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| Alister Brand | |
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| Tweet Topic Started: May 16 2011, 08:31 PM (437 Views) | |
| Alister Brand | May 16 2011, 08:31 PM Post #1 |
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LOOK AT THIS FACE!
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![]() Out of Character Information Handler's Name: Mitch E-Mail Address: zerowingzerowing@yahoo.com AIM Handle: SventheTuffle Character Portrait: Travis Touchdown from No More Heroes 1 & 2 Character Information Name: Alister Brand Race: Half-Saiyan Class: Human Heart, Saiyan Pride: At the start of the game, you start with 2x whatever the current starting Power Level is. Whenever you would lose Health due to a non-damage effect, raise your anger 1 level. Whenever you would gain EXP due to 'Zenkai Power', you gain +10% EXP. After achieving Super Saiyan Transformation, you start with a 1d50 Transformation Roll.
Gender: Male Height: 6'2 Weight: 180 Hair Color: Brown Eye Color: Black Skin Color: White Age: 23 Origin: Rein, Vegeta
Alignment: Rogue History: Ever since Alister had been a young boy he had been bullied, he had been pushed around, and he had been spat on because of his heritage. Alister, a half-saiyan born to the prestigious Brand family, was mocked because he was unworthy of calling himself a Brand and because he was not a full Saiyan. For years he suffered abuse at the hands of his fellow Saiyans and it was because of this abuse that he found his power, that he found his true strength. His rage. Over time he grew stronger and more aggressive and soon the bullies left him alone, leaving him to himself as to avoid a violent thrashing. Alister even gained some friends via his new found abilities and soon became the top fighter in his class and was believed to be destined to obtain the rank of a captain in the military. Sadly, that day would never come, as his father grew very weak and feeble, so Alister went to aid him. His father, a farmer and an ex-war hero, was thrilled to have his son join him on the farm, but was of course angry that Alister had turned down the military to aid him. His father, though prideful, welcomed the help however, and soon the two worked the fields and land building quite a legitimate enterprise from their agricultural work. However, even this would be taken from Alister. Alister watched in horror as ships descended upon Rein one day, Tuffle ships. Though Alister and a handful of Saiyans fought bravely to protect Rein, Rein was lost to the alien invaders. Alister would move his family to a quiet location, far away from the tussles of war due to his shame over losing the farm, and planned to live his life in preparation for the war that was surely coming. One day, Alister was greeted by several soldiers who remembered the days that he had been at the top of the class, and were looking for aid on the battlefield in terms of a strong warrior. Alister let the men into his home so that they could talk business, but was quickly surprised as the men ransacked his home and butchered his family. Leaving him for dead in the fires of a burning house, Alister swore vengeance upon the Saiyans for what they had done. Alister managed to survive the fire, but his family was dead, and his whole life was ruined. As he looked at the grave site of his family, he made a vow to get revenge, and as he did so he gathered what was left of his belongings and made a b-line to Rein where he knew the Tuffles would welcome him with open arms. However, he was disappointed to find that was not the case. Instead, the Tuffles locked him in a cell, and interrogated him, trying to find out if he was a spy or not. As soon as they were done they quickly realized that the man had a huge potential and that with him on their side they may very well have the secret weapon they needed. So they accepted him and welcomed him into their Legion. Alister now resides in his old home on his families farm, awaiting his chance to strike back at the Saiyans who took his family and left him for dead. Aura Color: Red Custom Advanced Attack:
