Sun Tzu's The Art of War [1800z]
Inventory Slots: 1
Description: A brilliant manual written by a great martial artist and taoist by the name of Sun Tzu. It describes each aspect of war and combat, and will make anyone who finishes reading it a mightier combatant!
Effect: USEx1. Use immediately after a Spar. Gain 1x Base EXP. You may only use this item's effect once per Saga.

Wayfinder [2000z]
Inventory Slots: 1
Description: Latest in cutting edge technology. Use one of these and you'll never be lost. You can find the best path available to get you where you're going faster than ever.
Effect: Use when performing a quest that requires 3 or more days and does not require a quest battle. That quest takes -2 days to perform to a minimum of 1. You may only use this item's effect once per Saga.


[ SPACESHIPS / SPACESHIP ADD-ONS ]


Capsule Corp. Space Ship [2,500z]
Inventory Slots: 3
Description: A spaceship designed by the late Dr. Briefs and since modified. Large and orb-like, there is little in the way of comfort aboard the ship with a primitive bedroom, kitchen, and bathroom area. However, there is a machine called a Gravitron aboard which can alter the gravity inside the ship which is ideal for training.
Effect: Allows inter-galactic travel.
Ship Stats:
HP: 3,500
Max Capacity: 2 Person(s)
Weapons: N/A
Support Systems:
-- Gravitron (+5% EXP when Sparring/Battle)
Travel Time: 5 Days.
Located: Earth

Gravitron [1,250z]
Inventory Slots: 0
Description: A large computer console hardwired into the ship that is capable of increasing the gravity in the room by multiple times Earth's gravity.
Effect: Add-on to any non-Space Pod, non-Jet Build spacecraft. +5% EXP when Sparring. +5% EXP when Battling.
Note: This can only be used while in transit.

Thrusters [1,200z]
Inventory Slots: 0
Description: An add-on to any spacecraft which allows for faster space travel.
Effect: Add-on to any spacecraft. -1 day to Travel Time.
Notes: Can only be added once.

Extra Living Quarters [1,000z]
Inventory Slots: 0
Description:
Effect: Add-on to any non-Space Pod, non-Jet Build spacecraft. +2 Max Capacity.
Notes: Can only be added once.

Small Storage Room [500z]
Inventory Slots: 0
Description: A room designed for the use of storing items by crew members. Small.
Effect: Add-on to any non-Space Pod spacecraft. +3 Inventory Slots. Anything in storage when a ship is successfully raided is automatically given to the invaders. While on ship, other occupants on the ship can put things into storage.
Notes: Cannot store Spacecrafts.

Medium Storage Room [800z]
Inventory Slots: 0
Description: A room designed for the use of storing items by crew members. Medium.
Effect: Add-on to any non-Space Pod, non-Jet Build spacecraft. +6 Inventory Slots. Anything in storage when a ship is successfully raided is automatically given to the invaders. While on ship, other occupants on the ship can put things into storage.
Notes: Cannot store Spacecrafts.

Large Storage Room [1,300z]
Inventory Slots: 0
Description: A room designed for the use of storing items by crew members. Large.
Effect: Add-on to any non-Space Pod, non-Jet Build spacecraft. +10 Inventory Slots. Anything in storage when a ship is successfully raided is automatically given to the invaders. While on ship, other occupants on the ship can put things into storage.
Notes: Cannot store Spacecrafts.

Docking Bay [1,500z]
Inventory Slots: 0
Description: An addition to a spacecraft that allows for other vessels to dock on board.
Effect: Add-on to any non-Space Pod, non-Jet build spacecraft. 3 Inventory Slots for any spacecrafts. In the event of Battle, these crafts can leave the ship to join the battle or attempt to escape.
Notes: Cannot store any non-spacecrafts.

Energy Shield [700z]
Inventory Slots: 0
Description: A shield constructed out of energy that provided an additional layer of defence for a spacecraft.
Effect: Add-on to any spacecraft. +1000 HP.
Notes: Can only be added once.

Heavy Plated Shielding [700z]
Inventory Slots: 0
Description: Reinforced material of a composition of various alien metals that provides an additional layer of defence for a spacecraft.
Effect: Add-on to any spacecraft. +1000 HP.
Notes: Can only be added once.

