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| Heaven's Martial Arts Trainers | |
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| Tweet Topic Started: Apr 22 2011, 05:51 AM (647 Views) | |
| Shindo | Apr 22 2011, 05:51 AM Post #1 |
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Heaven [KING KAI] Skills [5] Give Me Energy! Basic Skill Description: Aiming their hands towards the sky, the user shouts 'Share your energy with me!', beckoning every living thing to donate energy to the Spirit Bomb. While doing so, the person is vulnerable to attack. Effect: (If you have 3x Give Me Energy! in play, you may discard all copies to place "Spirit Bomb" from your move set into your Hand and when you perform "Spirit Bomb" it does +9 direct damage. While in your Hand, you may discard "Give Me Energy!" to draw another move.) RESTRICTEDx3. Heroes Only. If you perform Spirit Bomb during the match, it does +3 direct damage. You can only play one "Give Me Energy!" per turn. Learning Days: 1 Kaio-Ken Basic Skill Description: The Kaio-ken is a technique that multiplies the user's ki for a "heart beat", enabling them to inflict serious damage to foes who are considerably stronger than them. The red aura of Kaio-ken completely tints the user a similar share. Effect: (You must be in Base Form to use this Skill.) RESTRICTEDx2. For the remainder of combat, whenever you perform a SUCCESSFUL attack with an attack roll result of 25 or higher, draw a move into your Hand and lose 1 power stage. Learning Days: 1 Kaio-Ken x4 Basic Skill Description: The Kaio-ken is a technique that multiplies the user's ki for a "heart beat", enabling them to inflict serious damage to foes who are considerably stronger than them. The red aura of Kaio-ken completely tints the user a similar share. Effect: (You must be in Base Form to use this Skill. You must have used Kaio-Ken this combat to use this Skill.) RESTRICTEDx2. For the remainder of combat, whenever you perform a SUCCESSFUL attack with an attack roll result of 16 or higher, draw a move into your Hand and lose 3 power stages. For the remainder of combat, whenever you check the PAT, you are considered to be 1 bracket higher than you normally would be. Learning Days: 1 Requirement: Kaio-Ken Kaio-Ken x10 Basic Skill Description: The Kaio-ken is a technique that multiplies the user's ki for a "heart beat", enabling them to inflict serious damage to foes who are considerably stronger than them. The red aura of Kaio-ken completely tints the user a similar share. Effect: (You must be in Base Form to use this Skill. You must have used Kaio-Ken or Kaio-Ken x4 this combat to use this Skill.) RESTRICTEDx2. For the remainder of combat, whenever you perform a SUCCESSFUL attack with an attack roll result of 15 or higher, draw a move into your Hand and lose 5 power stages. For the remainder of combat, whenever you check the PAT, you are considered to be 2 brackets higher than you normally would be. Learning Days: 2 Requirement: Kaio-Ken Kaio-Ken x20 Basic Skill Description: The Kaio-ken is a technique that multiplies the user's ki for a "heart beat", enabling them to inflict serious damage to foes who are considerably stronger than them. The red aura of Kaio-ken completely tints the user a similar share. Effect: (You must be in Base Form to use this Skill. You must have used Kaio-Ken, Kaio-Ken x4, or Kaio-Ken x10 this combat to use this Skill.) RESTRICTEDx2. For the remainder of combat, whenever you perform a SUCCESSFUL attack with an attack roll result of 15 or higher, draw a move into your Hand and lose 7 power stages. For the remainder of combat, whenever you check the PAT, you are considered to be 3 brackets higher than you normally would be. Learning Days: 2 Requirement: Kaio-Ken Signature Techniques [1] Spirit Bomb [ ENERGY, MANIPULATED KI, BLAST ] Signature Technique Description: The user draws upon the energy of all living things, aiming their arms up with palms skyward. A large blue/white orb forms above them, growing to immense proportions depending on how much energy is poured into it. Effect: (You may add this move to your Hand when you roll a perfect roll.) RESTRICTEDx1. Heroes Only. Energy attack doing 20 direct damage. Costs 10 power stages to perform. Learning Days: 4 [GOKU] Skills [1] Instant Transmission Latent Skill Description: The user dematerializes and moves as a mass of light, disappearing from view at an incredible speed. From that point, they can lock onto a Ki signature and materialize near it. Effect: Once per week, you can Instant Transmission yourself