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- Posts:
- 363
- Group:
- Tuffle
- Member
- #13
- Joined:
- Apr 24, 2011
- Race
- Tuffle
- Martial Arts Style
- Haokiru, The Art of Preservation
- Class
- Futurist
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OOC Out of Character Information
Handler's Name: Momo
E-Mail Address: tekken3julia@aim.com
AIM Handle: tekken3julia
Character Portrait: Kyoko Minazuki (Rival Schools/ Project Justice)
Character Information
Name: Dr. Lishka Toft
Race: Tuffle
Class: Futurist
- Racial Pro(s): In the Pursuit of Knowledge- Once per week, you may take -1 Training Day to learn a move to a minimum of 1.
- Know-It-All- Your opponent cannot use any of their race's PROS for the first 3 Rounds. This does not count abilities that substitute for or are Bukujutsu or Instant Transmission. Any abilities that are activated at the start or before combat become activated at the start of Round 4 instead. RESTRICTEDx1. Activate on your Round. Your opponent may not use their Mastery's effect for the remainder of the Round.
- Racial Con(s): Outlawed on Vegeta- All Items from the Vegeta Marketplace cost 2x their normal value. Any moves on Vegeta take +1 training day to learn. You can only take one Vegeta Quest per month (excludes Saga Quests.
Gender: Female
Height: 5'7”
Weight: 145 lbs
Hair Color: Black
Eye Color: Grayish blue
Skin Color: Caucasian
Age: 30
Origin: Sect. 09, Frieza #79
Alignment: Rogue
History: The gentle hum of the computer has always been the background noise to my life. That, and the click and turning of gears and machines moving have set the melody of everyday, every night, and every week and year that followed. It was like my own personal theme song.
Born and raised on Frieza #79 would lead anyone into the life of technology and science. As the oldest child of five to two university professors, mother taught physics while father taught history (with a specialization in Galactic Wars), one was assumed to achieve great academia status. As their first, the pressure was far more greater. While my younger siblings got to play and pretend, dreaming of what they were to be when they grew up, I was locked away inside, eyes wandering time and time again longing to join them, but academics came first. I read, and wrote, learned many languages and had such a fascination with how things worked, that once I hit a higher education I pursued the studies of electronics and robotics. Technology was my passion, and still is. As I have gotten to the highest degree at an academic standpoint, and with my doctorate I began to teach at the local university in the engineer program, specializing in robotics.
Books and formulas were my friends, and inventions were my love. I was married to my work. Relationships were one of those things that I knew nothing about and I didn't care, it was just a roadblock in the path of science. Numbers and calculations are the only warmth I need, despite what the family says. They think I am never going on to carry on the Tuffle heritage, by finding a nice Tuffle man to settle down with. Heh, they don't understand my work, they don't know what my work is like.
So how did I get to where I am now? I am now the lead engineer for the technology division of the Tuffle Legion. Simply, I was working one day in the lab and I was approached by some of the divisions leaders of the Legion, and they asked me to fill the position because I was the best in the Galaxy. I accepted quickly and without a thought, which is a rare occasion for me. Here I am now, working on weapons and robotics to aide the soldiers going to war against the Northern Alliance.
So hear I am, listening to the machines drone on, doing my work, knowing my part is helping the Legion win this war.
Aura Color: Aquamarine
Custom Skill/Advanced Attack/Signature Technique:
- Just A Small Malfunction
Description: The aura that is around her turns a deep cerulean blue and flashes quickly, leaving the opponent dizzy. Effect: RESTRICTEDx1. Use when entering combat. Basic Skills and Constant Skills cannot be used by your opponent for the remainder of combat.
Equipment EquipmentWeapon: Shakujou StaffUpper Body: Lab CoatLower Body: Cargo Pants Accessory: Ring of Cloaking Accessory: SandalsSet Bonus:[Inventory 2/7 Slots] [1,212 Zenni] - Cargo Pants [200z] [EQUIPPED]
Inventory Slots: 1 Description: Typical cargo pants with many pockets, ready for action. [LOWER BODY] Effect: +1 Health
- Lab Coat [200z] [EQUIPPED]
Inventory Slots: 1 Description: Long white lab coat used often in scientific studies. [UPPER BODY] Effect: +1 Health
- Ring of Cloaking [EQUIPPED]
Description: A simple steel ring with inscriptions around in a machine-like code consisting of ones of and zeros. Effect: Once per week, the owner may deny a challenger despite their usage of a Dragon Ball Radar or any rules or effects that would force the user to accept. This item does not work against Saga challenges. Your escape rolls gain +3 to the combined result.