Laser Gunner [600z]
Inventory Slots: 0
Description: A long, thin-barreled laser weapon that extends from the hull of the ship and is controlled remotely from inside. The low-powered weapon may not be the most powerful but it fires five shots per loading period.
Effect: Add-on to any non-Space Pod spacecraft. 100 DMG per hit. Dice are 5d30.
Notes: Must be manned.

Missile Launcher [700z]
Inventory Slots: 0
Description: A wide-barreled missile launcher that sits on top of the ship and is controlled remotely from inside. The missiles pack powerful explosives, heavily manipulated by a mixture of science and channeled chi to create armor piercing explosions.
Effect: Add-on to any non-Space Pod spacecraft. 550 DMG. Dice are 1d30.
Notes: Must be manned.

Concussion Missiles [700z]
Inventory Slots: 0
Description: The missiles are fired from side-mounted cannons on the spacecraft, controlled remotely from inside. The tip of the missile contains a highly experimental explosive that is severely unstable, causing it to detonate sometimes before reaching it's target. However, if hit, the damage done is severe.
Effect: Add-on to any non-Space Pod spacecraft. 700 DMG. Dice are 1d25.
Notes: Must be manned.

Stasis Gun [900z]
Inventory Slots: 0
Description: Mounted on the underside of the spacecraft, the Stasis Gun is modest in size and looks harmless -- however that is anything but true. Boasting very decent firepower, the laser cannon can also temporarily shut down the systems of the targetted ship. The amount of energy used is high though, with high recharge times meaning it will typically see use only once per battle.
Effect: Add-on to any non-Space Pod spacecraft. RESTRICTED x1. 500 DMG. SUCCESSFUL - Your opponent's next round is skipped. Dice are 1d30.
Notes: Must be manned.

Auto-Cannon [700z]
Inventory Slots: 0
Description: An automated laser gunner attached to the top of the spacecraft. Each auto-cannon fires at a rate of 2 shots per loading time.
Effect: Add-on to any non-Space Pod spacecraft. 100 DMG per hit. Dice are 2d30.
Notes: Does not need to be manned.

Increased Manueverability [500z]
Inventory Slots: 0
Description: An overhaul to the design of the spacecraft that is hardly noticeable, but truly effective. The design changes allow for increased manueverability.
Effect: Add-on to any spacecraft. +2 sides to defensive dice.
Notes: Can only be added once.

Lock-On System [500z]
Inventory Slots: 0
Description: An electronic system that helps gunners lock on to their targets, increasing their accuracy.
Effect: Add-on to any spacecraft. +2 sides to attack dice.
Notes: Can only be added once.

Shield Converter [500z]
Inventory Slots: 0
Description: Syphoning off the energy from the shields, the converter is capable of re-routing that energy to a Laser Gunner, increasing the firepower.
Effect: Add-on to any spacecraft. When activated: lose 500 HP. Your next attack with a Laser Gunner does +100 DMG per hit.
Notes: Must have Energy Shield.

Auto-Pilot [500z]
Inventory Slots: 0
Description: An auto-pilot system that allows the ship to 'fly' itself, freeing up the pilot to man a weapon.
Effect: Add-on to any non-Jet build spacecraft. No longer require one person to pilot the ship.
Notes: All Skill bonuses gained from a Pilot piloting the ship are no longer used.

Hyperdrive [800z]
Inventory Slots: 0
Description: The hyperdrive provides a massive speed boost to larger ships.
Effect: Add-on to any non-Jet build spacecraft that takes up 3 or more Inventory Slots. -2 days to Travel Time. +1 side to defensive dice.
Notes: Can only be added once.

Life Support System [500z]
Inventory Slots: 0
Description: A desperate last chance for any spaceship is the Life Support System which harvests a minimal amount of residual energy and utilizes it to keep the spaceship going for just a bit longer -- however, any successful hit following this will often prove too much for the system to keep up with.
Effect: Add-on to any spacecraft. The first time the ship's HP drops below 0, set the HP to 1.

Repair Droid [300z]
Inventory Slots: 0
Description: Small, robotic creations that can perform both inside and outside of the ship. They are automatically deployed to repair damage to the ship.
Effect: Add-on to any non-Space Pod spacecraft. +100 HP every at the end of every full rotation in battle. Cannot exceed ship's Maximum HP.
Notes: Can have a maximum of 2 Repair Droids. Jet-build ships can only have a maximum of one.
Edited by Quick, Jul 17 2011, 02:50 PM.
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