to another planet. You cannot use Instant Transmission to teleport you to another planet 2 weeks in a row. In the event that the planet you are is destroyed, you may use Instant Transmission to take you to another planet (regardless if you used it the week before). Instant Transmission is a requirement to learn certain moves. Learning Days: 2 Advanced Attacks [2] Goku's Kamehameha [ ENERGY, BEAM ] Advanced Attack Description: Cupping their hands atop one another, the user brings both hands back as they charge the attack. Upon completion, the arms are thrown forward, bringing with them a massive energy beam. Effect: Energy attack doing 6 direct damage. You may discard "Goku's Kamehameha" from your Hand to STOP a Beam-type energy Advanced Attack whose attack roll result is 22 or less instead of rolling a defensive roll. If your attack roll result is 27 or more, this attack does +2 direct damage. Learning Days: 2 Goku's Kaio-Ken Attack [ PHYSICAL, PUNCH, KICK, THROW ] Advanced Attack Description: Kaio-ken overtakes the attacker for a moment, utilizing it to perform a barrage of physical attacks on the opponent. The user knocks the opponent to the ground, soaring underneath them to where they will be landing -- after which, they lift up their right hand, catching the foe's entire weight onto their stomach. After, the user simply throws the opponent to the ground. Effect: (You may only perform this attack if you have used a Skill with "Kaio-Ken" in the title this combat.) RESTRICTEDx3. Physical attack doing +4 power stages of damage. SUCCESSFUL - For the remainder of combat, when losing power stages due to an effect from a Skill with "Kaio-Ken", you gain 1 power stage afterwards. Requirements: Kaio-Ken, Bukujtusu Learning Days: 2 Signature Techniques [4] Goku's Warp Kamehameha [ ENERGY, BEAM ] Signature Technique Description: The user charges up a Kamehameha and uses Instant Transmission before the opponent can mount an attack. The user then reappear behind the opponent, releasing the Kamehameha on them. Effect: (You may add this move to your Hand when you roll a perfect roll.) (When you perform this attack, you pay the cost and then skip your attack phase without performing the attack yet. Your base defensive roll is 1d50 until your next attack phase. During your next attack phase, if your opponent has not performed a SUCCESSFUL attack against you, you must perform this attack.) RESTRICTEDx1. Energy attack doing 12 direct damage. Your base attack roll with this attack is 1d45. Costs 5 power stages to perform. You may choose to lose 5 Health instead of paying the cost for this attack. Requirements: Goku's Kamehameha, Instant Transmission Learning Days: 4 Goku's x20 Kaio-Ken Kamehameha [ ENERGY, BEAM ] Signature Technique Description: Channeling the power of Kaio-Ken into a regular Kamehameha, the attack's power and size is exponentially increased. Additionally, instead of Kamehameha's signature blue sheen, x20 Kaio-Ken Kamehameha burns with the crimson ferocity of the Kaio-Ken technique. Effect: (You may add this move to your Hand when you roll a perfect roll.) (You must have used "Kaio-Ken x20" this combat in order to perform this attack.) RESTRICTEDx1. Energy attack doing 14 direct damage. Costs 6 power stages to perform. You may choose to lose 6 Health instead of paying the cost for this attack. SUCCESSFUL - All effects from Skills with "Kaio-Ken" in the title last until the end of your next turn. For the remainder of the match, when losing power stages due to an effect from a Skill with "Kaio-Ken" in the title, you gain 3 power stages afterwards. Requirements: Kaio-Ken, Kaio-Ken x20, Goku's Kamehameha Learning Days: 4 Goku's Super Kamehameha [ ENERGY, BEAM ] Signature Technique Description: A variation of the Kamehameha attack, the performer makes use of all of the original attack's movements, with a single difference: condensing more than double of the original attacks energy into the same space. As a result of the added energy, this beam bears different properties with it than its ancestor, starting with a substantial increase in size. Effect: (You may add this move to your Hand when you roll a perfect roll.) RESTRICTEDx1. Energy attack doing 15 direct damage. Costs 7 power stages to perform. You may choose to lose 7 Health instead of paying the cost for this attack. SUCCESSFUL - If your attack roll result is 15 or higher, you may place another Signature Technique from your move set into your Hand. Requirements: Goku's Kamehameha Learning Days: 4 Super Saiyan 3 Goku's Dragon Fist [ PHYSICAL, ENERGY, PUNCH, MANIPULATED KI ] Signature Technique Description: Focusing all of their might into a single fist, the user charges their opponent with their fist drawn back. Waiting until the proper moment, they thrust their fist forward; releasing the entirety of their energy on a single point. The result is an explosion of energy that takes the form of a golden dragon, a savage beast that proceeds to ravage the opponent until there is nothing left to ravage . . . Effect: (You may add this move to your Hand when you roll a perfect roll.) (You must have a Level 2 Transformation or higher to perform this attack.) RESTRICTEDx1. Physical attack doing +14 power stages of damage. Costs 8 power stages to perform. You may choose to lose 8 Health instead of paying the cost for this attack. When you would perform this attack, immediately Transform into your highest Transformation if you are not already there. SUCCESSFUL - If your opponent's Health is 15% or less of their maximum Health, reduce their HP to 0. Requirement: Transformation Level 2 or higher Learning Days: 4 [BARDOCK] Skills [1] Bardock's Future Sight Basic Skill Description: Utilizing one's ability to read the future, you anticipate an enemy's next move; preparing yourself for the attack to come. Effect: RESTRICTEDx1. Use when you would roll your Hand Roll as the defender. You may choose the moves to place into your Hand from your move set instead. Your opponent's first attack this combat gains -5 to its results. Learning Days: 1 Signature Techniques [1] Bardock's Final Spirit Cannon [ ENERGY, BLAST ] Signature Technique Description: The same attack used against Freeza just before the destruction of the Saiyan race, the user creates a mass of blue energy in one hand and hurls it at the foe. Effect: (You may add this move to your Hand when you roll a perfect roll.) RESTRICTEDx1. Energy attack doing 11 direct damage. Costs 4 power stages to perform. You may choose to lose 4 Health instead of paying the cost for this attack. Your attack roll results for the remainder of combat gain +1 to the results. SUCCESSFUL - Your attack rolls for the remainder of the match gain +3 to the results. Learning Days: 4 [GOHAN] Skills [1] Gohan's Justice Pose Basic Skill Description: Swiping their left arm in front of their body, the user turns themselves to the side; displaying their profile while simultaneously raising two bent arms above their head and standing on one foot. The user then proceeds to spin back so that they face the foe from the front; leaning forward on one foot, extending both arms backward. From there, they begin to stamp their feet repeatedly into the ground while still in this pose, before splitting both legs a part some to place their arms in perfect alignment in opposite directions: one arm palm-flat against the ground, the other palm-raised toward the sky. Immediately after that, however, the user stands perfectly upright and throws their limbs out in all four directions, before bringing them in close to their body; proceeding to crouch and throw both of their arms out in either direction. Bringing their arms in, they bend them over their head and creating almost an M shape with both arms just in front of their forehead; all the while reciting this mantra: "Allow me to tell you my name! I am . . . (he/she) WHO DOES NOT ALLOW EVIL! THE CHAMPION OF JUSTICE! THE GREAT (Insert Name). The result is a technique so utterly silly that opponents can't help but burst out laughing; expending energy in doing so. Effect: RESTRICTEDx2. Heroes Only. Gain 2 power stages. Your opponent loses 2 power stages. Your opponent's next attack phase is skipped. Learning Days: 1 Advanced Attacks [1] Gohan's Masenko [ ENERGY, BEAM ] Advanced Attack Description: The user puts his hands above their hands, one palm behind the other, while charging up a sphere of white energy in front of their palms. The user then pushes their arms out as they release the energy beam. Effect: Energy attack. Costs 1 power stage to perform. SUCCESSFUL - If your opponent did not perform an attack during their last attack phase, or their last attack phase was skipped, your opponent's next attack roll gains -5 to the result. Learning Days: 2 Signature Techniques [1] Gohan's Burst Rush [ PHYSICAL, PUNCH, ELBOW, KICK, KNEE ] Signature Technique Description: A sprint to the opponent -- then a rich gut-shot, a left hook to the head; repeated, before the opponent even knows what hits them. An uppercut, a kick to the stomach, then a snap kick to send the enemy hurling into the sky. Soaring