- Sandals [200z][EQUIPPED]
Inventory Slots: 1 Description: An open type form of outdoor footwear consisting of a sole held to the wearer's foot by straps or thongs passing over the instep and generally, but not always, around the ankle. [ACCESSORY] Effect: +1 Health.
- Shakujou Staff [1000z] [EQUIPPED]
Inventory Slots: 1 Description: A ringed staff that can be used both in prayer and as a weapon. Providing the user with a peace of mind and clarity the staff can still make for a surprising offensive weapon despite its usually peaceful wielders. Effect: WEAPON - BLUNT - TWO HANDED. This item is considered a sword for all effects and purposes. While equipped your PUR gains +1. Once per match when you would lose Power Stages due to an opponent's effect you do not lose Power Stages. You cannot SEVER with any attack that required the use of this weapon.
- Large Storage Capsule [2,000z] [EQUIPPED]
Inventory Slots: 0 Description: Small and light weight capsule that when thrown, or the button is depressed, expands into a large storage container. It can then revert back to the light weight capsule. Effect: +3 Inventory Slots.
- Dr. Toft's Black Card
Inventory Slots: 1 Description: This credit card has no serial number printed on the front, but just pure black plastic on both sides. These cards are seen with the high and mighty. Effect: After completing a quest, you gain +50 zenni.
- Meteorite Shard
Inventory Slots: 1 Description: A shard of a meteorite found on Vegeta. It gives off an eerie green glow that makes most people sick upon contact. Effect: USEx1. Roll 1d10. If the result is 3 or more, your opponent loses 2 Health at the start of each of their attack phases for the remainder of combat
- Painkiller Autoinjector
Description: Sometimes chronic pain is too severe to bear without crippling and debilitating the sufferer. Measured doses of high strength painkillers can be injected into the thigh through the clothing and provides immediate relief, rendering the sufferer able to participate in combat and complete other high-function tasks with ease. Possible side effects include nausea, altered mental status and intolerance of fellow man. Use only when needed. [ACCESSORY] Effect: While equipped the Maguma-jin CON "Needs More Teamwork" has no effect.
Stats Stats
Power Level: 0 Power Stages – 9,335 9 Power Stages - 8,495 8 Power Stages - 7,655 7 Power Stages - 6,815 6 Power Stages - 5,975 5 Power Stages - 5,135 4 Power Stages - 4,295 3 Power Stages - 3,455 2 Power Stage - 2,615 1 Power Stage - 1,775 0 Power Stages - 0

10 Power Stages – 18,670 9 Power Stages - 16,990 8 Power Stages - 15,310 7 Power Stages - 13,630 6 Power Stages - 11,950 5 Power Stages - 10,270 4 Power Stages - 8,590 3 Power Stages - 6,910 2 Power Stage - 5,230 1 Power Stage - 3,550 0 Power Stages - 0
HP: 40 (+3)// 43
PRDI: 9%
PUR: 1( Base), 1 (1st Transformation), 2 (2nd Transformation), 3 (3rd Transformation), 4 (4th Transformation)[/b]
Moves Mastery [1 Slot]
Skills [5/5 Slots] Bukujutsu Latent Skill Description: The ability to use one's own Ki to fly. Effect: The user can now fly in battle. Bukujutsu is a requirement to learn certain moves. This does not take up one of your Skill slots. If your opponent doesn't have Bukujutsu in their moveset, you gain +5 dice sides against them. Learning Days: 2
I. Just A Small Malfunction Description: The aura that is around her turns a deep cerulean blue and flashes quickly, leaving the opponent dizzy. Effect: RESTRICTEDx1. Use when entering combat. Basic Skills and Constant Skills cannot be used by your opponent for the remainder of combat.
