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Darius Mercer
Topic Started: May 12 2011, 06:23 PM (728 Views)
Darius Mercer
Member Avatar
The Jailer
Posted Image
Out of Character Information
Handler's Name: Paul
E-Mail Address: paulr.rob@hotmail.co.uk
AIM Handle: Raenan Crine
Character Portrait: Magus (Chrono Trigger)

Character Information
Name: Darius Mercer
Race: Makyan
Class: Dead Zone Gatekeeper - 'Dead Zone Vacation' has no effect against you, unless you choose to. Twice per month, you may revive someone from the Dead Zone to a planet of your choosing. Whenever you would send an opponent to the Dead Zone, you may offer the player an exchange: They can choose to forfeit up to 2 Items in their Inventory of your choosing and be sent to the Afterlife, or they will be sent to the Dead Zone for an additional week.

  • Racial Pro(s): Makyo Megastar - Before the first Round of a match, roll 1d30. Whenever you roll that number on an attack roll result, you may set yourself to your Maximum Power Stage and any of your opponent's effects that are currently effecting you, end. If the attack was a physical attack, it does +3 power stages of damage. If it was an energy attack, it does +3 direct damage instead.
  • Dead Zone Vacation - Whenever you kill an opponent in Battle, you may choose for them to go the Dead Zone instead of the Afterlife. If you do, they will be revived at the end of the following week to the planet they were killed on.
  • Racial Con(s): No Place Like Home - When on a planet not being orbited by the Makyo Star, you start a match at -2 power stages above 0.

Gender: Male
Height: 5'11"
Weight: 160lbs
Hair Color: White
Eye Color: Red
Skin Color: Grey
Age: 23
Origin: Makyo Star

  • Current Location: Earth

Alignment: Rogue
History:

Above a Planet Trade Organisation outpost in the Tuffle-controlled part of Vegeta, there was an unnatural sight. A miniature black hole hovered above the buildings looking as though reality had cracked above the base and left a portal of sheer darkness in its stead.

Although most things in the base were slowly gravitating towards the portal if they weren’t bolted down, there were two figures that were not. One was clearly a changeling, and his clothes and insignia showed him to be the commander of this small outpost. He seemed exhausted and battered, staring at the apparent cause of his suffering.

Standing over him, the victor, was a Makyan who was tall by his race’s standards and had long white hair which hadn’t always been so colourless. Most prominent was the scythe held in his right hand, dripping with the changeling’s blood. In his left he had a handful of the commander’s uniform, the only thing preventing him from being drawn into the above singularity.

Darius Mercer had a gift for creating these portals to the dreaded Dead Zone. While it was true that most of his race had the ability, Darius was rare in that he held a deeper connection to it. A place of shadow and nothingness, it was the perfect prison for your enemies. “I think you know what I want,” he said in his grating voice.

The changeling started laughing, descending into coughing up blood after a few moments. “You are wasting your time makyan,” he said in between coughing spasms. “The person you’re looking for doesn’t want you to find him. All your efforts have been in vain you fool.”

Darius gritted his teeth as the changeling descended into another coughing fit. He had to be lying. The last decade of his life had been spent chasing down intergalactic criminals, then eventually the PTO. Anyone who could have had a connection with the person he was so desperately searching for all these years. “You’re lying,” he snarled at the changeling.

The changeling merely laughed again, “Am I? He’s currently based on Vegeta, go ask him yourself. If you can find him that is.”

Darius roared with frustration. He brought his head down on the bridge of the changeling’s nose, audibly breaking it. He recoiled and tried to bring a fist up to punch up to hit the makyan but he was too exhausted. “Hurry up and kill me,” the changeling spat. “I’ve told you all I know.”

At this, a sadistic smile spread over Darius’ face. “You aren’t worthy of burning in Hell. I'll see you in a few weeks,” he said maliciously. He brought the changeling's face closer to his own, his fangs prominent, "But it'll take a lot longer for you to see me."

He uppercutted the changeling and brought a knee into his stomach as he flinched back. He flew towards the dark portal in the sky. As it swallowed the changeling whole it simultaneously collapsed in it on itself, its hunger sated for the present.

Turning his back on the scene of destruction, Darius was still full of questions but he had a feeling he could get the chance to ask them all soon. Soon his decade of hunting would be over. Soon he would find the one he was looking for all these years.

“I’m coming, brother.”