after them, a spinning back fist to their back stops the target mid-air before the attacker rotates around the opponent with a roundhouse kick; followed by a punch and a second kick. Dashing after them with their back to the ground, the user delivers a spinning elbow to send the foe back to the earth. Effect: (You may add this move to your Hand when you roll a perfect roll.) RESTRICTEDx1. Physical attack doing +4 power stages for every physical attack you've performed this combat to a maximum of +16 power stages. Costs 6 power stages to perform. You may choose to lose 6 Health instead of paying the cost for this attack. SUCCESSFUL - If your attack roll result was 26 or more, you may perform this attack again this combat. Learning Days: 4 [VEGETA] Advanced Attacks [1] Vegeta's Galick Gun [ ENERGY, BEAM ] Description: The user draws their arms behind them, hands facing the same direction. The arms are then brought forward, palms outward as a fuschia-colored beam of energy is released. Effect: Energy attack doing 5 direct damage. If your current Power Level is higher than your opponent's current Power Level, this attack gains "Raise your anger 1 level". You may discard "Vegeta's Galick Gun" from your Hand to STOP a Beam-type energy Advanced Attack whose attack roll result is 22 or less instead of rolling a defensive roll. SUCCESSFUL - If your attack roll result is 25 or more, raise your anger 1 level. Learning Days: 2 Signature Techniques [3] Vegeta's Super Galick Gun [ ENERGY, BEAM ] Signature Technique Description: Full-powered version of the Galick Gun that is formed the same way, but super-charged to the point where it is capable of destroying entire planets if not careful. Effect: (You may add this move to your Hand when you roll a perfect roll.) RESTRICTEDx1. Energy attack doing 12 direct damage. Costs 7 power stages to perform. You may choose to lose 7 Health instead of paying the cost for this attack. If your opponent’s defensive roll result is 25 or higher, you may lose 4 Health to have your attack roll gain +10 to the result and raise your anger 1 level. Learning Days: 4 Requirement: Vegeta's Galick Gun Super Vegeta's Big Bang Attack [ ENERGY, BLAST ] Signature Technique Description: The user takes to the air before aiming their palm at the opponent at a 90 degree angle. A large white or yellow sphere of energy is then shot at the opponent, looking somewhat like a comet as it sails through the air. Upon impact, it always makes an enormous explosion and creates a crater, as well as mushroom cloud-like effect. Effect: (You may add this move to your Hand when you roll a perfect roll.) RESTRICTEDx1. Energy attack doing 16 direct damage. Costs 8 power stages to perform. You may choose to lose 8 Health instead of paying the cost for this attack. If your current Power Level is higher than your opponent's Power Level, this attack costs -2 power stages to perform. SUCCESSFUL - Discard up to 3 of your opponent's Skills in play. Learning Days: 4 Vegeta's Final Flash [ ENERGY, BEAM ] Signature Technique Description: The user levitates, extending his arms outwards from their body. From there, they push their arms in front of them, the base of their hands connecting as a colossal wave of energy sweeps forward. Effect: (You may add this move to your Hand when you roll a perfect roll.) RESTRICTEDx1. Energy attack doing 17 direct damage. Costs 9 power stages to perform. You may choose to lose 9 Health instead of paying the cost for this attack. If your anger level is 3 or more, this attack cannot be STOPPED by defensive roll result of 20 or less. SUCCESSFUL - Draw a move into your Hand and gain 1 power stage. Learning Days: 4 [TRUNKS] Advanced Attacks [1] Trunks' Finish Buster [ ENERGY, BLAST ] Advanced Attack Description: Bringing both hands rapidly together, they form in them a mass of ki; thrusting both arms forward, they deliver the surge of energy, only to have it explode on impact. Effect: Focused energy attack. SUCCESSFUL - Your opponent's Blocks cost +1 power stage to use until the end of the next turn. Lower your opponent's anger 1 level. Learning Days: 2 Signature Techniques [2] Trunks' Burning Attack [ ENERGY, MANIPULATED KI, BLAST ] Signature Technique Description: The user performs a series of rapid hand movements before extending their arms forward, their index fingers touching and thumbs touching to form a small triangle. A large blast is then released from the hands. Effect: (You may add this move to your Hand when you roll a perfect roll.) RESTRICTEDx1. Energy attack doing 11 