Equipment Weapon: Upper Body: Saiyan Battle Armor (+ 7 Health) Lower Body: Saiyan Battle Armor (+7 Health) Accessory: Battle Scouter Accessory: Combat Boots (+3 Health) Set Bonus: [Saiyan Armor Bonus: Your opponent’s Physical attacks do -1 Power Stage of damage to a minimum of 1 against you.] Inventory [1 Slots] [372 Zenni] First Aid Kit [400z] Inventory Slots: 1 Description: A small, portable capsule capable of enlarging into a first aid kit -- a box with an assortment of supplies and equipment for use in first aid, particularly in a medical emergency. Effect: USEx1. Use at the end of one of your Rounds where you did not enter combat. Gain 4 Health. Dirty Magazine Inventory Slots: 1 Description: The magazine is filled with nakedness. Try throwing it at an opponent to give them an eyeful and distract them! Effect: USEx1. Your opponent's next attack phase is skipped. This does not take up your turn. Senzu Bean [3,500z] Inventory Slots: 1 Description: A bean with supernatural properties allowing for the regeneration of health. Effect: (You may use this Item immediately when your Health reaches 0 instead.) Set yourself to your Maximum Power Stage. Gain 10 Health. You may choose to use this on yourself and an Ally instead. If you do, both of you set yourself to your Maximum Power Stage and gain 5 Health instead. If you only use the Senzu Bean on yourself, your attacks that cost power stages cost 0 power stages until the end of your next turn. Note: You may only have up to two Senzu Beans in your inventory at a time. Battle Scouter [1000z][Equipped] Inventory Slots: 1 Description: An instrument that is hung around the ear with a white curved band that holds a glass (which comes in various colors) in front of the wearer's eye. The Battle Scouter has had its functions dedicated towards combat and as such cannot pick up on the energy signals of magical artifacts. However, it provides increased range and sensitivity to locating power signatures making it optimal for war and combat scenarios. [ACCESSORY] Effect: Your dice rolls gain +3 sides. Your opponent’s escape rolls gain -3 to the combined result. Combat Boots [600z][Equipped] Inventory Slots: 1 Description: Armored boots originally worn by the Saiyan military, but the technology quickly spread throughout the galaxy. Made of the same material as Saiyan Battle Armor, they're definitely more durable but at a price. Wearing them places more weight on the lower body, decreasing speed. [ACCESSORY] Effect: +3 Health. Saiyan Battle Armor [1450z][Equipped] Inventory Slots: 1 Description: A uniform consisting of an armored chestpiece with shoulder pads. [FULL BODY] Effect: +7 Health. Stats Power Level: Power Stage 10-7,498 Power Stage 9-7,198 Power Stage 8-6,898 Power Stage 7-6,598 Power Stage 6-6,298 Power Stage 5-5,998 Power Stage 4-5,698 Power Stage 3-5,398 Power Stage 2-5,098 Power Stage 1-4,798 Power Stage 0-0 HP: 40 + 10= 50 PRDI: 4% PUR: 2 ![]() [Dice Roll=1D20] Power Stage 10-14,996 Power Stage 9-14,396 Power Stage 8-13,796 Power Stage 7-13,196 Power Stage 6-12,596 Power Stage 5-11,996 Power Stage 4-11,396 Power Stage 3-10,796 Power Stage 2-10,196 Power Stage 1-9,596 Power Stage 0-0 HP: 40 + 10= 50 PRDI: 4% PUR: 2 [PRO] Ultimate Underdog - When your opponent performs a SUCCESSFUL attack against you, your next attack roll gains +3 to the result. [CON] Physical Exertion - At the end of each Round, lose 1 power stage to a minimum of 0. Mastery [0 Slot] Akaikaru Assault Mastery Mastery Description: Staying active is very important if you want to remain successful in combat. It will keep you sharp and powerful. Using the momentum from your past victories, you can be able to overpower your foes with a relentless pace, no matter how big or strong. Effect: At the start of combat, if the last attack you performed during the previous combat was an Akaikaru attack, your physical attacks do +3 power stages of damage for the remainder of combat. If not, they do +1 power stage of damage for the remainder of combat instead. Requirement: You must know three Akaikaru techniques. Skills [3 Slots] Bukujutsu Latent Skill Description: The ability to use one's own Ki to fly. Effect: The user can now fly in battle. Bukujutsu is a requirement to learn certain moves. This does not take up one of your Skill slots. If your opponent doesn't have Bukujutsu in their moveset, you gain +5 dice sides against them. Akaikaru Vehemence Basic Skill Description: Hostility comprises the very essence of a good Akaikaru student. Their energy is caustic; saturated with malicious intent, surrounding themselves with their own ki is often enough to destroy or weaken foes who cannot stand up to such unrefined, raw energy. Effect: RESTRICTEDx2. Your attack rolls gain +3 to the results for the remainder of combat. For the remainder of combat whenever your opponent STOPS one of your attacks, they lose 2 Health. (Your opponent's Health cannot drop below 1 with this effect). Chiaoutzu's Telekinesis Basic Skill Description: Using their ki to control a nearby mass, the attacker tears out a piece of the planet and sends the rock soaring toward the foe. Effect: (You may play this Basic Skill from your Hand instead.) RESTRICTEDx2. Use when you perform an Advanced Attack. The attack is focused and does +3 direct damage. You