Aura Color: Jet Black

Custom Skill:

  • Darius' The Black Sun
    Constant Skill
    Description: Such is Darius’ affinity with the Dead Zone that he can call on it to power up his attacks during combat without needing to open a portal into the dark realm. Provided his attacks hit, the Dead Zone often leaves his opponents feeling more drained than usual.
    Effect: RESTRICTEDx2. CONSTANT - After discarding a card due to a move's effect, your next physical attack gains "SUCCESSFUL - Your opponent loses 2 power stages to a minimum of 0." This effect can only be used once per combat.


Equipment

Weapon:
Upper Body: Saiyan Body Armor ( + 7 to Health )
Lower Body: N/A
Accessory:
Accessory: Battle Scouter ( + 3 to dice sides, - 3 to enemy escape rolls )
Set Bonus:

Inventory [0 Slots] [1685 Zenni]

Equipped Items


C.C.I. Prowler
Inventory Slots: 2
Description: The Prowler is a ship designed by the Capsule Corporation Intelligence agency. It is a small ship, outfitted with no weapons and built for stealth and reconnaissance instead of combat. Photo-reactive plates and black ablative coating allows the Prowler to be extremely hard to detect in the void of outer space. Some Prowlers are granted to C.C.I. agents for personal transport throughout the galaxy and are outfitted slightly different to the typical Prowler.
Effect: Allows inter-galactic travel.
Ship Stats:
HP: 5,000
Max Capacity: 5 Person(s)
Weapons: N/A
Support Systems:
-- Hyperdrive (-2 days to Travel Time. +1 side to defensive dice.)
-- Thrusters (-1 day to Travel Time)
-- Large Storage Room (+10 Inventory Slots) (3/10)
+++ Military Fatigues
+++ Military Cap
+++ Red Ribbon Armband
-- Gravitron (+5% when Sparring)
Travel Time: 5 (2) Days.

Queen Lana's Cape [2500z]
Inventory Slot: 1
Description: Queen Lana's flowing cape is white and embroidered with a thick, braided design on its borders. It is partial transparent, and is a perfect depiction of the wind if it were to ever reveal itself to the naked eye.
Effect: UNIQUE. +2 Health. Twice per match, when you perform an Advanced Attack that requires Bukujutsu, you may have it do +2 power stages of damage. At the beginning of a match, choose one of your blocks. That block gains +1 RESTRICTION until the end of the match. This item can take the place of Cape in any Armor Sets.

Nosferatu Handgun [900z]
Inventory Slots: 1
Description: A sleak, black handgun that is a staple among the criminal elite. Praised for it's compact size, decent firepower and discharge rate, the Nosferatu is a lethal ally. Like most modern firearms, the Nosferatu fires 'bullets' that are charged through the triggerman's own power.
Effect: WEAPON - GUN. Fifteen times per match, once per combat, you may perform an energy attack doing 1 direct damage and costing 0 power stages to perform.

Stats

Power Level:
10th Power Stage - 13650 [ J ]
9th Power Stage - 12695 [ J ]
8th Power Stage - 11739 [ J ]
7th Power Stage - 10784 [ J ]
6th Power Stage - 9828 [ I ]
5th Power Stage - 8873 [ H ]
4th Power Stage - 7917 [ H ]
3rd Power Stage - 6962 [ G ]
2nd Power Stage - 6006 [ G ]
1st Power Stage - 5051 [ G ]

HP: 40 + 10 = 50
PRDI: 7%
PUR: 1 (2)


Posted Image

Makyo Starchild (1d60)


[PRO]
Star Bright - (When you enter this form, end all of your opponent's floating effects. When you enter this form, choose 2 numbers.) Whenever your opponent's attack roll result is equal to one of the 2 numbers you selected when entering this form, your opponent's attack roll results gain -4 for the remainder of combat, unless they roll a perfect roll.

[CON]
Can't Go Home - When you enter this form, lose 2 power stages to a minimum of 1 power stage above 0


Power Level:
10th Power Stage - 27300 [ J ]
9th Power Stage - 25389 [ J ]
8th Power Stage - 23478 [ J ]
7th Power Stage - 21567 [ J ]
6th Power Stage - 19656 [ J ]
5th Power Stage - 17745 [ J ]
4th Power Stage - 15834 [ J ]
3rd Power Stage - 13923 [ J ]
2nd Power Stage - 12012 [ J ]
1st Power Stage - 10101 [ J ]

HP: 40 + 10 = 50
PRDI: 7%
PUR: 2 (3)


Mastery [1 Slot]

Kurokonwaku Grave Mastery
Mastery
Descriptions: The spirits of the unknown use this realm as a purgatory, existing without purpose between life and death. To gain the ability to control these spirits could prove far more beneficial than one could imagine when employed in the cause of chaos and terror. Haunt your opponents by summoning these apparitions at key occasions to not only repel their attacks, but to be devoured for the enhancement of your own abilities.
Effect: Your Kurokonwaku non-Skill moves that can Block an attack can Block focused Advanced Attacks. During your attack phase, you may discard a Kurokonwaku move from your Hand to raise your anger 1 level and gain 6 power stages. This does not take up your attack phase.
Learning Days: 5
Requirements: Must know three Kurokonwaku techniques.