direct damage. Costs 5 power stages to perform. You may choose to lose 5 Health instead of paying the cost for this attack. SUCCESSFUL - Your opponent cannot use a Signature Technique until the end of their next turn. If your attack roll result is 20 or more, your opponent's PUR gains -2 until the end of their next turn. STOPPED - Place "Trunks' Burning Slash" from your move set into your Hand. Learning Days: 4 Trunks' Burning Slash [ PHYSICAL, SWORD ] Signature Technique Description: After performing an attack as a distraction, the user teleports themselves behind the opponent with their sword in hand. As the opponent turns around, the user unleashes a barage of quick slashes. When the barrage of sword attacks is finished, the user thrusts their palm into the opponent's face and unleashes a wave of Ki. Effect: (You may add this move to your Hand when you roll a perfect roll.) (You must have a Sword to perform this attack.) RESTRICTEDx1. Physical attack doing +7 power stages of damage. Costs 5 power stages to perform. You may choose to lose 5 Health instead of paying the cost for this attack. SUCCESSFUL - Your attacks with "Sword" in the title gain "Raise your anger 2 levels." for the remainder of the match. Learning Days: 4 Requirement: Sword [PICCOLO] Signature Techniques [2] Piccolo's Hellzone Grenade [ ENERGY, MANIPULATED KI, BLAST ] Signature Technique Description: The perfect head-on attack: the user throws a series of ki blasts at the opponent who naturally proceeds to dodge them. However, utilizing their control over their own energies, the user stops each successive blast around the opponent until they are fully surrounded -- after which the user brings their arms together, signaling each ki blast to close in upon their enemy. Effect: (You may add this move to your Hand when you roll a perfect roll.) RESTRICTEDx1. Energy attack doing 12 direct damage. Your base attack roll for this attack is 1d34. Costs 6 power stages to perform. You may choose to lose 6 Health instead of paying the cost for this attack. SUCCESSFUL - Your next Freestyle Advanced Attacks gains "Remain 1". Learning Days: 4 Piccolo's Special Beam Cannon [ ENERGY, BEAM ] Signature Technique Description: The user touches his index and middle finger to his forehead, charging up energy. When ready, the fingers are extended forward and a straight yellow beam is released with a second yellow beam wrapping around it in a swirl. Effect: (You may add this move to your Hand when you roll a perfect roll.) RESTRICTEDx1. Energy attack doing 13 direct damage. Costs 7 power stages to perform. You may choose to lose 7 Health instead of paying the cost for this attack. SUCCESSFUL - For the remainder of the match, whenever you gain power stages, you gain +1 power stage. For the remainder of the match, whenever you gain Health, you gain +1 Health. Learning Days: 4 [KRILLIN] Advanced Attacks [1] Solar Flare [ ENERGY, MANIPULATED KI ] Advanced Attack Description: The user cocks their elbows out at their neck level and their hands are placed at the sides of their face, held away from it so their fingers are not touching the skin. A blinding light is emitted, used to stun the opponent Effect: RESTRICTEDx2. Energy attack doing 0 direct damage. The damage of this attack cannot be modified. SUCCESSFUL - Your opponent's attack roll results and defensive roll results gain -10 for the remainder of combat. Learning Days: 2 Signature Techniques [1] Krillin's Destructo Disc [ ENERGY, MANIPULATED KI ] Signature Technique Description: The user raises their palm into the air as a razor-sharp yellow saucer of energy is formed. The energy disc is then launched at the opponent, cutting through the air at high speeds. Effect: (You may add this move to your Hand when you roll a perfect roll.) RESTRICTEDx1. Energy attack doing 11 direct damage. Costs 5 power stages to perform. You may choose to lose 5 Health instead of paying the cost for this attack. SUCCESSFUL - For the remainder of combat, at the start of every attack phase, your opponent loses 1 Health. If your attack roll result is 25 or more, SEVER. Your opponent cannot lose health to negate this effect. Learning Days: 4 [TIEN & CHIAOUTZU] Skills [2] Chiaoutzu's Telekinesis Basic Skill Description: Using their ki to control a nearby mass, the attacker tears out a piece of the planet and sends the rock soaring toward the foe. Effect: (You may play this Basic Skill from your Hand instead.) RESTRICTEDx2. Use when you perform an Advanced Attack. The attack is focused and does +3 direct damage. You may discard