may discard another move from your Hand to have the attack's SUCCESSFUL effects become secondary effects. Advanced Attacks [3 Slots] Akaikaru Volcanic Smash [ PHYSICAL, ENERGY, PUNCH, MANIPULATED KI ] Advanced Attack Description: Leaping above their adversary, the user gathers a large burst of orange ki into either hands, then brings both crashing down onto the foe's head. The result is a scatter-effect of ki: similar to the dispersion of lava after a volcanic eruption. Effect: Physical attack doing +3 power stages of damage. You may discard an energy attack from your hand. If you do, for the remainder of combat whenever your anger would be lowered, your opponent loses 2 Health. Requirement: Bukujutsu Alister's Rageful Requiem (Energy, Beam) Custom Advanced Attack Description: Alister learned at a young age to harness the power of his rage and use it as a weapon and Rageful Requiem is truly him harnessing his rage to its' fullest. Rageful Requiem is a beam that goes at the foe at a quick rate and upon impact detonates much like an explosive. Custom Advanced Attack Effect: Energy attack. You may lose up to 3 anger. This attack does +X direct damage where X is equal to the anger you lost. SUCCESSFUL - Gain 1 anger." Akaikaru Anger Eruption [ ENERGY, BLAST, MANIPULATED KI ] Advanced Attack Description: The attacker swiftly moves close to his opponent, lets out a scream of anger, and creates an energy field around him, pushing his foe away with great force. Effect: Energy attack doing X direct damage. Raise your anger 1 level. X = Your anger level + 2. SUCCESSFUL - Gain 2 power stages. Akaikaru Double Strike [ PHYSICAL, PUNCH ] Advanced Attack Description: Within a heartbeat, the user quickly throws a crafty two-punch boxing combination at his opponent’s head and body. Effect: Physical attack. Discard all copies of "Akaikaru Double Strike" from your Hand. Raise your anger 1 level. Remain 1. Goku's Kamehameha [ ENERGY, BEAM ] Advanced Attack Description: Cupping their hands atop one another, the user brings both hands back as they charge the attack. Upon completion, the arms are thrown forward, bringing with them a massive energy beam. Effect: Energy attack doing 6 direct damage. You may discard "Goku's Kamehameha" from your Hand to STOP a Beam-type energy Advanced Attack whose attack roll result is 22 or less instead of rolling a defensive roll. If your attack roll result is 27 or more, this attack does +2 direct damage. Akaikaru Stampede Rush [ PHYSICAL, KICK ] Advanced Attack Description: Surging through the air at their target, their momentum forcibly sends the enemy to the ground where the user stomps on their foe as they fly past. Effect: Physical attack doing +3 power stages of damage. SUCCESSFUL - Your opponent skips their next attack phase. If your attack roll result is 20 or more, discard one of your opponent's Constant Skills in play. If your attack roll result is 24 or more, discard up to 2 of your opponent's Skills in play instead. Requirement: Bukujutsu Akaikaru Flamethrower [ ENERGY, BEAM ] Advanced Attack Description: With one arm extended, a swirl of energy with red, orange and yellow hues is sent forth in a beam. Effect: Energy attack doing 2 direct damage. Mastery: Your opponent skip's their next attack phase and if you perform a physical attack during your next attack phase, it gains +3 to the result. SUCCESSFUL - Raise your anger 1 level. Blocks [2 Slots] Signature Techniques [1 Slots] Gohan's Burst Rush [ PHYSICAL, PUNCH, ELBOW, KICK, KNEE ] Signature Technique Description: A sprint to the opponent -- then a rich gut-shot, a left hook to the head; repeated, before the opponent even knows what hits them. An uppercut, a kick to the stomach, then a snap kick to send the enemy hurling into the sky. Soaring after them, a spinning back fist to their back stops the target mid-air before the attacker rotates around the opponent with a roundhouse kick; followed by a punch and a second kick. Dashing after them with their back to the ground, the user delivers a spinning elbow to send the foe back to the earth. Effect: (You may add this move to your Hand when you roll a perfect roll.) RESTRICTEDx1. Physical attack doing +4 power stages for every physical attack you've performed this combat to a maximum of +16 power stages. Costs 6 power stages to perform. You may choose to lose 6 Health instead of paying the cost for this attack. SUCCESSFUL - If your attack roll result was 26 or more, you may perform this attack again this combat. Saga Section Northern Galactic War Saga Alignment: Tuffle Legion War Effort Points: 2000 Edited by Alister Brand, Jul 10 2011, 06:14 PM.
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7:13 PM Jul 10