Skills [4 Slots]

Bukujutsu
Latent Skill
Description: The ability to use one's own Ki to fly.
Effect: The user can now fly in battle. Bukujutsu is a requirement to learn certain moves. This does not take up one of your Skill slots. If your opponent doesn't have Bukujutsu in their moveset, you gain +5 dice sides against them.
Learning Days: 2

Hidden Power Level
Latent Skill
Description: The user is able to conceal their true ki signature from their opponent, only to reveal it at their weakest moment.
Effect: Once per match, when you are 7 power stages above 0 or more, set yourself to 5 power stages above 0. The next time your power stages reach 0, set yourself to your maximum Power Level.
Learning Days: 2

[1] - Darius' The Black Sun
Constant Skill
Description: Such is Darius’ affinity with the Dead Zone that he can call on it to power up his attacks during combat without needing to open a portal into the dark realm. Provided his attacks hit, the Dead Zone often leaves his opponents feeling more drained than usual.
Effect: RESTRICTEDx2. CONSTANT - After discarding a card due to a move's effect, your next physical attack gains "SUCCESSFUL - Your opponent loses 2 power stages to a minimum of 0." This effect can only be used once per combat.

Advanced Attacks [7 Slots]

[2] - Kurokonwaku Vampiric Lust [PHYSICAL, HOLD]
Advanced Attack
Description: Latching onto the enemy, the users head is placed very close to the enemy's neck as they begin to siphon an the foe's life force right out of their body.
Effect: Physical attack doing 4 power stages of damage. If your opponent's anger level is 2 or more, raise your anger 2 levels. SUCCESSFUL - If your attack roll is 15 or higher, at the start of each of your opponent's attack phases, they lose 1 power stage and you gain 1 power stage until the end of combat.
Learning Days: 3

[3] - Kurokonwaku Neuron Disruptor [PHYSICAL, PUNCH]
Advanced Attack
Description: Dashing at an opponent straight on, you jump over them at the least second; flipping down so that you are now facing their back. In the midst of their surprise, you deliver a vicious axehandle to the base of their skull.
Effect: Physical attack doing 2 power stages and 2 direct damage. If you discarded a card from your Hand this combat, this attack does +2 power stages and +2 direct damage. If your opponent's anger level is 0, this attack is focused. SUCCESSFUL - You may discard one of your Constant Skills to discard one of your opponent's Constant Skills.
Learning Days: 4

[4] - Kurokonwaku Spiked Ball [PHYSICAL, THROW]
Advanced Attack
Description: The user curls themselves into a ball and rolls themselves into the opponent. As they do, Ki-manifested spikes pertrude from their body. Upon impact with the opponent, there is a mild explosion.
Effect: Physical attack doing +4 power stages of damage. If your anger level is 3 or more when you perform this attack, raise your anger 1 level and your opponent cannot gain power stages during their next attack phase. SUCCESSFUL - If your attack roll is double or more your opponent's defensive roll, they lose 2 power stages to a minimum of 0.
Learning Days: 3

[5] - Kurokonwaku Relentless Pummel [PHYSICAL, HOLD, PUNCH]
Advanced Attack
Description: The user, usually while laughing madly, leaps atop of the opponent and rains down rapid punches onto their forehead.
Effect: Physical attack doing +1 power stage. For the remainder of combat, whenever a move is discarded from a combatant's Hand, you may gain 1 power stage or 1 Health. Discard all other copies of Kurokonwaku Relentless Pummel from your Hand. SUCCESSFUL - For the remainder of combat, when a move is discarded from your Hand, you may pay 2 power stages to discard a Constant Skill in play. STOPPED - Raise your anger 2 levels.
Learning Days: 3

Blocks [2 Slots]



Signature Techniques [2 Slots]



Saga Section
Northern Galactic War Saga
Alignment: Tuffle Legion
War Effort Points: 1800
Victories: 4
Defeats: 2
Edited by Darius Mercer, Jul 10 2011, 07:34 PM.
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