another move from your Hand to have the attack's SUCCESSFUL effects become secondary effects. Learning Days: 1 Tien's Multi-Form Technique Basic Skill Description: The user divides himself into four identical beings, each with 1/4 of the user's power. Utilizing the number advantage, the user surrounds the opponent and begins laying into him with a variety of punches and kicks. Effect: RESTRICTEDx1. Discard a move from your Hand. Draw a move. Your next Named attack you perform this combat gains "Remain 1". If that Named move matches your character, it's focused and does +2 power stages and +2 direct damage. Learning Days: 1 Advanced Attacks [2] Tien's Four Witches Technique [ PHYSICAL, PUNCH, ELBOW ] Advanced Attack Description: This technique is a favorite of Tien's in which its user temporarily grows two extra arms from the back, seemingly under the shoulder blades. This allows the user to attack with twice the intensity that he or she would normally be capable of. Effect: Physical attack doing +2 power stages of damage. Your opponent's defensive roll result gains -4 against this attack. SUCCESSFUL - If your attack roll result is 20 or more, your attack roll results gain +2 for the remainder of combat and your opponent's defensive roll results gain -2 for the remainder of combat. Learning Days: 2 Dodonpa [ ENERGY, BEAM ] Advanced Attack Description: The user extends their arm, their hand balled up except for an extended index finger. From the tip of the finger an orange beam is fired that explodes on impact. Effect: Energy attack. If your current Power Level is lower than your opponent's current Power Level, this attack does +2 direct damage and is focused. SUCCESSFUL - If your attack roll result is 22 or more, discard a Basic Skill in play and your next attack gains "SUCCESSFUL - Discard a Basic Skill in play". Learning Days: 2 Signature Techniques [1] Tien's Neo Tri-Beam [ ENERGY, MANIPULATED KI, BEAM, BLAST ] Signature Technique Description: The user takes to the air and tents their fingers, forming a triangular space to look through. A yellow Ki Blast is then shot as a quick burst of energy, hitting anything viewed in the triangular opening. Effect: (You may add this move to your Hand when you roll a perfect roll.) RESTRICTEDx1. Energy attack doing 10 direct damage. Costs 6 power stages and 6 Health to perform. When you perform this attack, you may lose up to 10 Health. For every 5 Health you lose, this attack does +3 direct damage. SUCCESSFUL - For the remainder of the match, you may lose 2 Health when you perform an attack to make it focused and do +1 direct damage. Learning Days: 4 [YAMCHA] Signature Techniques [2] Yamcha's Wolf Fang Fist [ PHYSICAL, PUNCH ] Signature Technique Description: The user crouches into a low position before leaping into action, hands acting almost as paws as they grip, strike, and claw at the opponent in a flurry of movements. Once initiated, what appears to be the spirit of a proud wolf follows the attacker's movements. While previously unknown, Yamcha reveals it to be a Ki manifestation with the intent on intimidation. Effect: (You may add this move to your Hand when you roll a perfect roll.) RESTRICTEDx1. Physical attack doing +9 power stages of damage. Costs 5 power stages to perform. You may choose to lose 5 Health instead of paying the cost of this attack. If you have no Constant Skills in play, this attack's base dice roll gains +10 dice sides and +2 to the results. SUCCESSFUL - If your attack roll result is 30 or more, your physical attacks do +2 power stages of damage for the remainder of the match and remove all Constant Skills from your move set until the end of the match. Learning Days: 4 Yamcha's Spirit Ball [ ENERGY, MANIPULATED KI ] Signature Technique Description: The user holds their hand out, gathering energy in their palm as they grab hold of their wrist with the other hand. From there, the user can launch the ball of energy and controls its movements via hand movements, directing the fast sphere to hit the opponent several times before actually exploding. Effect: (You may add this move to your Hand when you roll a perfect roll.) RESTRICTEDx1. Energy attack doing 9 direct damage. Costs 6 power stages to perform. You may choose to lose 6 Health instead of paying the cost of this attack. SUCCESSFUL - Your next 2 energy Advanced Attacks without Remain gain "Remain 1" and gain +4 dice sides to their base attack roll. Learning Days: 4 Edited by Shindo, Jun 24 2011, 02:55 PM.
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3:27 AM Jul 11