II. Haokiru Pain Absorption Constant Skill Description: Sometimes it is necessary to show true grit and suck up the pain an attack can cause. If you can control the pain instead of actively trying to avoid it, it is possible to increase your threshold for pain and minimize the damage. Effect: RESTRICTEDx2. CONSTANT - Whenever you STOP an energy attack, you may gain X power stages. X = The power stage cost of that attack. Learning Days: 3
III. Give Me Energy! Basic Skill Description: Aiming their hands towards the sky, the user shouts 'Share your energy with me!', beckoning every living thing to donate energy to the Spirit Bomb. While doing so, the person is vulnerable to attack. Effect: (If you have 3x Give Me Energy! in play, you may discard all copies to place "Spirit Bomb" from your move set into your Hand and when you perform "Spirit Bomb" it does +9 direct damage. While in your Hand, you may discard "Give Me Energy!" to draw another move.) RESTRICTEDx3. Heroes Only. If you perform Spirit Bomb during the match, it does +3 direct damage. You can only play one "Give Me Energy!" per turn. Learning Days: 1
IV. Kaio-Ken Basic Skill Description: The Kaio-ken is a technique that multiplies the user's ki for a "heart beat", enabling them to inflict serious damage to foes who are considerably stronger than them. The red aura of Kaio-ken completely tints the user a similar share. Effect: (You must be in Base Form to use this Skill.) RESTRICTEDx2. For the remainder of combat, whenever you perform a SUCCESSFUL attack with an attack roll result of 25 or higher, draw a move into your Hand and lose 1 power stage. Learning Days: 1
V. Kaio-Ken x4 Basic Skill Description: The Kaio-ken is a technique that multiplies the user's ki for a "heart beat", enabling them to inflict serious damage to foes who are considerably stronger than them. The red aura of Kaio-ken completely tints the user a similar share. Effect: (You must be in Base Form to use this Skill. You must have used Kaio-Ken this combat to use this Skill.) RESTRICTEDx2. For the remainder of combat, whenever you perform a SUCCESSFUL attack with an attack roll result of 16 or higher, draw a move into your Hand and lose 3 power stages. For the remainder of combat, whenever you check the PAT, you are considered to be 1 bracket higher than you normally would be. Learning Days: 1 Requirement: Kaio-Ken
Advanced Attacks [4/10 Slots]
VI. Haokiru Spiked Volley [ ENERGY, BLAST, MANIPULATED KI ] Advanced Attack Description: In the palm of their hand, the user forms a spiked ball of energy. The attacker then throws it in the air and smacks it at his opponent, as if you were serving in a volleyball match. Effect: Energy attack. SUCCESSFUL - If your attack roll result is 15 or higher, your attacks with 'Phoenix' in the title raise your anger 1 level for the remainder of combat. Learning Days: 2
VII. Haokiru Phoenix Bomb [ ENERGY, BLAST ] Advanced Attack Description: The user holds one arm above his head, forming a big ball of energy on their palm. When big enough, the user throws the ball towards its opponent. Right before impact, the ball explodes up in front of the opponent. RESTRICTEDx2. Energy attack doing 8 direct damage. Costs 4 power stages to perform. SUCCESSFUL - If this attack does 10 or more direct damage, you may discard up to 2 of your opponent's Skills in play and lower their anger 2 levels. Learning Days: 3
VII. Haokiru Indestructible Wave [ ENERGY, BEAM ] Advanced Attack Description: Releasing a wave of ki as a final act of defiance, seeing your opponent fall to the effects of this attack inspires you continue fighting; even long after you should be dead. RESTRICTEDx2. Focused energy attack doing 6 direct damage. Mastery: Choose one of your Constant Skills in play. That Skill cannot be discarded until your opponent performs a SUCCESSFUL energy attack with an attack roll result of 20 or higher. SUCCESSFUL - At the end of combat, gain 3 Health. Learning Days: 4 [-1 for Racial, so 3 days]
IX. Haokiru Throwdown [PHYSICAL, THROW] Advanced Attack Description: The user swoops behind their opponent, snatches them up by their ankles, lifts and slams them to the ground in a motion much like shaking a carpet. Effect: Physical attack doing +3 power stages of damage. SUCCESSFUL - If your attack roll result is 27 or higher, you may draw a move at random and gain 1 Health. Learning Days: 3 4 [Racial Con]
X. Haokiru Rising Strike [PHYSICAL, PUNCH] Advanced Attack Description: The user grabs the opponent’s waist, throwing him in the air. Swiftly, the attacker jumps towards the aired opponent and punches him in the stomach. Effect: Physical attack doing +3 power stages of damage. If you performed an attack with "Dragon" in the title already this combat, your attacks do +1 direct damage for the remainder of combat. SUCCESSFUL - If your PUR is increased by another effect, your attacks do +1 direct damage for the remainder of combat. Learning Days: 3 2 days Where: Earth
Blocks [2 Slots]
Signature Techniques [1/2 Slots]
Piccolo's Special Beam Cannon [ ENERGY, BEAM ] Signature Technique Description: The user touches his index and middle finger to his forehead, charging up energy. When ready, the fingers are extended forward and a straight yellow beam is released with a second yellow beam wrapping around it in a swirl. Effect: (You may add this move to your Hand when you roll a perfect roll.) RESTRICTEDx1. Energy attack doing 13 direct damage. Costs 7 power stages to perform. You may choose to lose 7 Health instead of paying the cost for this attack. SUCCESSFUL - For the remainder of the match, whenever you gain power stages, you gain +1 power stage. For the remainder of the match, whenever you gain Health, you gain +1 Health. Learning Days: 4
Edited by Lishka, Jul 19 2011, 11:31 AM.
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