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Weapons
Topic Started: Apr 16 2011, 06:24 PM (822 Views)
Quick
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The Space Bandit
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[ GUNS ]

Outlaw 6-Shot Revolver [800z]
Inventory Slots: 1
Description: A repeating firearm with a cylinder containing multiple chambers and a single barrel. When the hammer is cocked, the cylinder revolves to align the next chamber and around with the hammer and barrel. The Outlaw is a homage to the classic Western revolver, though it is slightly heavier, as it needs stronger material to contain the ki energy that is used to charge the rounds.
Effect: WEAPON - GUN. Six times per match, once per combat, you may perform an energy attack doing 2 direct damage and costing 0 power stages to perform.

Winston Revolver [1000z]
Inventory Slots: 1
Description: This small, easy to use revolver is a great piece for the more civilized gunman. But don't let the high status fool you. This weapon can kill just as easily as any other gun if not better.
Effect: WEAPON - GUN. Six times per match, once per combat, you may perform an energy attack doing 1 direct damage and costing 0 power stages to perform. Once per match, you may place a skill with "Gunplay" in its title from your moveset into play during your attack phase. This effect takes up your attack phase.

Nosferatu Handgun [900z]
Inventory Slots: 1
Description: A sleak, black handgun that is a staple among the criminal elite. Praised for it's compact size, decent firepower and discharge rate, the Nosferatu is a lethal ally. Like most modern firearms, the Nosferatu fires 'bullets' that are charged through the triggerman's own power.
Effect: WEAPON - GUN. Fifteen times per match, once per combat, you may perform an energy attack doing 1 direct damage and costing 0 power stages to perform.

Nosferatu Automatic Shotgun [1,000z]
Inventory Slots: 1
Description: Manufactured by the same company that churns out the Nosferatu, the Phantom borrows the sleak, black design and ups the firepower. The Phantom has twin parallel barrels to load the shells into with a single hair trigger to fire both shells. The lengths of the barrel are usually sawed off and do not meet legal regulations, but this allows for easier concealment. Like most modern firearms, the Phantom fires 'bullets' that are charged through the triggerman's own power.
Effect: WEAPON - GUN - TWO HANDED. Twice per match, you may perform an energy attack doing 6 direct damage and costing 0 power stages to perform.

Laser Pistol [900z]
Inventory Slots:
Description: A gun that fires bolts of ki. Previously only used by civilizations and people incapable of producing their own ki, the improvements in manufacturing have made them move commonplace.
Effect: WEAPON - GUN. Five times per match, once per combat, you may perform an energy attack doing 1 power stage and 1 direct damage and costing 0 power stages to perform.

Laser Gatling Gun [1,000z]
Inventory Slots: 1
Description: A smaller version of a traditional gatling gun that fires pure bolts of ki rather than live ammunition. The gatling gun is famous for its rapid rate of fire, but unfortunately low accuracy.
Effect: WEAPON - GUN - TWO HANDED. Ten times per match, in the same combat, you may perform an energy attack doing 1 direct damage and costing 0 power stages to perform. Each of these energy attacks gain "Your opponent skips their next attack phase". You cannot modify the damage of these attacks. Your attacks performed by this Weapon and that require this Weapon gain -5 to their results.

S.M. DRN-001 Hand Cannon [900z]
One of Sertelem Multinational’s earliest creations, the DRN-001 Hand Cannon functions much the same way a typical slug-throwing shotgun would. Because of its design, wrapping around the wrist of its user and traveling up the better part of their forearm, it may sometimes prove cumbersome in close-quarters combat. Combined with its lack of range, the project was deemed a failure and tossed to the scrap heap.
EFFECT: WEAPON – GUN. Six times per match, twice per combat, you may perform a physical attack doing 2 power stages damage. These attacks gain “SUCCESSFUL – Lower your opponent’s Anger 1 level.”

S.M. DRN-002 Hand Cannon [1,250z]
The successor to the Model 001, Capsule Corp. R&D had been given the schematics to improve upon the original weapon’s numerous constraints; what resulted from the cross-company project was the DRN-002. Though its bulky design remained intact, this version replaced the traditional spray mechanics of shotguns and instead implements a small power-core generator that concentrates channeled-ki into its attacks. Lacking any sort of cooling unit, overheating was commonplace with this model.
EFFECT: WEAPON – GUN. Three times per match, once per combat, you may perform an energy attack doing 2 direct damage and costing 0 power stages to perform. These attacks gain “SUCCESSFUL – Raise your Anger 1 level.” You must declare you are using this weapon in your Non-Combat Phase.

S.M. DRN-003 Hand Cannon [2,250z]
An improvement upon both of its predecessors, Model 003 continued its use of energy core to draw forth a more controlled amount of channeled ki. Overheating became uncommon and with the bulk lessened and the damage output improved dramatically, this model sold well before the Second Tuffle-Saiyan War.
EFFECT: WEAPON – GUN. Four times per match, one time per combat, you may perform an energy attack doing 4 direct damage and costing 0 power stages to perform. These attacks gain “SUCCESSFUL – Your next Advanced Attack with a “Gun” requirement gains “Remain: 1”.

[ SWORDS ]

Schiavona [1000z]
Inventory Slots: 1
Description: The Schiavona boasts a sturdy hilt and a collapsible blade for easier concealment. The curved blade snaps out with the pull of a safety lever, and it is known to bite into the toughest metals it encounters. It is a popular blade hailing from the South Galaxy.
Effect: WEAPON - SWORD. Your attacks gain +1 side. When performing an attack you may lose 1 power stage to increase its sides by an additional +2 dice sides. When you roll a perfect roll on a sword attack, you may choose to not to use any perfect roll effects to have the attack gain "SEVER" instead.
Edited by Quick, Jul 17 2011, 02:51 PM.
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